public void Execute(Cmd[] commands, long tick, long lagTicks) { HashSet <long> deadUnitsHs = null; List <long> spawnedUnitsList = null; for (int c = 0; c < commands.Length; ++c) { Cmd cmd = commands[c]; if (cmd == null) { continue; } if (cmd.Code == CmdCode.LeaveRoom) { m_isInRoom = false; } else { IMatchUnitControllerCli unitController = m_idToUnit[cmd.UnitIndex]; long duration = cmd.Duration; duration -= lagTicks; duration = Math.Max(0, duration); cmd.Duration = (int)duration; IVoxelDataController dc = unitController.DataController; Coordinate prevCoord = dc.Coordinate; int radius = unitController.DataController.Abilities.VisionRadius; unitController.ExecuteCommand(cmd, tick); if (prevCoord != dc.Coordinate) { HandleCoordinateChange(dc, prevCoord, radius); } IList <VoxelDataCellPair> createdVoxels = unitController.CreatedVoxels; if (createdVoxels.Count != 0) { CreateAssets(createdVoxels); for (int i = 0; i < m_otherPlayerControllers.Length; ++i) { m_otherPlayerControllers[i].CreateAssets(createdVoxels); } } IList <VoxelData> eatenOrDestroyed = unitController.EatenOrDestroyedVoxels; if (eatenOrDestroyed.Count != 0) { RemoveAssets(eatenOrDestroyed); for (int i = 0; i < m_otherPlayerControllers.Length; ++i) { m_otherPlayerControllers[i].RemoveAssets(eatenOrDestroyed); } } if (cmd.Code == CmdCode.Composite) { CompositeCmd compositeCmd = (CompositeCmd)cmd; for (int i = 0; i < compositeCmd.Commands.Length; ++i) { spawnedUnitsList = PostprocessCommand(spawnedUnitsList, compositeCmd.Commands[i], unitController); } } else { spawnedUnitsList = PostprocessCommand(spawnedUnitsList, cmd, unitController); } //if (unitController.DataController.ControlledData.Unit.State == VoxelDataState.Dead) if (!unitController.DataController.IsAlive) { //Voxel voxel = unitController.DataController.ControlledData.VoxelRef; //Debug.Assert(voxel == null);// if (deadUnitsHs == null) { deadUnitsHs = new HashSet <long>(); } if (deadUnitsHs.Contains(cmd.UnitIndex)) { Debug.LogError("Dead unit could not execute commands"); } else { deadUnitsHs.Add(cmd.UnitIndex); } } } } if (deadUnitsHs != null) { long[] deadUnits = deadUnitsHs.ToArray(); for (int i = 0; i < m_gameState.PlayersCount; ++i) { m_selection.Unselect(i, m_playerIndex, deadUnits); m_targetSelection.Unselect(i, m_playerIndex, deadUnits); } for (int i = 0; i < deadUnits.Length; ++i) { long unitId = deadUnits[i]; RemoveUnitController(unitId); } } if (m_isLocalPlayer) { if (spawnedUnitsList != null) { long[] spawnedUnits = spawnedUnitsList.ToArray(); spawnedUnits = spawnedUnits.Where( u => m_gameState.GetVoxelDataController(m_playerIndex, u) != null && VoxelData.IsControllableUnit(m_gameState.GetVoxelDataController(m_playerIndex, u).ControlledData.Type)).ToArray(); m_selection.AddToSelection(m_playerIndex, m_playerIndex, spawnedUnits); } } }
private void Update() { if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex)) { if (!m_cameraController.IsInputEnabled) { m_cameraController.IsInputEnabled = true; } return; } if (m_gameState.IsMenuOpened(LocalPlayerIndex)) { if (!m_cameraController.IsInputEnabled) { m_cameraController.IsInputEnabled = true; } return; } if (m_gameState.IsContextActionInProgress(LocalPlayerIndex)) { if (!m_cameraController.IsInputEnabled) { m_cameraController.IsInputEnabled = true; } return; } if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging) { return; } if (m_gameState.IsReplay) { return; } int playerIndex = PlayerIndex; m_selectInterval -= Time.deltaTime; m_unselectInterval -= Time.deltaTime; bool multiselect = m_inputManager.GetButton(InputAction.RB, LocalPlayerIndex); if (m_inputManager.GetButtonDown(InputAction.LMB, LocalPlayerIndex)) { RaycastHit hitInfo; if (Physics.Raycast(m_cameraController.Ray, out hitInfo)) { Voxel voxel = hitInfo.transform.GetComponentInParent <Voxel>(); if (voxel != null) { VoxelData data = voxel.VoxelData; if (VoxelData.IsControllableUnit(data.Type) && data.Owner == playerIndex) { m_unitSelection.ClearSelection(playerIndex); m_unitSelection.Select(playerIndex, playerIndex, new[] { data.UnitOrAssetIndex }); } else { m_unitSelection.ClearSelection(playerIndex); } } else { m_unitSelection.ClearSelection(playerIndex); } } else { m_unitSelection.ClearSelection(playerIndex); } if (m_boxSelector != null) { m_boxSelector.Activate(); } } if (m_inputManager.GetButtonDown(InputAction.LB, LocalPlayerIndex)) { bool select = true; if (multiselect) { long[] units = m_gameState.GetUnits(playerIndex).ToArray(); long unitIndex = GetAt(units, m_cameraController.MapCursor); if (m_unitSelection.IsSelected(playerIndex, playerIndex, unitIndex)) { m_unitSelection.Unselect(playerIndex, playerIndex, new[] { unitIndex }); m_wasSelected.Remove(unitIndex); select = false; } } if (select) { Select(playerIndex, multiselect); m_selectInterval = 0.3f; m_unselectInterval = float.PositiveInfinity; m_multiselectMode = true; } else { m_selectInterval = float.PositiveInfinity; m_unselectInterval = 0.3f; } } else if (m_inputManager.GetButton(InputAction.LB, LocalPlayerIndex)) { if (m_selectInterval <= 0) { Select(playerIndex, multiselect); m_selectInterval = 0.2f; } if (m_unselectInterval <= 0) { Unselect(playerIndex); m_unselectInterval = 0.2f; } m_cameraController.IsInputEnabled = false; } else if (m_inputManager.GetButtonUp(InputAction.LB, LocalPlayerIndex, false, false)) { m_cameraController.IsInputEnabled = true; } if (m_inputManager.GetButtonDown(InputAction.RB, LocalPlayerIndex)) { m_multiselectMode = false; } else if (m_inputManager.GetButtonUp(InputAction.RB, LocalPlayerIndex)) { if (!m_multiselectMode) { if (!m_targetSelection.HasSelected(playerIndex)) { m_wasSelected.Clear(); m_unitSelection.ClearSelection(playerIndex); } } } }