public override string Execute() { IUnit unit = factory.CreateUnit(Data[1]); repository.AddUnit(unit); return($"{this.Data[1]} added!"); }
public void CreateArmy(IUnitFactory factory) { while (this.Money > 0) { var unit = factory.CreateUnit(this.Money); this.Money -= unit.Cost; } }
public override string Execute() { string unitType = Data[1]; var unit = unitFactory.CreateUnit(unitType); repository.AddUnit(unit); return($"{unitType} added!"); }
public override string Execute() { string unitType = Data[1]; IUnit unitToAdd = factory.CreateUnit(unitType); repository.AddUnit(unitToAdd); string output = unitType + " added!"; return(output); }
private void InitLevel() { var hqRed = new HeadQuartes(false); hqRed.SetFactory(_tankFactory); hqRed.UnitPrefab = _tankPrefab; hqRed.Prefab = _hqRedPrefab; _buildings.Add(hqRed); _hqRed.Building = hqRed; AddUnit((IUnit)hqRed); var hqBlue = new HeadQuartes(true); hqBlue.SetFactory(_tankFactory); hqBlue.UnitPrefab = _tankPrefab; hqBlue.Prefab = _hqBluePrefab; _buildings.Add(hqBlue); _hqBlue.Building = hqBlue; AddUnit((IUnit)hqBlue); var barracksRed = new Barracks(false); barracksRed.SetFactory(_soliderFactory); barracksRed.UnitPrefab = _soliderPrefab; barracksRed.Prefab = _barracksRedPrefab; _buildings.Add(barracksRed); _barracksRed.Building = barracksRed; AddUnit((IUnit)barracksRed); var barracksBlue = new Barracks(true); barracksBlue.SetFactory(_soliderFactory); barracksBlue.UnitPrefab = _soliderPrefab; barracksBlue.Prefab = _barracksBluePrefab; _buildings.Add(barracksBlue); _barracksBlue.Building = barracksBlue; AddUnit((IUnit)barracksBlue); var newTank = _tankFactory.CreateUnit(-9, -15, _tankPrefab, true); AddUnit(newTank); newTank = _tankFactory.CreateUnit(-8, -17, _tankPrefab, true); AddUnit(newTank); newTank = _tankFactory.CreateUnit(-8.5f, -13, _tankPrefab, true); AddUnit(newTank); var newSolider = _soliderFactory.CreateUnit(-8f, -15, _soliderPrefab, true); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-5.5f, -15, _soliderPrefab, true); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-5.5f, -3, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-5.5f, -2, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-5.5f, -1, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-5.5f, -1, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-4.5f, -1, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-3.5f, -1, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-2.5f, -1, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-2.5f, -8, _soliderPrefab, false); AddUnit(newSolider); newSolider = _soliderFactory.CreateUnit(-6.5f, -1, _soliderPrefab, false); AddUnit(newSolider); newTank = _tankFactory.CreateUnit(-1.5f, -4, _tankPrefab, false); AddUnit(newTank); newSolider = _soliderFactory.CreateUnit(0f, 1, _soliderPrefab, false); AddUnit(newSolider); newTank = _tankFactory.CreateUnit(-1.5f, -0, _tankPrefab, false); AddUnit(newTank); }