public void AddAndExecute(IUndoRedoCommand command) { _undoStack.Push(command); _redoStack.Clear(); command.Execute(); UpdateCommandStatus(); }
/// <inheritdoc/> public void AddAndExecute(IUndoRedoCommand command, bool ignoreRedundant = true) { if (ignoreRedundant && command.IsRedundant) { return; } if (this.commands.Count == 0) { this.commands.Add(command); this.commandIndex = 0; } else { if (this.direction == Direction.Reverse) { this.commands[this.commandIndex] = command; this.RemoveCommandsAfterCurrentIndex(); } else { this.RemoveCommandsAfterCurrentIndex(); this.commands.Add(command); this.commandIndex = this.commands.Count - 1; } } command.Execute(); this.direction = Direction.Forward; }
public void Redo() { IUndoRedoCommand command = _redoStack.Pop(); _undoStack.Push(command); command.Execute(); UpdateCommandStatus(); }
/// <summary> /// Redoes an action /// </summary> public void Redo() { IUndoRedoCommand cmd = RedoList.Last(); cmd.Execute(); RedoList.Remove(cmd); UndoList.Add(cmd); }
public void Redo() { if (redoStack.Any()) { IUndoRedoCommand command = redoStack.Pop(); undoStack.Push(command); command.Execute(); } }
public void InsertInUndoRedo(IUndoRedoCommand command) { _undoCommands.Push(command); _redoCommands.Clear(); command.Execute(); EnableUndo = CanUndo(1); RaisePropertyChanged(nameof(EnableUndo)); RaisePropertyChanged(nameof(EnableRedo)); }
/// <summary> /// Executes the action and pushes it to the appropriate stack /// </summary> public void Execute(IUndoRedoCommand command) { lock (_lockObject) { _executeInProgress = true; command.Execute(); Push(command); _executeInProgress = false; } }
// Bruges til at tilføje commander. public void AddAndExecute(IUndoRedoCommand command) { undoStack.AddFirst(command); if (undoStack.Count == 50) { undoStack.RemoveLast(); } redoStack.Clear(); command.Execute(); }
public void AddAndExecute(IUndoRedoCommand command) { _undoStack.Push(command); _redoStack.Clear(); command.Execute(); UpdateCommandStatus(); foreach (var v in _undoStack) { Console.WriteLine(v.ToString()); } }
public void Apply(IUndoRedoCommand command) { if (IsChangeTracking) { transaction.Add(command); } else { command.Execute(); } }
// Udfører redo hvis det kan lade sig gøre. public void Redo() { if (redoStack.Count() <= 0) { throw new InvalidOperationException(); } IUndoRedoCommand command = redoStack.Pop(); undoStack.Push(command); command.Execute(); }
// Bruges til at tilføje commander. public void AddAndExecute(IUndoRedoCommand command) { if (undoList.Count > 10) { undoList.RemoveLast(); } undoList.AddFirst(command); redoList.Clear(); //Trace.Write("Command was pushed to undostack: " + command.ToString() + "\n"); undoStack.Push(command); redoStack.Clear(); command.Execute(); }
/// <summary> /// Выполняет новую команду /// </summary> /// <param name="command">команда</param> public void ExecuteNewCommand(IUndoRedoCommand command) { if (command == null) { throw new ArgumentNullException(nameof(command)); } if (UndoedCommands.Any()) { UndoedCommands.Clear(); } Commands.Add(command); command.Execute(); }
// Udfører redo hvis det kan lade sig gøre. public void Redo() { if (redoStack.Count() <= 0) { throw new InvalidOperationException(); } IUndoRedoCommand command = redoStack.First(); undoStack.AddFirst(command); command.Execute(); if (redoStack.Any()) { redoStack.RemoveFirst(); } }
// Used for adding the Undo/Redo command to the 'undoStack' and at the same time executing it. public void AddAndExecute(IUndoRedoCommand command) { undoStack.Push(command); redoStack.Clear(); command.Execute(); }
public void AddAndExecute(IUndoRedoCommand command) { undoStack.Push(command); redoStack.Clear(); command.Execute(); }
public void InsertInUndoRedo(IUndoRedoCommand command) { _undoCommands.Push(command); _redoCommands.Clear(); command.Execute(); EnableUndo = CanUndo(1); RaisePropertyChanged(nameof(EnableUndo)); RaisePropertyChanged(nameof(EnableRedo)); Messenger.Default.Send(new UndoRedoEnabledMsg(true,false)); }