コード例 #1
0
    private bool IsSetupReady(UdonChannelSetup UdonChannelSetup)
    {
        // Symbolテーブル取得
        IUdonSymbolTable symbolTable = UdonChannelSetup.udonBehaviour?.programSource?.SerializedProgramAsset?.RetrieveProgram()?.SymbolTable;

        if (symbolTable == null)
        {
            return(false);
        }

        // Symbolが存在しなければFalse
        if (!symbolTable.HasExportedSymbol("titles"))
        {
            return(false);
        }

        // Symbolの型がstring[]でなければFalse
        if (symbolTable.GetSymbolType("titles") != typeof(string[]))
        {
            return(false);
        }

        return(true);
    }
コード例 #2
0
        protected void DrawPublicVariables(UdonBehaviour udonBehaviour, ref bool dirty)
        {
            IUdonVariableTable publicVariables = null;

            if (udonBehaviour != null)
            {
                publicVariables = udonBehaviour.publicVariables;
            }

            EditorGUILayout.LabelField("Public Variables", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            if (program?.SymbolTable == null)
            {
                EditorGUILayout.LabelField("No public variables.");
                EditorGUI.indentLevel--;
                return;
            }

            IUdonSymbolTable symbolTable = program.SymbolTable;

            string[] exportedSymbolNames = symbolTable.GetExportedSymbols();

            if (publicVariables != null)
            {
                foreach (string publicVariableSymbol in publicVariables.VariableSymbols.ToArray())
                {
                    if (!exportedSymbolNames.Contains(publicVariableSymbol))
                    {
                        publicVariables.RemoveVariable(publicVariableSymbol);
                    }
                }
            }

            if (exportedSymbolNames.Length <= 0)
            {
                EditorGUILayout.LabelField("No public variables.");
                EditorGUI.indentLevel--;
                return;
            }

            foreach (string exportedSymbol in exportedSymbolNames)
            {
                Type symbolType = symbolTable.GetSymbolType(exportedSymbol);
                if (publicVariables == null)
                {
                    DrawPublicVariableField(exportedSymbol, GetPublicVariableDefaultValue(exportedSymbol, symbolType), symbolType, ref dirty, false);
                    continue;
                }

                if (!publicVariables.TryGetVariableType(exportedSymbol, out Type declaredType) || declaredType != symbolType)
                {
                    publicVariables.RemoveVariable(exportedSymbol);
                    if (!publicVariables.TryAddVariable(CreateUdonVariable(exportedSymbol, GetPublicVariableDefaultValue(exportedSymbol, declaredType), symbolType)))
                    {
                        EditorGUILayout.LabelField($"Error drawing field for symbol '{exportedSymbol}'.");
                        continue;
                    }
                }

                if (!publicVariables.TryGetVariableValue(exportedSymbol, out object variableValue))
                {
                    variableValue = GetPublicVariableDefaultValue(exportedSymbol, declaredType);
                }

                variableValue = DrawPublicVariableField(exportedSymbol, variableValue, symbolType, ref dirty, true);
                if (!dirty)
                {
                    continue;
                }

                Undo.RecordObject(udonBehaviour, "Modify Public Variable");

                if (!publicVariables.TrySetVariableValue(exportedSymbol, variableValue))
                {
                    if (!publicVariables.TryAddVariable(CreateUdonVariable(exportedSymbol, variableValue, symbolType)))
                    {
                        Debug.LogError($"Failed to set public variable '{exportedSymbol}' value.");
                    }
                }

                EditorSceneManager.MarkSceneDirty(udonBehaviour.gameObject.scene);

                if (PrefabUtility.IsPartOfPrefabInstance(udonBehaviour))
                {
                    PrefabUtility.RecordPrefabInstancePropertyModifications(udonBehaviour);
                }
            }

            EditorGUI.indentLevel--;
        }