コード例 #1
0
        /// <summary>
        ///
        /// </summary>
        public void Init()
        {
            if (_inited || _loading)
            {
                return;
            }

            if (_uiSources.Count > 0)
            {
                _loading = false;
                int cnt = _uiSources.Count;
                for (int i = 0; i < cnt; i++)
                {
                    IUISource lib = _uiSources[i];
                    if (!lib.loaded)
                    {
                        lib.Load(__uiLoadComplete);
                        _loading = true;
                    }
                }

                if (!_loading)
                {
                    _init();
                }
            }
            else
            {
                _init();
            }
        }
コード例 #2
0
        void __uiLoadComplete()
        {
            int cnt = _uiSources.Count;

            for (int i = 0; i < cnt; i++)
            {
                IUISource lib = _uiSources[i];
                if (!lib.loaded)
                {
                    return;
                }
            }

            _loading = false;
            _init();
        }
コード例 #3
0
 /// <summary>
 /// Set a UISource to this window. It must call before the window is shown. When the window is first time to show,
 /// UISource.Load is called. Only after all UISource is loaded, the window will continue to init.
 /// 为窗口添加一个源。这个方法建议在构造函数调用。当窗口第一次显示前,UISource的Load方法将被调用,然后只有所有的UISource
 /// 都ready后,窗口才会继续初始化和显示。
 /// </summary>
 /// <param name="source"></param>
 public void AddUISource(IUISource source)
 {
     _uiSources.Add(source);
 }
コード例 #4
0
 /// <summary>
 /// Set a UISource to this window. It must call before the window is shown. When the window is first time to show,
 /// UISource.Load is called. Only after all UISource is loaded, the window will continue to init.
 /// 为窗口添加一个源。这个方法建议在构造函数调用。当窗口第一次显示前,UISource的Load方法将被调用,然后只有所有的UISource
 /// 都ready后,窗口才会继续初始化和显示。
 /// </summary>
 /// <param name="source"></param>
 public void AddUISource(IUISource source)
 {
     _uiSources.Add(source);
 }