コード例 #1
0
 public static void RegisterPlatformToolChain(CPPTargetPlatform InPlatform, IUEToolChain InToolChain)
 {
     if (CPPToolChainDictionary.ContainsKey(InPlatform) == true)
     {
         Log.TraceInformation("RegisterPlatformToolChain Warning: Registering tool chain {0} for {1} when it is already set to {2}",
                              InToolChain.ToString(), InPlatform.ToString(), CPPToolChainDictionary[InPlatform].ToString());
         CPPToolChainDictionary[InPlatform] = InToolChain;
     }
     else
     {
         CPPToolChainDictionary.Add(InPlatform, InToolChain);
     }
 }
コード例 #2
0
ファイル: UEToolChain.cs プロジェクト: xiangyuan/Unreal4
		public static void RegisterPlatformToolChain(CPPTargetPlatform InPlatform, IUEToolChain InToolChain)
		{
			if (CPPToolChainDictionary.ContainsKey(InPlatform) == true)
			{
				Log.TraceInformation("RegisterPlatformToolChain Warning: Registering tool chain {0} for {1} when it is already set to {2}",
					InToolChain.ToString(), InPlatform.ToString(), CPPToolChainDictionary[InPlatform].ToString());
				CPPToolChainDictionary[InPlatform] = InToolChain;
			}
			else
			{
				CPPToolChainDictionary.Add(InPlatform, InToolChain);
			}
		}