コード例 #1
0
        private IEnumerable <SpellQuantity> GetSpellsPerDay(string caster, int casterLevel, Ability castingAbility, IEnumerable <string> domains)
        {
            var spellsForClass  = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.SpellsPerDay, $"{caster}:{casterLevel}");
            var maxSpellLevel   = castingAbility.FullScore - 10;
            var spellsForCaster = spellsForClass.Where(s => Convert.ToInt32(s.Type) <= maxSpellLevel);

            var spellsPerDay = new List <SpellQuantity>();

            foreach (var typeAndAmount in spellsForCaster)
            {
                var spellQuantity = new SpellQuantity();
                spellQuantity.Level          = Convert.ToInt32(typeAndAmount.Type);
                spellQuantity.Quantity       = typeAndAmount.Amount;
                spellQuantity.Source         = caster;
                spellQuantity.HasDomainSpell = domains.Any() && spellQuantity.Level > 0;

                if (spellQuantity.Level > 0 && spellQuantity.Level <= castingAbility.Modifier)
                {
                    spellQuantity.BonusSpells = (castingAbility.Modifier - spellQuantity.Level) / 4 + 1;
                }

                spellsPerDay.Add(spellQuantity);
            }

            return(spellsPerDay);
        }
コード例 #2
0
        public void SelectMultipleTypesAndAmounts()
        {
            var entries = new[]
            {
                TypeAndAmountHelper.Build("type", "9266"),
                TypeAndAmountHelper.Build("other type", "90210"),
            };

            mockCollectionSelector.Setup(s => s.SelectFrom("table name", "name")).Returns(entries);

            SetUpRoll("9266", 42);
            SetUpRoll("90210", 600);

            var typesAndAmounts = selector.Select("table name", "name");

            Assert.That(typesAndAmounts.Count, Is.EqualTo(2));

            var first = typesAndAmounts.First();
            var last  = typesAndAmounts.Last();

            Assert.That(first.Type, Is.EqualTo("type"));
            Assert.That(first.Amount, Is.EqualTo(42));
            Assert.That(last.Type, Is.EqualTo("other type"));
            Assert.That(last.Amount, Is.EqualTo(600));
        }
コード例 #3
0
        public Dictionary <string, Ability> GenerateFor(string creatureName)
        {
            var abilitySelections = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.AbilityAdjustments, creatureName);
            var allAbilities      = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.AbilityAdjustments, GroupConstants.All);
            var abilities         = new Dictionary <string, Ability>();

            foreach (var selection in allAbilities)
            {
                abilities[selection.Type] = new Ability(selection.Type);
            }

            foreach (var selection in abilitySelections)
            {
                abilities[selection.Type].RacialAdjustment = selection.Amount;
                abilities[selection.Type].BaseScore        = dice.Roll(3).d6().AsSum();
            }

            var missingAbilities = allAbilities.Select(a => a.Type).Except(abilitySelections.Select(a => a.Type));

            foreach (var abilityName in missingAbilities)
            {
                abilities[abilityName].BaseScore = 0;
            }

            return(abilities);
        }
コード例 #4
0
ファイル: FeatsSelector.cs プロジェクト: DnDGen/CreatureGen
        private Dictionary <string, int> GetRequiredAbilities(string feat)
        {
            var requiredAbilitiesAndValues = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.FeatAbilityRequirements, feat);
            var requiredAbilities          = new Dictionary <string, int>();

            foreach (var selection in requiredAbilitiesAndValues)
            {
                requiredAbilities[selection.Type] = selection.Amount;
            }

            return(requiredAbilities);
        }
コード例 #5
0
        public bool IsCompatible(string creature)
        {
            var creatureTypes = collectionSelector.SelectFrom(TableNameConstants.Collection.CreatureTypes, creature);

            if (creatureTypes.First() != CreatureConstants.Types.Humanoid)
            {
                return(false);
            }

            var creatureData = creatureDataSelector.SelectFor(creature);

            if (creatureData.LevelAdjustment.HasValue)
            {
                return(true);
            }

            if (creatureData.CasterLevel >= PhylacterySpellLevel)
            {
                return(true);
            }

            var spellcasters = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.Casters, creature);

            if (spellcasters.Any(s => s.Amount >= PhylacterySpellLevel))
            {
                return(true);
            }

            return(false);
        }
コード例 #6
0
        public bool IsCompatible(string creature)
        {
            var types = collectionSelector.SelectFrom(TableNameConstants.Collection.CreatureTypes, creature);

            if (types.Contains(CreatureConstants.Types.Subtypes.Incorporeal))
            {
                return(false);
            }

            if (!creatureTypes.Contains(types.First()))
            {
                return(false);
            }

            var alignments = collectionSelector.SelectFrom(TableNameConstants.Collection.AlignmentGroups, creature);

            if (!alignments.Any(a => !a.Contains(AlignmentConstants.Good)))
            {
                return(false);
            }

            var abilityAdjustments     = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.AbilityAdjustments, creature);
            var intelligenceAdjustment = abilityAdjustments.FirstOrDefault(a => a.Type == AbilityConstants.Intelligence);

            if (intelligenceAdjustment == null)
            {
                return(false);
            }

            return(intelligenceAdjustment.Amount + Ability.DefaultScore >= 4);
        }
コード例 #7
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        public IEnumerable <BonusSelection> SelectFor(string tableName, string source)
        {
            var typeAndAmountSelections = typeAndAmountSelector.Select(tableName, source);
            var bonusSelections         = typeAndAmountSelections.Select(s => Parse(s));

            return(bonusSelections);
        }
コード例 #8
0
ファイル: GhostApplicator.cs プロジェクト: DnDGen/CreatureGen
        public bool IsCompatible(string creature)
        {
            var types = collectionSelector.SelectFrom(TableNameConstants.Collection.CreatureTypes, creature);

            if (!creatureTypes.Contains(types.First()))
            {
                return(false);
            }

            var abilityAdjustments = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.AbilityAdjustments, creature);
            var charismaAdjustment = abilityAdjustments.FirstOrDefault(a => a.Type == AbilityConstants.Charisma);

            if (charismaAdjustment == null)
            {
                return(false);
            }

            return(charismaAdjustment.Amount + Ability.DefaultScore >= 6);
        }
コード例 #9
0
        private void UpdateCreatureAbilities(Creature creature)
        {
            if (creature.Abilities[AbilityConstants.Wisdom].HasScore)
            {
                creature.Abilities[AbilityConstants.Wisdom].TemplateAdjustment = 2;
            }

            var animalAbilityAdjustments = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.AbilityAdjustments, AnimalSpecies);
            var physicalAbilities        = new[] { AbilityConstants.Strength, AbilityConstants.Constitution, AbilityConstants.Dexterity };

            foreach (var adjustment in animalAbilityAdjustments.Where(a => physicalAbilities.Contains(a.Type)))
            {
                creature.Abilities[adjustment.Type].Bonuses.Add(new Bonus
                {
                    Value     = adjustment.Amount,
                    Condition = "In Animal or Hybrid form",
                });
            }
        }
コード例 #10
0
        public Dictionary <string, Measurement> Generate(string creatureName)
        {
            var speedTypesAndAmounts = typeAndAmountSelector.Select(TableNameConstants.Collection.Speeds, creatureName);
            var speeds = new Dictionary <string, Measurement>();

            foreach (var speedTypeAndAmount in speedTypesAndAmounts)
            {
                var measurement = new Measurement("feet per round");
                measurement.Value = speedTypeAndAmount.Amount;

                if (speedTypeAndAmount.Type == SpeedConstants.Fly)
                {
                    measurement.Description = collectionSelector.SelectFrom(TableNameConstants.Collection.AerialManeuverability, creatureName).Single();
                }

                speeds[speedTypeAndAmount.Type] = measurement;
            }

            return(speeds);
        }
コード例 #11
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        private IEnumerable <string> FilterByAbilityRequirements(IEnumerable <string> foci, string featName, Dictionary <string, Ability> abilities)
        {
            var applicableFoci = new List <string>(foci);

            foreach (var focus in foci)
            {
                var combo = $"{featName}/{focus}";
                var abilityRequirements = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.FeatAbilityRequirements, combo);

                if (!abilityRequirements.Any())
                {
                    continue;
                }

                if (!abilityRequirements.Any(r => abilities[r.Type].FullScore >= r.Amount))
                {
                    applicableFoci.Remove(focus);
                }
            }

            return(applicableFoci);
        }
コード例 #12
0
        public bool IsAdvanced(string creature)
        {
            var advancements = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.Advancements, creature);

            return(percentileSelector.SelectFrom(.9) && advancements.Any());
        }
コード例 #13
0
        public Magic GenerateWith(string creatureName, Alignment alignment, Dictionary <string, Ability> abilities, Equipment equipment)
        {
            var magic = new Magic();

            var casters = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.Casters, creatureName);

            if (!casters.Any())
            {
                return(magic);
            }

            var caster = casters.First();

            magic.Caster      = caster.Type;
            magic.CasterLevel = caster.Amount;

            var spellAbility = collectionsSelector.SelectFrom(TableNameConstants.Collection.AbilityGroups, $"{magic.Caster}:Spellcaster").Single();

            magic.CastingAbility = abilities[spellAbility];

            var domainTypesAndAmounts = typeAndAmountSelector.Select(TableNameConstants.TypeAndAmount.SpellDomains, creatureName);
            var domains = new List <string>();

            if (domainTypesAndAmounts.Any())
            {
                var domainCount     = domainTypesAndAmounts.First().Amount;
                var possibleDomains = domainTypesAndAmounts
                                      .Select(d => d.Type)
                                      .Except(domains);

                if (domainCount >= possibleDomains.Count())
                {
                    domains.AddRange(possibleDomains);
                }

                while (domains.Count < domainCount && possibleDomains.Any())
                {
                    var domain = collectionsSelector.SelectRandomFrom(possibleDomains);
                    domains.Add(domain);
                }
            }

            magic.Domains = domains;

            magic = MakeSpells(creatureName, magic, alignment);

            if (equipment.Armor == null && equipment.Shield == null)
            {
                return(magic);
            }

            var arcaneSpellcasters = collectionsSelector.SelectFrom(TableNameConstants.Collection.CasterGroups, SpellConstants.Sources.Arcane);

            if (!arcaneSpellcasters.Contains(magic.Caster))
            {
                return(magic);
            }

            if (equipment.Armor != null)
            {
                magic.ArcaneSpellFailure += GetArcaneSpellFailure(equipment.Armor);
            }

            if (equipment.Shield != null)
            {
                magic.ArcaneSpellFailure += GetArcaneSpellFailure(equipment.Shield);
            }

            return(magic);
        }