private void DisplayGroupNode(BaseNode nodeToDisplay) { CurrentDisplayNode = nodeToDisplay; int count = nodeToDisplay.Children.Count; List <BaseNode> list = new List <BaseNode>(count + 1); list.Add(nodeToDisplay); list.AddRange(nodeToDisplay.Children); for (uint num = (uint)list.Count; num < orderedControllers.Length; num++) { ITileController tileController = orderedControllers[num]; if (tileController != null) { DestroyController(num, destroyView: true); } } for (uint num = 0u; num < list.Count; num++) { BaseNode node = list[(int)num]; if (num >= orderedCells.Length) { logger.Warn("The hex grid is not large enough to fit all nodes."); } else { SetupTileController(num, node); } } }
public IEnumerator delayInitEditSerializedStringView(InspectorStringView stringView, ITweakable tweakable, ITweakerSerializer serializer) { yield return(null); object value = tweakable.GetValue(); if (value != null) { stringView.InputText.text = serializer.Serialize(value); } else { stringView.InputText.text = ""; } stringView.ValueChanged += delegate(string newValue) { object obj = serializer.Deserialize(newValue, tweakable.TweakableType); if (obj != null) { tweakable.SetValue(obj); } else { logger.Warn("Failed to deserialize string to type '" + tweakable.TweakableType.FullName + "': " + newValue); } }; Action <object, object> tweakableValueChanged = delegate(object oldValue, object newValue) { stringView.InputText.text = serializer.Serialize(newValue); }; tweakable.ValueChanged += tweakableValueChanged; stringView.Destroyed += delegate { tweakable.ValueChanged -= tweakableValueChanged; }; stringView.gameObject.SetActive(value: true); }