コード例 #1
0
    public override void OnTriggerChange(ITrigger t)
    {
        bool shouldTriggerSound = !source.isPlaying;

        if (!shouldTriggerSound)
        {
            return;
        }

        switch (triggerMode)
        {
        case TriggerMode.RISING:
            if (t.GetState())
            {
                shouldTriggerSound = false;
            }
            break;

        case TriggerMode.FALLING:
            if (!t.GetState())
            {
                shouldTriggerSound = false;
            }
            break;
        }

        if (shouldTriggerSound)
        {
            source.PlayOneShot(sounds[Random.Range(0, sounds.Length)]);
        }
    }
コード例 #2
0
    public override void OnTriggerChange(ITrigger t)
    {
        bool shouldTrigger = true;

        switch (triggerMode)
        {
        case TriggerMode.RISING:
            if (t.GetState())
            {
                shouldTrigger = false;
            }
            break;

        case TriggerMode.FALLING:
            if (!t.GetState())
            {
                shouldTrigger = false;
            }
            break;
        }

        if (shouldTrigger)
        {
            GetComponent <ParticleSystem>().Clear();
            GetComponent <ParticleSystem>().Play();
        }
    }