public void AfterTraveling(ITravelPhase state) { state.Game.AddEffect(this); }
public void AfterTraveling(ITravelPhase state) { state.Game.AddEffect(this); }
public void AfterTraveling(ITravelPhase state) { state.Game.AddEffect(this); }
public void AfterTraveling(ITravelPhase state) { state.Game.AddEffect(this); }