コード例 #1
0
    public void createMinionAndTowerButtons()
    {
        var children = new System.Collections.Generic.List <GameObject>();

        foreach (Transform child in createMinionTowerContainer.transform)
        {
            children.Add(child.gameObject);
        }
        children.ForEach(child => GameObject.Destroy(child));

        int btnIndex = 0;

        button_CreateTower.SetActive(true);
        button_CreateMinion.SetActive(true);

        // sort minions order by cost
        List <Type> minionsSortedByCost = new List <Type>();

        for (int j = 0; j < PlayerMe.availableMinionTypes.Count; j++)
        {
            if (TypeIdGeneratorGUI.minionGuiInst.ContainsKey(TypeIdGenerator.getMinionId(PlayerMe.availableMinionTypes[j])))
            {
                minionsSortedByCost.Add(PlayerMe.availableMinionTypes[j]);
            }
        }
        minionsSortedByCost.Sort(delegate(Type t1, Type t2) {
            Minion m1 = TypeIdGenerator.getMinionClass(TypeIdGenerator.getMinionId(t1));
            Minion m2 = TypeIdGenerator.getMinionClass(TypeIdGenerator.getMinionId(t2));
            if (m1.getCost() < m2.getCost())
            {
                return(-1);
            }
            else
            {
                return(1);
            }
        });

        foreach (Type minionType in minionsSortedByCost)
        {
            int minionTypeId = TypeIdGenerator.getMinionId(minionType);
            if (TypeIdGeneratorGUI.minionGuiInst.ContainsKey(minionTypeId))
            {
                GameObject button = (GameObject)GameObject.Instantiate(button_CreateMinion);
                button.transform.parent        = createMinionTowerContainer.transform;
                button.transform.localScale    = new Vector3(1, 1, 1);
                button.transform.localPosition = button_CreateMinion.transform.localPosition + new Vector3(50 * btnIndex, 0, 0);

                UIButtonMessage[] button_messages = button.GetComponents <UIButtonMessage>();
                foreach (var btn_msg in button_messages)
                {
                    btn_msg.parameter = minionTypeId.ToString();
                }

                IMinionGUI minionGUI = TypeIdGeneratorGUI.minionGuiInst[minionTypeId];
                minionGUI.drawCreateMinionButtonGUI(button);
                towerAndMinionButtons.Add(minionType, button);
                btnIndex++;
            }
        }

        // sort towers order by cost
        List <Type> towersSortedByCost = new List <Type>();

        for (int j = 0; j < PlayerMe.availableTowerTypes.Count; j++)
        {
            if (TypeIdGeneratorGUI.towerGuiInst.ContainsKey(TypeIdGenerator.getTowerId(PlayerMe.availableTowerTypes[j])))
            {
                towersSortedByCost.Add(PlayerMe.availableTowerTypes[j]);
            }
        }
        towersSortedByCost.Sort(delegate(Type t1, Type t2)
        {
            Tower m1 = TypeIdGenerator.getTowerClass(TypeIdGenerator.getTowerId(t1));
            Tower m2 = TypeIdGenerator.getTowerClass(TypeIdGenerator.getTowerId(t2));
            if (m1.getCost() < m2.getCost())
            {
                return(-1);
            }
            else
            {
                return(1);
            }
        });

        btnIndex = 0;
        foreach (Type towerType in towersSortedByCost)
        {
            int towerTypeId = TypeIdGenerator.getTowerId(towerType);
            if (TypeIdGeneratorGUI.towerGuiInst.ContainsKey(towerTypeId))
            {
                GameObject button = (GameObject)GameObject.Instantiate(button_CreateTower);
                button.transform.parent        = createMinionTowerContainer.transform;
                button.transform.localScale    = new Vector3(1, 1, 1);
                button.transform.localPosition = button_CreateTower.transform.localPosition + new Vector3(50 * btnIndex, 0, 0);

                UIButtonMessage[] button_messages = button.GetComponents <UIButtonMessage>();
                foreach (var btn_msg in button_messages)
                {
                    btn_msg.parameter = towerTypeId.ToString();
                }

                ITowerGUI towerGUI = TypeIdGeneratorGUI.towerGuiInst[towerTypeId];
                towerGUI.drawCreateTowerButtonGUI(button);
                towerAndMinionButtons.Add(towerType, button);
                btnIndex++;
            }
        }

        button_CreateTower.SetActive(false);
        button_CreateMinion.SetActive(false);
    }
コード例 #2
0
ファイル: TowerGUIImp.cs プロジェクト: btasdoven/ScienceWars
        public virtual void drawInfoPanelGUI()
        {
            UIControllerGame controller = UIControllerGame.getInstance();
            Tower            towerTmp;

            if (this.tower == null)             //gercek bir kule degil demek. ikonlari gostermek icin vs. tutulan dummy kule demek.
            {
                towerTmp = TypeIdGenerator.getTowerInsts(TypeIdGenerator.getTowerId(this.towerType));
            }
            else
            {
                towerTmp = this.tower;
            }
            controller.label_TowerCost.text         = towerTmp.getCost().ToString();
            controller.label_TowerTitle.text        = towerTmp.getName();
            controller.label_TowerDescription.text  = getInfo();
            controller.label_TowerAttackCD.text     = towerTmp.getAttackCooldown().ToString();
            controller.label_TowerRange.text        = (towerTmp.getRange() * 100).ToString();
            controller.sprite_TowerIcon.mainTexture = childStaticTowerIcon;


            //remove all upgrade buttons remaining from previous
            var children = new List <GameObject>();

            foreach (Transform child in controller.panel_UpgradeTowerContainer.transform)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => GameObject.Destroy(child));

            // eger bu cizim sadece bilgi gostermek icinse veya bu kule sana aitse upgrade'leri ekle
            if (this.tower == null || this.tower.board == PlayerMe.self.board)
            {
                var i = 0;
                foreach (TowerNode node in TypeIdGenerator.getTowerNodeInsts(towerType).children)
                {
                    if (UserMe.unlockedTowers[TypeIdGenerator.getTowerId(node.towerType)])
                    {
                        Tower     child    = TypeIdGenerator.getTowerInsts(TypeIdGenerator.getTowerId(node.towerType));
                        ITowerGUI childGUI = TypeIdGeneratorGUI.towerGuiInst[TypeIdGenerator.getTowerId(node.towerType)];

                        GameObject button = (GameObject)GameObject.Instantiate(controller.button_UpgradeTowerSample);
                        button.transform.parent        = controller.panel_UpgradeTowerContainer.transform;
                        button.transform.localScale    = new Vector3(1, 1, 1);
                        button.transform.localPosition = controller.button_UpgradeTowerSample.transform.localPosition + new Vector3(60 * i, 0, 0);

                        button.GetComponentsInChildren <UIButtonMessage>(true)[0].parameter = TypeIdGenerator.getTowerId(towerType).ToString() + " " + TypeIdGenerator.getTowerId(node.towerType).ToString();

                        button.GetComponentsInChildren <UILabel>(true)[0].text   = child.getCost().ToString();
                        button.GetComponentsInChildren <Tooltiper>(true)[0].text = childGUI.getUpgradeInfo();
                        childGUI.drawCreateTowerButtonGUI(button);

                        if (child.getCost() > PlayerMe.cash)
                        {
                            button.GetComponentsInChildren <UISlicedSprite>(true)[0].color = Color.red;
                        }

                        button.SetActive(true);
                        i++;
                    }
                }
            }

            controller.panel_TowerInfo.SetActive(true);
        }