public DramaPoetryFocusCardMoveResolver(ICultureResolverUtility cultureResolverUtility, ITokenPlacementCityAdjacentActionRequestStep placementInstructionRequest, ITokenPlacementCityAdjacentInformationRequestStep placedInformationRequest, ITokenPlacementNaturalWonderControlledInformationRequestStep wondersControlledInformationRequest, ITokenPlacementNaturalResourcesInformationRequestStep resourcesControlledInformationRequest) : base() { _cultureResolverUtility = cultureResolverUtility; FocusType = FocusType.Culture; FocusLevel = FocusLevel.Lvl2; _actionSteps.Add(0, placementInstructionRequest); _actionSteps.Add(1, placedInformationRequest); _actionSteps.Add(2, wondersControlledInformationRequest); _actionSteps.Add(3, resourcesControlledInformationRequest); }
public MassMediaFocusCardMoveResolver(ICultureResolverUtility cultureResolverUtility, ITokenFlipEnemyActionRequestStep tokenFlipEnemyActionRequest, ITokenPlacementCityAdjacentActionRequestStep placementInstructionRequest, ITokenPlacementCityAdjacentInformationRequestStep placedInformationRequest, ITokenPlacementNaturalWonderControlledInformationRequestStep wondersControlledInformationRequest, ITokenPlacementNaturalResourcesInformationRequestStep resourcesControlledInformationRequest) : base() { FocusType = FocusType.Culture; FocusLevel = FocusLevel.Lvl4; _cultureResolverUtility = cultureResolverUtility; _actionSteps.Add(0, tokenFlipEnemyActionRequest); _actionSteps.Add(1, placementInstructionRequest); _actionSteps.Add(2, placedInformationRequest); _actionSteps.Add(3, wondersControlledInformationRequest); _actionSteps.Add(4, resourcesControlledInformationRequest); }
public CivilServiceFocusCardMoveResolver(ICultureResolverUtility cultureResolverUtility, ITokenPlacementCityAdjacentActionRequestStep placementCityInstructionRequest, ITokenPlacementTerritoryAdjacentActionRequestStep placementTerritoryInstructionRequest, ITokenPlacementCityAdjacentInformationRequestStep placedCityInformationRequest, ITokenPlacementTerritoryAdjacentInformationRequest placedTerritoryInformationRequest, ITokenPlacementNaturalWonderControlledInformationRequestStep wondersControlledInformationRequest, ITokenPlacementNaturalResourcesInformationRequestStep resourcesControlledInformationRequest) : base() { _cultureResolverUtility = cultureResolverUtility; FocusType = FocusType.Culture; FocusLevel = FocusLevel.Lvl3; _actionSteps.Add(0, placementCityInstructionRequest); _actionSteps.Add(1, placedCityInformationRequest); _actionSteps.Add(2, placementTerritoryInstructionRequest); _actionSteps.Add(3, placedTerritoryInformationRequest); _actionSteps.Add(4, wondersControlledInformationRequest); _actionSteps.Add(5, resourcesControlledInformationRequest); }