コード例 #1
0
 /// <summary> Adds building with default properties using given foorprint. </summary>
 public void AddBuilding(List <Vector3> footPrint)
 {
     _tileModelEditor.AddBuilding(new Building()
     {
         Height    = 0,
         Footprint = footPrint.Select(p => new Vector2d(p.x, p.z)).ToList()
     });
 }
コード例 #2
0
        public void CanAddBuilding()
        {
            // ARRANGE
            var building = CreateBuilding();

            // ACT
            _tileEditor.AddBuilding(building);

            // ASSERT
            Assert.AreEqual(1, GetElementById(0).Count());
        }