/// <summary> Adds building with default properties using given foorprint. </summary> public void AddBuilding(List <Vector3> footPrint) { _tileModelEditor.AddBuilding(new Building() { Height = 0, Footprint = footPrint.Select(p => new Vector2d(p.x, p.z)).ToList() }); }
public void CanAddBuilding() { // ARRANGE var building = CreateBuilding(); // ACT _tileEditor.AddBuilding(building); // ASSERT Assert.AreEqual(1, GetElementById(0).Count()); }