コード例 #1
0
        public TilePresenter(ISceneContext sceneContext, IGameConfig gameConfig, IOsnowaContextManager contextManager,
                             ITileByIdProvider tileByIdProvider, ITileMatrixUpdater tileMatrixUpdater)
        {
            _gameConfig        = gameConfig;
            _sceneContext      = sceneContext;
            _contextManager    = contextManager;
            _tileByIdProvider  = tileByIdProvider;
            _tileMatrixUpdater = tileMatrixUpdater;

            _positionsToReset = new List <Position>(400);
        }
コード例 #2
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 public void Init(GameContext context, IUiFacade uiFacade, IUnityGridInfoProvider unityGridInfoProvider, ITileMatrixUpdater tileMatrixUpdater,
                  IRasterLineCreator rasterLineCreator, IGameConfig gameConfig, IInputWithRepeating inputWithRepeating)
 {
     _context  = context;
     _uiFacade = uiFacade;
     _unityGridInfoProvider = unityGridInfoProvider;
     _tileMatrixUpdater     = tileMatrixUpdater;
     _rasterLineCreator     = rasterLineCreator;
     _gameConfig            = gameConfig;
     _inputWithRepeating    = inputWithRepeating;
 }
コード例 #3
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        public WorldClock(ISceneContext sceneContext, IGameConfig gameConfig,
                          IUiFacade uiFacadeUiFacade, IEntityDetector entityDetector, ITileMatrixUpdater tileMatrixUpdater,
                          IRandomNumberGenerator rng, IViewCreator viewCreator,
                          IOsnowaContextManager contextManager)
        {
            _sceneContext = sceneContext;

            _gameConfig        = gameConfig;
            _uiFacade          = uiFacadeUiFacade;
            _entityDetector    = entityDetector;
            _tileMatrixUpdater = tileMatrixUpdater;
            _rng            = rng;
            _viewCreator    = viewCreator;
            _contextManager = contextManager;
            _gameContext    = Contexts.sharedInstance.game;

            double minutesInDay = new TimeSpan(1, 0, 0, 0).TotalMinutes;

            _minutesInTurn = minutesInDay / _gameConfig.TurnsInDay;
        }
コード例 #4
0
ファイル: ActionFactory.cs プロジェクト: bmjoy/Osnowa
 public ActionFactory(IGrid grid, IActionEffectFactory actionEffectFactory, IUnityGridInfoProvider unityGridInfoProvider, IPositionEffectPresenter positionEffectPresenter, IRandomNumberGenerator randomNumberGenerator, IDeathHandler deathHandler, ISceneContext sceneContext, IGameConfig gameConfig, IViewCreator viewCreator, ITileMatrixUpdater tileMatrixUpdater, IFirstPlaceInAreaFinder firstPlaceInAreaFinder, IBroadcastStimulusSender stimulusBroadcaster, IEntityDetector entityDetector, LoadViewSystem loadViewSystem, IUiFacade uiFacade, IOsnowaContextManager contextManager, IEntityViewBehaviourInitializer entityViewBehaviourInitializer, IAggressionTriggerer aggressionTriggerer, IEntityGenerator entityGenerator, ReactiveFeature reactiveFeature)
 {
     _grid = grid;
     _unityGridInfoProvider   = unityGridInfoProvider;
     _positionEffectPresenter = positionEffectPresenter;
     _randomNumberGenerator   = randomNumberGenerator;
     _deathHandler            = deathHandler;
     _actionEffectFactory     = actionEffectFactory;
     _sceneContext            = sceneContext;
     _gameConfig             = gameConfig;
     _viewCreator            = viewCreator;
     _tileMatrixUpdater      = tileMatrixUpdater;
     _firstPlaceInAreaFinder = firstPlaceInAreaFinder;
     _stimulusBroadcaster    = stimulusBroadcaster;
     _entityDetector         = entityDetector;
     _loadViewSystem         = loadViewSystem;
     _uiFacade       = uiFacade;
     _contextManager = contextManager;
     _entityViewBehaviourInitializer = entityViewBehaviourInitializer;
     _aggressionTriggerer            = aggressionTriggerer;
     _entityGenerator = entityGenerator;
     _reactiveFeature = reactiveFeature;
 }
コード例 #5
0
 private static Mock <TilePresenter> CreateTilePresenterMockWithRealIlluminateImplementation(SceneContextMock sceneContext)
 {
     IOsnowaContextManager contextManager    = Mock.Of <IOsnowaContextManager>();
     ITileMatrixUpdater    tileMatrixUpdater = Mock.Of <ITileMatrixUpdater>();
     var mock = new Mock <TilePresenter>(sceneContext, default, contextManager, new TileByIdFromFolderProvider(), tileMatrixUpdater)