public DetermineThreat(IGame game, IThreateningInPlay threatening) : base(game) { this.Threatening = threatening; this.threat = threatening.Card.PrintedThreat; }
public ThreatModifier(PhaseCode startPhase, ISource source, IThreateningInPlay target, TimeScope duration, int value) : base("Threat", startPhase, source, target, duration, value) { }