protected void Apply(ITexturable <RenderTexture> texturable) { texturable.Texture = ActiveTexture; }
public void TickEntities(GameTime gameTime) { lock (someLock) { List <AbsEntity> toUpdate = _entities.ToList(); foreach (AbsEntity e in toUpdate) { e.Tick((int)gameTime.ElapsedGameTime.TotalMilliseconds); ITexturable Texturable = e as ITexturable; if (Texturable != null) { Texturable.UpdateTexture((int)gameTime.ElapsedGameTime.TotalMilliseconds); } } if (Joueur != null && Joueur.IsDead == false) { Joueur.UpdateTexture((int)gameTime.ElapsedGameTime.TotalMilliseconds); //Tick(DeltaTime); } if (Joueur != null && Joueur.IsDead == false) { Joueur.Tick((long)gameTime.ElapsedGameTime.TotalMilliseconds); } /*if (_deadFire.Count != 0) * { * FireFireStopped(this, new MultiFireEventArgs(_deadFire.ToArray(), false)); * _deadFire = new List<Fire>(); * }*/ List <absProjectile> projli = EntityManager.Instance.ProjectilesListFriendly; List <absProjectile> projho = EntityManager.Instance.ProjectilesListHostile; lock (someLock) { for (int i = projli.Count - 1; i >= 0; i--) { try { if (projli[i].Update(gameTime)) { projli.RemoveAt(i); } } catch { } } for (int i = projho.Count - 1; i >= 0; i--) { try { if (projho[i].Update(gameTime)) { projho.RemoveAt(i); } } catch { } } for (int i = this.Bonus.Count - 1; i >= 0; i--) { this.Bonus[i].Tick((long)gameTime.ElapsedGameTime.TotalMilliseconds); } } } }