public void Abort() { textQueue.Clear(); textPlayer.Abort(); textBox.hide(); currentText = null; }
// Use this for initialization void Start() { textBox = (ITextBox)textBoxObject.GetComponent(typeof(ITextBox)); textBoxObject.SetActive(true); textBox.hide(); sounds = GameObject.Find("SoundBank").GetComponent <SoundBank>(); }
private void reset() { currentText = null; currentDuration = 0; textBox.hide(); }
// Use this for initialization void Start() { textBox = (ITextBox)textBoxObject.GetComponent (typeof(ITextBox)); textBoxObject.SetActive (true); textBox.hide (); }
// Use this for initialization void Start() { textBox = (ITextBox)textBoxObject.GetComponent(typeof(ITextBox)); textBoxObject.SetActive(true); textBox.hide(); }