コード例 #1
0
        private void ConstructListView(GameObject leftPane)
        {
            var titleObj    = UIFactory.CreateLabel(leftPane, TextAnchor.MiddleLeft);
            var titleLayout = titleObj.AddComponent <LayoutElement>();

            titleLayout.minHeight = 25;
            var titleText = titleObj.GetComponent <Text>();

            titleText.text = "SLPack Category:";

            var subfolderDropObj = UIFactory.CreateDropdown(leftPane, out Dropdown subDrop);
            var subdropLayout    = subfolderDropObj.AddComponent <LayoutElement>();

            subdropLayout.minHeight = 25;

            var list = new List <ITemplateCategory>();

            foreach (var ctg in SLPackManager.SLPackCategories)
            {
                if (ctg is ITemplateCategory category)
                {
                    list.Add(category);
                }
            }

            list = list.OrderBy(it => it.FolderName).ToList();

            subDrop.options = new List <Dropdown.OptionData>();
            foreach (var entry in list)
            {
                subDrop.options.Add(new Dropdown.OptionData {
                    text = entry.FolderName
                });
            }

            var itemCtg = SLPackManager.GetCategoryInstance <ItemCategory>();

            subDrop.value = list.IndexOf(itemCtg);

            subDrop.onValueChanged.AddListener((int val) =>
            {
                m_currentCategory = list[val];
                RefreshGeneratorTypeDropdown();
                RefreshSLPackContentList();
            });

            m_scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
        }
コード例 #2
0
 private IList<ITemplate> GetTemplateInCategory(ITemplateCategory category)
 {
     try
     {
         return AllTemplates.Where(t => t.Category == category.Name).ToList();
     }
     catch
     {
         return new List<ITemplate>();
     }
 }