コード例 #1
0
 internal void Add(ITcpTransportLayer connection)
 {
     lock (_connectionLock)
     {
         _localOpenConnectionList.Add(connection.ConnectionId, new TcpConnectionHolder(connection));
         _remoteLocalIdMap.Add(connection.RemoteConnectionId, connection.ConnectionId);
     }
 }
コード例 #2
0
 internal TcpConnectionHolder(ITcpTransportLayer conn)
 {
     Connection             = conn;
     SendLock               = new Object();
     ReceiveLock            = new Object();
     autoOpenTimer          = new Timer(10000);
     autoOpenTimer.Elapsed += delegate
     {
         if (!Connection.Established)
         {
             Logger.Debug("Connection timer for " + conn.ConnectionId + " elapsed, auto opening connection " + conn.ConnectionId);
             Connection.Open();
         }
     };
 }
コード例 #3
0
        // this is called when a connection closes
        private void ConnectionOnConnectionClose(object sender, EventArgs eventArgs)
        {
            ITcpTransportLayer connection = (ITcpTransportLayer)sender;

            if (!connection.Disconnected)
            {
                // Send the disconnect packet sequence (-> dis <- ack <- dis_rs)
                _tcpConnectionHelper.DisconnectConnection(connection.ConnectionId, connection.LastSeqSent);
            }
            else
            {
                SendData(new StandardDisconnectRsPacket(connection.RemoteConnectionId));
            }
            // remove the connection from our list of open connections
            _tcpConnections.Remove(connection.ConnectionId);
        }
コード例 #4
0
 public ITcpOverUdptSocket OpenConnection(String endPoint, byte protocolId)
 {
     lock (_connectLock)
     {
         byte connectionId = GetNextConnectionId();
         // this method will send the necessary packet requesting connection, handle the response
         ITcpTransportLayer connection = _tcpConnectionHelper.ConnectNamed(connectionId, endPoint, 10000, protocolId);
         Logger.Debug("Successfully connected to service " + endPoint + " local connection [" + connectionId + "], remote connection [" + connection.RemoteConnectionId + "]");
         // add the connection to our list of active connections
         _tcpConnections.Add(connection);
         // notify remote endpoint we are ready to accept and send data on this connection
         SendData(new StandardConnectRsAckPacket(connectionId));
         // set it up to tie up loose ends when the connection dies
         connection.ConnectionClose += ConnectionOnConnectionClose;
         // notify the connection it can start
         connection.Open();
         // return the socket to upstream so it can start reading/writing
         return(connection.Socket);
     }
 }
コード例 #5
0
 public StandardTcpOverUdptSocket(ITcpTransportLayer connection)
 {
     this.Connection = connection;
     _clientBuffer = new Queue<byte[]>(BufferSize);
     Closed = false;
 }
コード例 #6
0
ファイル: TCPTransport.cs プロジェクト: gwupe/Gwupe
 internal void Add(ITcpTransportLayer connection)
 {
     lock (_connectionLock)
     {
         _localOpenConnectionList.Add(connection.ConnectionId, new TcpConnectionHolder(connection));
         _remoteLocalIdMap.Add(connection.RemoteConnectionId, connection.ConnectionId);
     }
 }
コード例 #7
0
ファイル: TCPTransport.cs プロジェクト: gwupe/Gwupe
 internal TcpConnectionHolder(ITcpTransportLayer conn)
 {
     Connection = conn;
     SendLock = new Object();
     ReceiveLock = new Object();
     autoOpenTimer = new Timer(10000);
     autoOpenTimer.Elapsed += delegate
         {
             if (!Connection.Established)
             {
                 Logger.Debug("Connection timer for " + conn.ConnectionId + " elapsed, auto opening connection " + conn.ConnectionId);
                 Connection.Open();
             }
         };
 }
コード例 #8
0
 public StandardTcpOverUdptSocket(ITcpTransportLayer connection)
 {
     this.Connection = connection;
     _clientBuffer   = new Queue <byte[]>(BufferSize);
     Closed          = false;
 }
コード例 #9
0
 public BufferedTcpOverUdptSocket(ITcpTransportLayer connection)
 {
     _connection = connection;
     clientBuffer = new CircularBuffer<byte>(32768);
 }
コード例 #10
0
 public BufferedTcpOverUdptSocket(ITcpTransportLayer connection)
 {
     _connection  = connection;
     clientBuffer = new CircularBuffer <byte>(32768);
 }
コード例 #11
0
        private void ProcessNamedConnectionRequest(StandardNamedConnectRqPacket packet)
        {
            StandardNamedConnectRsPacket response = new StandardNamedConnectRsPacket
            {
                ConnectionId = packet.ConnectionId
            };

            // By default the conn id going back is the conn id of the request
            // this will change if the connection is a success, then it will be our conn id.
            lock (_receiveConnectLock)
            {
                // If this connection exists
                if (_tcpConnections.IsRemoteConnection(packet.ConnectionId))
                {
                    Logger.Debug("Request for connection id [" + packet.ConnectionId + "] already established, resending response");
                    TcpConnectionHolder tcpConnectionHolder = _tcpConnections.GetRemoteConnection(packet.ConnectionId);
                    response.RemoteConnectionId = tcpConnectionHolder.Connection.ConnectionId;
                    response.ProtocolId         = tcpConnectionHolder.Connection.ProtocolId;
                    response.Sequence           = tcpConnectionHolder.Connection.NextSeqToSend;
                    // we can respond that we are already established here
                    response.Success = true;
                }
                else
                {
                    lock (_listeningNamedTCPEndPoints)
                    {
                        if (_listeningNamedTCPEndPoints.ContainsKey(packet.ConnectionName))
                        {
                            byte localConnectionId = GetNextConnectionId();
                            Logger.Debug("Found a listener for " + packet.ConnectionName + " connecting local conn [" + localConnectionId + "] to remote conn [" + packet.ConnectionId + "]");
                            byte agreedProtocolId = packet.ProtocolId;
                            if (packet.ProtocolId > MaxSupportedProtocolId)
                            {
                                Logger.Debug("They wanted protocol " + packet.ProtocolId + ", but I only support up to " + MaxSupportedProtocolId + ", so I propose it.");
                                agreedProtocolId = MaxSupportedProtocolId;
                            }
                            Logger.Debug("I have agreed to protocol " + agreedProtocolId);

                            response.ProtocolId = agreedProtocolId;
                            response.Sequence   = (ushort)(_rand.Next(ushort.MaxValue));
                            ITcpTransportLayer connection = null;
                            switch (agreedProtocolId)
                            {
                            case (2):
                            {
                                connection = new TcpTransportLayerSlidingWindow(this, localConnectionId, packet.ConnectionId, response.Sequence, packet.Sequence);
                                break;
                            }

                            default:
                            {
                                Logger.Error("Failed to agree on a tcp protocol, I don't support " + agreedProtocolId);
                                break;
                            }
                            }
                            if (connection != null)
                            {
                                // only add the connection if
                                response.Success =
                                    _listeningNamedTCPEndPoints[packet.ConnectionName].ConnectCallback(connection.Socket);
                                if (response.Success)
                                {
                                    // set it up to tie up loose ends when the connection dies
                                    connection.ConnectionClose += ConnectionOnConnectionClose;
                                    _tcpConnections.Add(connection);
                                    response.RemoteConnectionId = localConnectionId;
                                }
                            }
                            else
                            {
                                response.Success = false;
                            }
                        }
                        else
                        {
                            Logger.Warn("No listener for " + packet.ConnectionName);
                            response.Success = false;
                        }
                    }
                }
            }
            Logger.Debug("Sending connection response : " + response);
            SendData(response);
            if (response.Success)
            {
                // This sends a positive response, we would like to get an Ack of this connection response
                // which will open this connection, but should that ack not arrive, let set a timer to automatically
                // open this connection after 10 seconds
                // we know that the sender will retry the connection should it not receive our response.
                _tcpConnections.GetLocalOpenConnection(response.RemoteConnectionId).StartTimerToOpen();
            }
        }