/// <summary> /// Handles the contents of a network message. /// </summary> /// <param name="server">A reference to the tcp server instance which owns the listener at which this request landed.</param> /// <param name="incomingPacket">The packet to handle.</param> /// <param name="client">A reference to the client from where this request originated from, for context.</param> /// <returns>A collection of <see cref="IOutboundPacket"/>s that compose that synchronous response, if any.</returns> public override IEnumerable <IOutboundPacket> HandleRequestPacket(ITcpServer server, IInboundPacket incomingPacket, IClient client) { server.ThrowIfNull(nameof(server)); incomingPacket.ThrowIfNull(nameof(incomingPacket)); client.ThrowIfNull(nameof(client)); if (!(incomingPacket is IActionWithoutContentInfo actionInfo)) { this.Logger.LogError($"Expected packet info of type {nameof(IActionWithoutContentInfo)} but got {incomingPacket.GetType().Name}."); return(null); } switch (actionInfo.Action) { case InboundPacketType.AutoMoveCancel: server.RequestToCancelPlayerOperationsAsync(client.PlayerId, OperationCategory.Movement); break; case InboundPacketType.HeartbeatResponse: // NO-OP. break; case InboundPacketType.Heartbeat: server.SendHeartbeatResponseAsync(client); break; case InboundPacketType.LogOut: server.RequestPlayerLogOutAsync(client.PlayerId); break; case InboundPacketType.StartOutfitChange: // this.Game.RequestPlayerOutfitChange(client.PlayerId); break; case InboundPacketType.StopAllActions: server.RequestToCancelPlayerOperationsAsync(client.PlayerId); break; } return(null); }