コード例 #1
0
        public bool Validate(ITalentPoint owner)
        {
            //Debug.Log("Validating " + owner.GeneralTalentInfo.Name);

            if (requiredPointsInTree > owner.Container.TotalPointsSpent)
            {
                return(false);
            }
            if (requiredTalentPoints.Length == 0)
            {
                return(true);
            }

            for (int i = 0; i < requiredTalentPoints.Length; i++)
            {
                if (requiredTalentPoints[i] != null)
                {
                    if (requiredTalentPoints[i].IsMaxed())
                    {
                        if (i == requiredTalentPoints.Length - 1)
                        {
                            return(true);
                        }
                    }
                    continue;
                }
                Debug.Log("Null talent point requirement for " + owner.ToString());
                return(true);
            }
            return(false);
        }
コード例 #2
0
 public TP_LockedState(ITalentPoint owner, TalentPointRequirements requirements)
 {
     this.owner     = owner;
     myRequirements = requirements;
 }
コード例 #3
0
 public TP_ActiveState(ITalentPoint owner)
 {
     this.owner = owner;
 }
コード例 #4
0
 public TP_UnlockedState(ITalentPoint _owner)
 {
     owner = _owner;
 }