public void selectDefenceTactics() { if (defensetactics.isOn) { choiceTactics = new DefenceTactics(); } }
public void selectBalanceTactics() { if (balancetactics.isOn) { choiceTactics = new BalanceTactics(); } }
public void selectAttackTactics() { if (attacktactics.isOn) { choiceTactics = new AttackTactics(); } }
void Start() { choiceTactics = new AttackTactics(); }
public override void Start(State state, ITactics prev) { prev.Priority -= .1; }
public override void Start(State state, ITactics cur) { ct.Start(state, cur); }
public void AddInnerTactics(ITactics t) { ct.AddInnerTactics(t); }