/// <summary> /// Called when sync control of an object has been taken from local player. /// </summary> public void SyncTakenByForce() { if (syncedObject != null) { syncedObject.SyncTakenByForce(); } }
/// <summary> /// Called when sync control of an object has been taken from local player. /// </summary> public void SyncTakenByForce() { syncedObject?.SyncTakenByForce(); }