public AggregatedSkillResult(string displayName, bool isHeal, AggregationType type, ISyncedCollection<SkillResult> skillLog) { DisplayName = displayName; IsHeal = isHeal; AggregationType = type; SkillLog = skillLog; SkillLog.CollectionChanged += SkillLog_CollectionChanged; }
public AggregatedSkillResult(string displayName, bool isHeal, AggregationType type, ISyncedCollection <SkillResult> skillLog) { DisplayName = displayName; IsHeal = isHeal; AggregationType = type; SkillLog = skillLog; SkillLog.CollectionChanged += SkillLog_CollectionChanged; }