//--------------------------------------------------------------------- /// <summary> /// Runs a model scenario. /// </summary> public static void Run(string scenarioPath) { // Initialize plug-ins manager with the default plug-ins // database in the folder where application resides. PlugIns.Manager.Initialize(PlugIns.Database.DefaultPath); IScenario scenario = LoadScenario(scenarioPath); cellLength = 29.0f; // 29m hard-wired until metadata implemented in raster driver LoadSpecies(scenario.Species); LoadEcoregions(scenario.Ecoregions); Log.Info("Initializing landscape from ecoregions map \"{0}\" ...", scenario.EcoregionsMap); Ecoregions.Map ecoregionsMap = new Ecoregions.Map(scenario.EcoregionsMap, Model.Ecoregions); using (Landscape.IInputGrid <bool> grid = ecoregionsMap.OpenAsInputGrid()) { landscape = new Landscape.Landscape(grid); } landscapeMapDims = new Raster.Dimensions((int)landscape.Rows, (int)landscape.Columns); SiteVars.Initialize(ecoregionsMap); // Load and initialize plug-ins. Log.Info("Loading {0} plug-in ...", scenario.Succession.Info.Name); succession = PlugIns.Manager.Load <ISuccession>(scenario.Succession.Info); succession.Initialize(scenario.Succession.InitFile); succession.InitializeSites(scenario.InitialCommunities, scenario.InitialCommunitiesMap); IDisturbance[] disturbancePlugIns = LoadPlugIns <IDisturbance>(scenario.Disturbances); IOutput[] outputPlugIns = LoadPlugIns <IOutput>(scenario.Outputs); // Run those output plug-ins whose next time to run is 0. foreach (IOutput outPlugIn in GetPlugInsToRun <IOutput>(outputPlugIns, 0)) { outPlugIn.Run(0); } //******************// for Rob // Main time loop // //******************// // currentTime (years) for (int currentTime = 1; currentTime <= scenario.Duration; ++currentTime) { List <IDisturbance> distPlugInsToRun; distPlugInsToRun = GetPlugInsToRun <IDisturbance>(disturbancePlugIns, currentTime); bool isDistTimestep = distPlugInsToRun.Count > 0; List <IOutput> outPlugInsToRun; outPlugInsToRun = GetPlugInsToRun <IOutput>(outputPlugIns, currentTime); bool isOutTimestep = outPlugInsToRun.Count > 0; bool isSuccTimestep = succession.NextTimeToRun == currentTime; // If not a succession timestep, a disturance timestep or // an output timestep, then go to the next timestep. if (!(isSuccTimestep || isDistTimestep || isOutTimestep)) { continue; } Log.Info("Current time: {0}", currentTime); if (isDistTimestep) { if (scenario.DisturbancesRandomOrder) { distPlugInsToRun = Shuffle(distPlugInsToRun); } foreach (IDisturbance distPlugIn in distPlugInsToRun) { distPlugIn.Run(currentTime); } } if (isSuccTimestep || isDistTimestep) { IEnumerable <ActiveSite> sites; if (isSuccTimestep) { sites = Model.Landscape.ActiveSites; } else { sites = DisturbedSites(); } succession.AgeCohorts(sites, currentTime); succession.ComputeShade(sites); succession.ReproducePlants(sites); } // Run output plug-ins. foreach (IOutput outPlugIn in outPlugInsToRun) { outPlugIn.Run(currentTime); } if (!isSuccTimestep) { SiteVars.Disturbed.ActiveSiteValues = false; } } // main time loop }
//--------------------------------------------------------------------- /// <summary> /// Runs a model scenario. /// </summary> public static void Run(string scenarioPath) { // Initialize plug-ins manager with the default plug-ins // database in the folder where application resides. PlugIns.Manager.Initialize(PlugIns.Database.DefaultPath); IScenario scenario = LoadScenario(scenarioPath); int startTime = 1; InitializeRandomNumGenerator(scenario.RandomNumberSeed); LoadSpecies(scenario.Species); LoadEcoregions(scenario.Ecoregions); UI.WriteLine("Initializing landscape from ecoregions map \"{0}\" ...", scenario.EcoregionsMap); Ecoregions.Map ecoregionsMap = new Ecoregions.Map(scenario.EcoregionsMap, Model.Ecoregions); ProcessMetadata(ecoregionsMap.Metadata, scenario); using (Landscape.IInputGrid <bool> grid = ecoregionsMap.OpenAsInputGrid()) { UI.WriteLine("Map dimensions: {0} = {1:#,##0} cell{2}", grid.Dimensions, grid.Count, (grid.Count == 1 ? "" : "s")); landscape = new Landscape.Landscape(grid); } UI.WriteLine("Sites: {0:#,##0} active ({1:p1}), {2:#,##0} inactive ({3:p1})", landscape.ActiveSiteCount, (landscape.Count > 0 ? ((double)landscape.ActiveSiteCount) / landscape.Count : 0), landscape.InactiveSiteCount, (landscape.Count > 0 ? ((double)landscape.InactiveSiteCount) / landscape.Count : 0)); landscapeMapDims = new RasterIO.Dimensions((int)landscape.Rows, (int)landscape.Columns); siteVars = new SiteVariables(landscape, ecoregionsMap); DisturbedSiteEnumerator disturbedSites = new DisturbedSiteEnumerator(landscape, SiteVars.Disturbed); plugInsWith2PhaseInit = new List <PlugIns.I2PhaseInitialization>(); plugInsWithCleanUp = new List <PlugIns.ICleanUp>(); try { // Load and initialize plug-ins. UI.WriteLine("Loading {0} plug-in ...", scenario.Succession.Info.Name); succession = PlugIns.Manager.Load <ISuccession>(scenario.Succession.Info); succession.Initialize(scenario.Succession.InitFile, startTime); succession.InitializeSites(scenario.InitialCommunities, scenario.InitialCommunitiesMap); IDisturbance[] disturbancePlugIns = LoadPlugIns <IDisturbance>(scenario.Disturbances, startTime); IOutput[] outputPlugIns = LoadPlugIns <IOutput>(scenario.Outputs, startTime); // Perform 2nd phase of initialization for those plug-ins // that have it. foreach (PlugIns.I2PhaseInitialization plugIn in plugInsWith2PhaseInit) { plugIn.InitializePhase2(); } // Run those output plug-ins whose next time to run is startTime-1. foreach (IOutput outPlugIn in GetPlugInsToRun <IOutput>(outputPlugIns, startTime - 1)) { outPlugIn.Run(startTime - 1); } //******************// for Rob // Main time loop // //******************// // currentTime (years) int endTime = startTime + scenario.Duration - 1; for (int currentTime = startTime; currentTime <= endTime; ++currentTime) { List <IDisturbance> distPlugInsToRun; distPlugInsToRun = GetPlugInsToRun <IDisturbance>(disturbancePlugIns, currentTime); bool isDistTimestep = distPlugInsToRun.Count > 0; List <IOutput> outPlugInsToRun; outPlugInsToRun = GetPlugInsToRun <IOutput>(outputPlugIns, currentTime); bool isOutTimestep = outPlugInsToRun.Count > 0; bool isSuccTimestep = succession.NextTimeToRun == currentTime; // If not a succession timestep, a disturance timestep or // an output timestep, then go to the next timestep. if (!(isSuccTimestep || isDistTimestep || isOutTimestep)) { continue; } UI.WriteLine("Current time: {0}", currentTime); if (isDistTimestep) { if (scenario.DisturbancesRandomOrder) { Util.Random.Shuffle(distPlugInsToRun); } foreach (IDisturbance distPlugIn in distPlugInsToRun) { distPlugIn.Run(currentTime); } } if (isSuccTimestep || isDistTimestep) { IEnumerable <MutableActiveSite> sites; if (isSuccTimestep) { sites = Model.Landscape.ActiveSites; } else { sites = disturbedSites; } succession.AgeCohorts(sites, currentTime); succession.ComputeShade(sites); succession.ReproduceCohorts(sites); } // Run output plug-ins. foreach (IOutput outPlugIn in outPlugInsToRun) { outPlugIn.Run(currentTime); } if (!isSuccTimestep) { SiteVars.Disturbed.ActiveSiteValues = false; } } // main time loop } finally { foreach (PlugIns.ICleanUp plugIn in plugInsWithCleanUp) { plugIn.CleanUp(); } } }