private void HandleFadeOut() { _submitHandler = null; _buttonHandler = null; _stickHandler = null; EventSystem.current.SetSelectedGameObject(null); }
private void HandleDialog() { ScrollRect[] scrollRects; _scrollRects = new Dictionary <int, ScrollRect>(); _selectedIndices = new Dictionary <int, int>(); if (dialogManager.NumDialogs > 0) { DialogView dialog = dialogManager.GetTopDialog().GetComponent <DialogView>(); _submitHandler = dialog as ISubmitHandler; _buttonHandler = dialog as IButtonInputHandler; _stickHandler = dialog as IAnalogInputHandler; _directionHandler = dialog as IDirectionInputHandler; scrollRects = (dialog as IScrollInputHandler)?.GetScrollRects(); } else { SceneView scene = sceneMediator.SceneObject.GetComponent <SceneView>(); _submitHandler = scene as ISubmitHandler; _buttonHandler = scene as IButtonInputHandler; _stickHandler = scene as IAnalogInputHandler; _directionHandler = scene as IDirectionInputHandler; scrollRects = (scene as IScrollInputHandler)?.GetScrollRects(); } if (scrollRects != null) { for (int i = scrollRects.Length - 1; i >= 0; --i) { if (scrollRects[i] != null) { _scrollRects[i] = scrollRects[i]; _selectedIndices[i] = 0; } } } }
public SubmitController(ISubmitHandler submitHandler) : base("v1/diff") { _submitHandler = submitHandler; Post("{id:guid}/left", async(args, ct) => await PostIt(args.id, SubmitKey.Left)); Post("{id:guid}/right", async(args, ct) => await PostIt(args.id, SubmitKey.Right)); }
private void SeekChildComponent(Transform _transform) { if (_transform == null) { return; } Component component = null; IPointerClickHandler click = null; IPointerDownHandler down = null; IPointerUpHandler up = null; ISubmitHandler submit = null; Transform transform = null; for (int i = 0; i < _transform.childCount; i++) { transform = _transform.GetChild(i); click = transform.GetComponent <IPointerClickHandler>(); down = transform.GetComponent <IPointerDownHandler>(); up = transform.GetComponent <IPointerUpHandler>(); submit = transform.GetComponent <ISubmitHandler>(); if (click != null) { component = click as Component; hashClick[click.GetHashCode()] = click; clickTestTimes[click.GetHashCode()] = 0; hashComponent[click.GetHashCode()] = component; } if (down != null) { component = down as Component; hashDown[down.GetHashCode()] = down; downTestTimes[down.GetHashCode()] = 0; hashComponent[down.GetHashCode()] = component; } if (up != null) { component = up as Component; hashUp[up.GetHashCode()] = up; upTestTimes[up.GetHashCode()] = 0; hashComponent[up.GetHashCode()] = component; } if (submit != null) { component = submit as Component; hashSubmit[submit.GetHashCode()] = submit; submitTestTimes[submit.GetHashCode()] = 0; hashComponent[submit.GetHashCode()] = component; } SeekChildComponent(_transform.GetChild(i)); } }
public static int OnSubmit(IntPtr l) { int result; try { ISubmitHandler submitHandler = (ISubmitHandler)LuaObject.checkSelf(l); BaseEventData eventData; LuaObject.checkType <BaseEventData>(l, 2, out eventData); submitHandler.OnSubmit(eventData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private static void Execute(ISubmitHandler handler, BaseEventData eventData) { handler.OnSubmit(eventData); }
private void Awake() { m_selectable = GetComponent <Selectable>(); m_submit = GetComponent <ISubmitHandler>(); }
public void OnGUI() { if (testTool == null) { return; } GUILayout.Space(40); if (testTool.auto) { GUILayout.BeginHorizontal(); GUILayout.Space(400); EditorGUILayout.LabelField(string.Format("累计时间 {0} 秒", (int)testTool.autoCumulativeTime), GUILayout.ExpandWidth(true)); GUILayout.Space(400); GUILayout.EndHorizontal(); } GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Space(50); testTool.interVal = EditorGUILayout.FloatField("测试间隔", testTool.interVal, GUILayout.ExpandWidth(true)); GUILayout.Space(50); testTool.TouchCount = EditorGUILayout.IntField("多点模拟", testTool.TouchCount, GUILayout.ExpandWidth(true)); GUILayout.Space(50); if (!testTool.auto) { if (GUILayout.Button("开始", GUILayout.Width(50))) { testTool.StartAutoTest(); } } else { if (GUILayout.Button("结束", GUILayout.Width(50))) { testTool.StopAutoTest(); } } GUILayout.Space(50); GUILayout.EndHorizontal(); GUILayout.Space(40); foreach (int key in testTool.hashComponent.Keys) { Component component = testTool.hashComponent[key]; if (component == null) { continue; } GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(50); GUILayout.Label(component.gameObject.name, GUILayout.Width(150)); IPointerClickHandler click = null; IPointerDownHandler down = null; IPointerUpHandler up = null; ISubmitHandler submit = null; GUILayout.Space(10); if (testTool.hashClick.TryGetValue(key, out click)) { if (GUILayout.Button("Click")) { click.OnPointerClick(new PointerEventData(EventSystem.current)); testTool.clickTestTimes[key]++; } EditorGUILayout.LabelField(testTool.clickTestTimes[key].ToString(), GUILayout.Width(30)); } GUILayout.Space(10); if (testTool.hashDown.TryGetValue(key, out down)) { if (GUILayout.Button("Down")) { down.OnPointerDown(new PointerEventData(EventSystem.current)); testTool.downTestTimes[key]++; } EditorGUILayout.LabelField(testTool.downTestTimes[key].ToString(), GUILayout.Width(30)); } GUILayout.Space(10); if (testTool.hashUp.TryGetValue(key, out up)) { if (GUILayout.Button("Up")) { up.OnPointerUp(new PointerEventData(EventSystem.current)); testTool.upTestTimes[key]++; } EditorGUILayout.LabelField(testTool.upTestTimes[key].ToString(), GUILayout.Width(30)); } GUILayout.Space(10); if (testTool.hashSubmit.TryGetValue(key, out submit)) { if (GUILayout.Button("Submit")) { submit.OnSubmit(new PointerEventData(EventSystem.current)); testTool.submitTestTimes[key]++; } EditorGUILayout.LabelField(testTool.submitTestTimes[key].ToString(), GUILayout.Width(30)); } GUILayout.EndHorizontal(); } Repaint(); }
private void Awake() { m_trigger = GetComponent <EventTrigger>(); m_submit = GetComponent <ISubmitHandler>(); }
void Update() { Cursor.SetCursor(Input.GetMouseButton(0) ? CursorClick : CursorRest, HotSpot, CursorMode); #if DEBUG if (Input.GetKeyDown(KeyCode.F10)) { AmbitionApp.SendMessage(GameMessages.TOGGLE_CONSOLE); } #endif Vector2 direction = Vector2.zero; // Button Down if (Input.GetButtonDown(SUBMIT_BTN)) { _submitHandler?.Submit(); } else if (Input.GetButtonDown(CANCEL_BTN)) { _submitHandler?.Cancel(); } else if (Input.GetButtonDown(X_BTN)) { _buttonHandler?.HandleInput(X_BTN, false); } else if (Input.GetButtonDown(Y_BTN)) { _buttonHandler?.HandleInput(Y_BTN, false); } // Holding Button if (Input.GetButton(X_BTN)) { _buttonHandler?.HandleInput(X_BTN, true); } else if (Input.GetButton(Y_BTN)) { _buttonHandler?.HandleInput(Y_BTN, true); } #if UNITY_STANDALONE if (_stickHandler != null) { direction = Vector2.zero; if (Input.GetKey(KeyCode.A)) { direction.x = -1; } else if (Input.GetKey(KeyCode.D)) { direction.x = 1; } if (Input.GetKey(KeyCode.W)) { direction.y = 1; } else if (Input.GetKey(KeyCode.S)) { direction.y = -1; } _sticks[0] = direction; if (Input.GetKey(KeyCode.Keypad1)) { direction.x = direction.y = -1; } else if (Input.GetKey(KeyCode.Keypad2)) { direction.y = -1; } else if (Input.GetKey(KeyCode.Keypad4)) { direction.x = -1; } else if (Input.GetKey(KeyCode.Keypad6)) { direction.x = 1; } else if (Input.GetKey(KeyCode.Keypad8)) { direction.y = 1; } else if (Input.GetKey(KeyCode.Keypad9)) { direction.x = direction.y = 1; } else if (Input.GetKey(KeyCode.Keypad3)) { direction.x = 1; direction.y = -1; } else if (Input.GetKey(KeyCode.Keypad7)) { direction.x = -1; direction.y = 1; } else { direction = Vector2.zero; } _sticks[1] = direction; _stickHandler.HandleInput(_sticks); } if (_directionHandler != null) { direction = Vector2.zero; if (Input.GetKeyDown(KeyCode.LeftArrow)) { direction.x = 1; } else if (Input.GetKeyDown(KeyCode.RightArrow)) { direction.x = 1; } if (Input.GetKeyDown(KeyCode.UpArrow)) { direction.y = 1; } else if (Input.GetKeyDown(KeyCode.DownArrow)) { direction.y = -1; } _directionHandler?.HandleInput((int)direction.x, (int)direction.y); } float val = Input.GetAxis("direction_1_x"); if (val != 0) { Debug.Log(val); } #else else if (_submitHandler != null) { if (Input.GetButtonDown("Submit")) { _submitHandler.Submit(); _submitHandler = null; } else if (Input.GetButtonDown("Cancel")) { _submitHandler.Cancel(); _submitHandler = null; } } if (_buttonHandler != null) { for (int i = 1; i <= 4; ++i) { if (Input.GetButtonDown("button_" + i)) { _buttonHandler.HandleInput(i); } } } if (_stickHandler != null) { // 0 = left analog // 1 = right analog // 2 = directional pad // 3 = bumpers/triggers Vector2 direction; for (int i = 0; i <= 2; ++i) { direction.x = Input.GetAxis("direction_" + i + "_x"); direction.y = Input.GetAxis("direction_" + i + "_x"); if (direction.sqrMagnitude > 0) { _stickHandler.HandleInput(i, direction); } } direction = Vector2.zero; if (Input.GetButtonDown("right")) { direction.x = 1f; } if (Input.GetButtonDown("left")) { direction.x -= 1f; } if (Input.GetButtonDown("up")) { direction.y = 1f; } if (Input.GetButtonDown("down")) { direction.y -= 1f; } if (direction.sqrMagnitude > 0) { _stickHandler.HandleInput(3, direction); } direction = Vector2.zero; if (Input.GetButtonDown("bumper_r")) { direction.x = 1f; } if (Input.GetButtonDown("bumper_l")) { direction.x -= 1f; } if (direction.x != 0) { _stickHandler.HandleInput(4, direction); } } #endif }