public void TransitionToControlsSubWindow() { /* *@Desc: Transition to the sub window Controls in the Options Menu's display */ _ActiveSubWindowDisplay.HideSubWindowDisplay(); _ActiveSubWindowDisplay = _SubWindowControls; _ActiveSubWindowDisplay.ShowSubWindowDisplay(); }
public void TransitionToGameplaySubWindow() { /* *@Desc: Transition to the sub window Gameplay in the Options Menu's display */ _ActiveSubWindowDisplay.HideSubWindowDisplay(); _ActiveSubWindowDisplay = _SubWindowGameplay; _ActiveSubWindowDisplay.ShowSubWindowDisplay(); }
public UI_OptionMenuSubWindowTransitions(GameObject optionsDisplay, GameObject optionsDisplayMenuBar, IGetReceiverFunctionality inputReceivers) { _SubWindowGameplay = new OptionsGameplaySubWindow(optionsDisplay.transform.Find("Gameplay Window").gameObject, optionsDisplayMenuBar.transform.Find("Gameplay").gameObject, inputReceivers, this); _SubWindowVideo = new OptionsVideoSubWindow(optionsDisplay.transform.Find("Video Window").gameObject, optionsDisplayMenuBar.transform.Find("Video").gameObject, inputReceivers, this); _SubWindowSound = new OptionsSoundSubWindow(optionsDisplay.transform.Find("Sound Window").gameObject, optionsDisplayMenuBar.transform.Find("Sound").gameObject, inputReceivers, this); _SubWindowControls = new OptionsControlsSubWindow(optionsDisplay.transform.Find("Controls Window").gameObject, optionsDisplayMenuBar.transform.Find("Controls").gameObject, inputReceivers, this); _SubWindowGameplay.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowControls.SubWindowNavigationStrategy, rightElement: _SubWindowVideo.SubWindowNavigationStrategy); _SubWindowVideo.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowGameplay.SubWindowNavigationStrategy, rightElement: _SubWindowSound.SubWindowNavigationStrategy); _SubWindowSound.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowVideo.SubWindowNavigationStrategy, rightElement: _SubWindowControls.SubWindowNavigationStrategy); _SubWindowControls.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowSound.SubWindowNavigationStrategy, rightElement: _SubWindowGameplay.SubWindowNavigationStrategy); SetupInputReceiver(inputReceivers); _ActiveSubWindowDisplay = _SubWindowGameplay; //When the options menu is displayed, the gameplay sub window will always be the default selected sub window _ActiveSubWindowDisplay.ShowSubWindowDisplay(); //When fully load, show the default display to the user }