public GenericStrawberrySeed(IStrawberrySeeded strawberry, Vector2 position, int index, bool ghost) : base(position) { this.Strawberry = strawberry; base.Depth = -100; this.start = this.Position; base.Collider = new Hitbox(12f, 12f, -6f, -6f); this.index = index; this.ghost = ghost; base.Add(this.follower = new Follower(new Action(this.OnGainLeader), new Action(this.OnLoseLeader))); this.follower.FollowDelay = 0.2f; this.follower.PersistentFollow = false; base.Add(new StaticMover { SolidChecker = ((Solid s) => s.CollideCheck(this)), OnAttach = delegate(Platform p) { base.Depth = -1000000; base.Collider = new Hitbox(24f, 24f, -12f, -12f); this.attached = p; this.start = this.Position - p.Position; } }); base.Add(new PlayerCollider(new Action <Player>(this.OnPlayer), null, null)); base.Add(this.wiggler = Wiggler.Create(0.5f, 4f, delegate(float v) { this.sprite.Scale = Vector2.One * (1f + 0.2f * v); }, false, false)); base.Add(this.sine = new SineWave(0.5f, 0f).Randomize()); base.Add(this.shaker = new Shaker(false, null)); base.Add(this.bloom = new BloomPoint(1f, 12f)); base.Add(this.light = new VertexLight(Color.White, 1f, 16, 24)); base.Add(this.lightTween = this.light.CreatePulseTween()); if (P_Burst == null) { P_Burst = StrawberrySeed.P_Burst; } }
public GenericStrawberrySeed(IStrawberrySeeded strawberry, Vector2 position, int index, bool ghost) : base(position) { Strawberry = strawberry; Depth = Depths.Pickups; start = Position; Collider = new Hitbox(12f, 12f, -6f, -6f); this.index = index; this.ghost = ghost; Add(follower = new Follower(OnGainLeader, OnLoseLeader)); follower.FollowDelay = 0.2f; follower.PersistentFollow = false; Add(new StaticMover { SolidChecker = solid => solid.CollideCheck(this), OnAttach = platform => { Depth = Depths.Top; Collider = new Hitbox(24f, 24f, -12f, -12f); attached = platform; start = Position - platform.Position; } }); Add(new PlayerCollider(OnPlayer)); Add(wiggler = Wiggler.Create(0.5f, 4f, v => { sprite.Scale = Vector2.One * (1f + 0.2f * v); }, false, false)); Add(sine = new SineWave(0.5f, 0f).Randomize()); Add(shaker = new Shaker(false, null)); Add(bloom = new BloomPoint(1f, 12f)); Add(light = new VertexLight(Color.White, 1f, 16, 24)); Add(lightTween = light.CreatePulseTween()); if (P_Burst == null) { P_Burst = StrawberrySeed.P_Burst; } }
public CSGEN_GenericStrawberrySeeds(IStrawberrySeeded strawberry) : base(true, false) { this.strawberry = strawberry; }