public Game( GameSettings settings, IPhraseProvider phraseProvider, InputOutputModule io, IDoorsGenerater <List <ulong> > doorsGenerater, IStorageModule <ulong, List <ulong> > storage ) { this.settings = settings; this.phraseProvider = phraseProvider; this.io = io; this.doorsGenerater = doorsGenerater; this.st = storage; }
public void SetSystemParameters(IStorageModule storageContext) { _storageContext = storageContext; }