private async Task GetPlayerSteamData(Player player) { var steamData = (await _steamService.GetPlayerSummary(player.SteamId)).ToSteamPlayerDataResponse(); player.SteamName = steamData.SteamName; player.SteamProfileUrl = new Uri(steamData.ProfileUrl); player.SteamAvatarUri = new Uri(steamData.Avatar); }
private async Task UpdatePlayerSteamData(Player player) { var playerSteamData = (await _steamService.GetPlayerSummary(player.SteamId)).ToSteamPlayerDataResponse(); player.SteamName = playerSteamData.SteamName; player.SteamProfileUrl = new Uri(playerSteamData.ProfileUrl); player.SteamAvatarUri = new Uri(playerSteamData.Avatar); player.Country = playerSteamData.LocCountryCode; }
public async Task <SteamStatusPlayerDataResponse> Handle(GetPlayerSteamStatusQuery request, CancellationToken cancellationToken) { var playerSteamId = (await _statisticsDbContext.Players.FindAsync(request.Id)).SteamId; return((await _steamService.GetPlayerSummary(playerSteamId)).ToSteamStatusPlayerDataResponse()); }
public async Task <AuthenticationResult> Authenticate(Dictionary <string, string> authenticationCtx, IUserService userService) { if (authenticationCtx["provider"] != PROVIDER_NAME) { return(null); } string ticket; var pId = new PlatformId { Platform = PROVIDER_NAME }; if (!authenticationCtx.TryGetValue("ticket", out ticket) || string.IsNullOrWhiteSpace(ticket)) { return(AuthenticationResult.CreateFailure("Steam session ticket must not be empty.", pId, authenticationCtx)); } try { var steamId = await _authenticator.AuthenticateUserTicket(ticket); if (!steamId.HasValue) { return(AuthenticationResult.CreateFailure("Invalid steam session ticket.", pId, authenticationCtx)); } pId.OnlineId = steamId.ToString(); if (_vacEnabled) { AuthenticationResult result = null; string vacSessionId = null; try { vacSessionId = await _steamService.OpenVACSession(steamId.Value.ToString()); _vacSessions[steamId.Value] = vacSessionId; } catch (Exception ex) { _logger.Log(LogLevel.Error, "authenticator.steam", $"Failed to start VAC session for {steamId}", ex); result = AuthenticationResult.CreateFailure($"Failed to start VAC session.", pId, authenticationCtx); } try { if (!await _steamService.RequestVACStatusForUser(steamId.Value.ToString(), vacSessionId)) { result = AuthenticationResult.CreateFailure($"Connection refused by VAC.", pId, authenticationCtx); } } catch (Exception ex) { _logger.Log(LogLevel.Error, "authenticator.steam", $"Failed to check VAC status for {steamId}", ex); result = AuthenticationResult.CreateFailure($"Failed to check VAC status for user.", pId, authenticationCtx); } if (result != null)//Failed { if (_vacSessions.TryRemove(steamId.Value, out vacSessionId)) { try { await _steamService.CloseVACSession(steamId.ToString(), vacSessionId); } catch (Exception ex) { _logger.Log(LogLevel.Error, $"authenticator.steam", $"Failed to close vac session for user '{steamId}'", ex); } } return(result); } } var steamIdString = steamId.GetValueOrDefault().ToString(); var user = await userService.GetUserByClaim(PROVIDER_NAME, ClaimPath, steamIdString); var playerSummary = await _steamService.GetPlayerSummary(steamId.Value); if (user == null) { var uid = Guid.NewGuid().ToString("N"); user = await userService.CreateUser(uid, JObject.FromObject(new { steamid = steamIdString, pseudo = playerSummary.personaname, avatar = playerSummary.avatarfull })); var claim = new JObject(); claim[ClaimPath] = steamIdString; user = await userService.AddAuthentication(user, PROVIDER_NAME, claim, steamIdString); } else { user.UserData["pseudo"] = playerSummary.personaname; user.UserData["avatar"] = playerSummary.avatarfull; await userService.UpdateUserData(user.Id, user.UserData); } return(AuthenticationResult.CreateSuccess(user, pId, authenticationCtx)); } catch (Exception ex) { _logger.Log(LogLevel.Debug, "authenticator.steam", $"Steam authentication failed. Ticket : {ticket}", ex); return(AuthenticationResult.CreateFailure($"Invalid steam session ticket.", pId, authenticationCtx)); } }