private bool InitSteam() { ISteamClient012 steamclient = Steamworks.CreateInterface <ISteamClient012>(); if (steamclient == null) { Console.WriteLine("steamclient is null !"); return(false); } int pipe = steamclient.CreateSteamPipe(); if (pipe == 0) { Console.WriteLine("Failed to create a pipe"); return(false); } int user = steamclient.ConnectToGlobalUser(pipe); if (user == 0 || user == -1) { Console.WriteLine("Failed to connect to global user"); return(false); } steamuser = steamclient.GetISteamUser <ISteamUser016>(user, pipe); if (steamuser == null) { Console.WriteLine("steamuser is null !"); return(false); } return(true); }
private int LoadSteam() { if (Steamworks.Load(true)) { Console.WriteLine("Ok, Steam Works!"); } else { MessageBox.Show("Failed, Steam Works!"); Console.WriteLine("Failed, Steam Works!"); return(-1); } steam006 = Steamworks.CreateSteamInterface <ISteam006>(); steamclient = Steamworks.CreateInterface <ISteamClient012>(); pipe = steamclient.CreateSteamPipe(); user = steamclient.ConnectToGlobalUser(pipe); steamuser = steamclient.GetISteamUser <ISteamUser016>(user, pipe); steamfriends013 = steamclient.GetISteamFriends <ISteamFriends013>(user, pipe); steamfriends002 = steamclient.GetISteamFriends <ISteamFriends002>(user, pipe); CSteamID steamID = steamuser.GetSteamID(); CurrentState = steamfriends002.GetFriendPersonaState(steamID); string ConvertTo64 = steamID.ConvertToUint64().ToString(); txtBox_steamID.Text = ConvertTo64; steamid = steamID; if (steam006 == null) { Console.WriteLine("steam006 is null !"); return(-1); } if (steamclient == null) { Console.WriteLine("steamclient is null !"); return(-1); } return(0); }
private static bool ConnectToSteam() { var steamError = new TSteamError(); string errorText = ""; if (!Steamworks.Load(true)) { errorText = "Steamworks failed to load."; Console.WriteLine(errorText); return(false); } _steam006 = Steamworks.CreateSteamInterface <ISteam006>(); if (_steam006.Startup(0, ref steamError) == 0) { errorText = "Steam startup failed. Is Steam running?"; Console.WriteLine(errorText); return(false); } _steamClient012 = Steamworks.CreateInterface <ISteamClient012>(); _clientEngine = Steamworks.CreateInterface <IClientEngine>(); _pipe = _steamClient012.CreateSteamPipe(); if (_pipe == 0) { errorText = "Failed to create user pipe."; Console.WriteLine(errorText); return(false); } _user = _steamClient012.ConnectToGlobalUser(_pipe); if (_user == 0 || _user == -1) { errorText = "Failed to connect to global user."; Console.WriteLine(errorText); return(false); } _clientBilling = _clientEngine.GetIClientBilling <IClientBilling>(_user, _pipe); _clientUser = _clientEngine.GetIClientUser <IClientUser>(_user, _pipe); return(true); }
private static bool ConnectToSteam() { if (!Steamworks.Load(true)) { ShowError("Steamworks failed to load."); return(false); } _steamClient012 = Steamworks.CreateInterface <ISteamClient012>(); if (_steamClient012 == null) { ShowError("Failed to create Steam Client inferface."); return(false); } int pipe = _steamClient012.CreateSteamPipe(); if (pipe == 0) { ShowError("Failed to create Steam pipe."); return(false); } int user = _steamClient012.ConnectToGlobalUser(pipe); if (user == 0) { ShowError("Failed to connect to Steam user."); return(false); } _steamApps001 = _steamClient012.GetISteamApps <ISteamApps001>(user, pipe); if (_steamApps001 == null) { ShowError("Failed to create Steam Apps inferface."); return(false); } return(true); }
private bool connectToSteam() { var steamError = new TSteamError(); if (!Steamworks.Load(true)) { lblError.Text = "Steamworks failed to load."; return(false); } _steam006 = Steamworks.CreateSteamInterface <ISteam006>(); if (_steam006.Startup(0, ref steamError) == 0) { lblError.Text = "Пожалуйста, включите программу Steam."; return(false); } _steamClient012 = Steamworks.CreateInterface <ISteamClient012>(); _clientEngine = Steamworks.CreateInterface <IClientEngine>(); _pipe = _steamClient012.CreateSteamPipe(); if (_pipe == 0) { lblError.Text = "Failed to create user pipe."; return(false); } _user = _steamClient012.ConnectToGlobalUser(_pipe); if (_user == 0 || _user == -1) { lblError.Text = "Failed to connect to global user."; return(false); } _clientBilling = _clientEngine.GetIClientBilling <IClientBilling>(_user, _pipe); _clientUser = _clientEngine.GetIClientUser <IClientUser>(_user, _pipe); return(true); }
private bool connectToSteam() { var steamError = new TSteamError(); if (!Steamworks.Load(true)) { throw new SteamException("Steamworks failed to load."); return(false); } _steam006 = Steamworks.CreateSteamInterface <ISteam006>(); if (_steam006.Startup(0, ref steamError) == 0) { throw new SteamException("Steam startup failed."); return(false); } _steamClient012 = Steamworks.CreateInterface <ISteamClient012>(); _clientEngine = Steamworks.CreateInterface <IClientEngine>(); _pipe = _steamClient012.CreateSteamPipe(); if (_pipe == 0) { throw new SteamException("Failed to create a pipe."); return(false); } _user = _steamClient012.ConnectToGlobalUser(_pipe); if (_user == 0 || _user == -1) { throw new SteamException("Failed to connect to global user."); return(false); } _clientBilling = _clientEngine.GetIClientBilling <IClientBilling>(_user, _pipe); return(true); }
public Steam() { _log = LogManager.GetLogger(this); _log.Info("Steam initializing..."); if (!Steamworks.Load()) { _log.Error("Failed to load Steamworks."); throw new SteamException("Failed to load Steamworks"); } _log.Debug("Creating SteamClient012 interface..."); SteamClient012 = Steamworks.CreateInterface <ISteamClient012>(); if (SteamClient012 == null) { _log.Error("Failed to create SteamClient012 interface"); throw new SteamException("Failed to create SteamClient012 interface"); } _log.Debug("Creating steam pipe and connecting to global user..."); _pipe = SteamClient012.CreateSteamPipe(); if (_pipe == 0) { _log.Error("Failed to create Steam pipe"); throw new SteamException("Failed to create Steam pipe"); } _user = SteamClient012.ConnectToGlobalUser(_pipe); if (_user == 0) { _log.Error("Failed to connect user"); throw new SteamException("Failed to connect to global user"); } _log.Debug("Getting SteamUtils005 interface..."); SteamUtils005 = SteamClient012.GetISteamUtils <ISteamUtils005>(_pipe); if (SteamUtils005 == null) { _log.Error("Failed to obtain Steam utils"); throw new SteamException("Failed to obtain Steam utils"); } _log.Debug("Getting SteamUser016 interface..."); SteamUser016 = SteamClient012.GetISteamUser <ISteamUser016>(_user, _pipe); if (SteamUser016 == null) { _log.Error("Failed to obtain Steam user interface"); throw new SteamException("Failed to obtain Steam user interface"); } _log.Debug("Getting SteamFriends002 interface..."); SteamFriends002 = SteamClient012.GetISteamFriends <ISteamFriends002>(_user, _pipe); if (SteamFriends002 == null) { _log.Error("Failed to obtain Steam friends (002)"); throw new SteamException("Failed to obtain Steam friends (002)"); } _log.Debug("Getting SteamFriends014 interface..."); SteamFriends014 = SteamClient012.GetISteamFriends <ISteamFriends014>(_user, _pipe); if (SteamFriends014 == null) { _log.Error("Failed to obtain Steam friends (013)"); throw new SteamException("Failed to obtain Steam friends (013)"); } SteamApps001 = SteamClient012.GetISteamApps <ISteamApps001>(_user, _pipe); if (SteamApps001 == null) { _log.Error("Failed to obtain SteamApps006"); throw new SteamException("Failed to obtain SteamApps006"); } SteamApps006 = SteamClient012.GetISteamApps <ISteamApps006>(_user, _pipe); if (SteamApps006 == null) { _log.Error("Failed to obtain Steam apps (006)"); throw new SteamException("Failed to obtain Steam apps (006)"); } SteamInstallPath = Steamworks.GetInstallPath(); SteamConfigPath = Path.Combine(SteamInstallPath, "config", "config.vdf"); _log.DebugFormat("Steam installed at {0}, config at {1}", SteamInstallPath, SteamConfigPath); // Set up callbacks _log.Debug("Setting up Steam callbacks..."); _personaStateChange = new Callback <PersonaStateChange_t>(HandlePersonaStateChange); _friendProfileInfoResponse = new Callback <FriendProfileInfoResponse_t>(HandleFriendProfileInfoResponse); _friendAdded = new Callback <FriendAdded_t>(HandleFriendAdded); _friendChatMessage = new Callback <FriendChatMsg_t>(HandleFriendChatMessage); _appEventStateChange = new Callback <AppEventStateChange_t>(HandleAppEventStateChange); LocalUser = new LocalUser(this); Friends = new Friends(this); Apps = new Apps(this); // Spawn dispatch thread CallbackDispatcher.SpawnDispatchThread(_pipe); }
public static int Main() { //Environment.SetEnvironmentVariable("SteamAppId", "730"); Console.Write("Loading Steam2 and Steam3... "); if (Steamworks.Load(true)) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed"); return(-1); } Console.WriteLine("\nSteam2 tests:"); ISteam006 steam006 = Steamworks.CreateSteamInterface <ISteam006>(); if (steam006 == null) { Console.WriteLine("steam006 is null !"); return(-1); } TSteamError steamError = new TSteamError(); Console.Write("GetVersion: "); StringBuilder version = new StringBuilder(); if (steam006.GetVersion(version) != 0) { Console.WriteLine("Ok (" + version.ToString() + ")"); } else { Console.WriteLine("Failed"); return(-1); } steam006.ClearError(ref steamError); Console.Write("Startup: "); if (steam006.Startup(0, ref steamError) != 0) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed (" + steamError.szDesc + ")"); return(-1); } Console.Write("OpenTmpFile: "); uint hFile = 0; if ((hFile = steam006.OpenTmpFile(ref steamError)) != 0) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed (" + steamError.szDesc + ")"); return(-1); } Console.Write("WriteFile: "); byte[] fileContent = System.Text.UTF8Encoding.UTF8.GetBytes("test"); if (steam006.WriteFile(fileContent, (uint)fileContent.Length, hFile, ref steamError) == fileContent.Length) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed (" + steamError.szDesc + ")"); return(-1); } Console.Write("CloseFile: "); if (steam006.CloseFile(hFile, ref steamError) == 0) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed (" + steamError.szDesc + ")"); return(-1); } Console.WriteLine("\nSteam3 tests:"); ISteamClient012 steamclient = Steamworks.CreateInterface <ISteamClient012>(); ISteamClient009 steamclient9 = Steamworks.CreateInterface <ISteamClient009>(); if (steamclient == null) { Console.WriteLine("steamclient is null !"); return(-1); } IClientEngine clientengine = Steamworks.CreateInterface <IClientEngine>(); if (clientengine == null) { Console.WriteLine("clientengine is null !"); return(-1); } Console.ReadKey(); int pipe = steamclient.CreateSteamPipe(); if (pipe == 0) { Console.WriteLine("Failed to create a pipe"); return(-1); } int user = steamclient.ConnectToGlobalUser(pipe); if (user == 0 || user == -1) { Console.WriteLine("Failed to connect to global user"); return(-1); } ISteamUser016 steamuser = steamclient.GetISteamUser <ISteamUser016>(user, pipe); if (steamuser == null) { Console.WriteLine("steamuser is null !"); return(-1); } ISteamUtils005 steamutils = steamclient.GetISteamUtils <ISteamUtils005>(pipe); if (steamutils == null) { Console.WriteLine("steamutils is null !"); return(-1); } ISteamUserStats002 userstats002 = steamclient.GetISteamUserStats <ISteamUserStats002>(user, pipe); if (userstats002 == null) { Console.WriteLine("userstats002 is null !"); return(-1); } ISteamUserStats010 userstats010 = steamclient.GetISteamUserStats <ISteamUserStats010>(user, pipe); if (userstats010 == null) { Console.WriteLine("userstats010 is null !"); return(-1); } IClientUser clientuser = clientengine.GetIClientUser <IClientUser>(user, pipe); if (clientuser == null) { Console.WriteLine("clientuser is null !"); return(-1); } IClientFriends clientfriends = clientengine.GetIClientFriends <IClientFriends>(user, pipe); if (clientfriends == null) { Console.WriteLine("clientfriends is null !"); return(-1); } //Console.Write("RequestCurrentStats: "); //if (userstats002.RequestCurrentStats(steamutils.GetAppID())) //{ // Console.WriteLine("Ok"); //} //else //{ // Console.WriteLine("Failed"); // return -1; //} uint a = steam006.RequestAccountsByEmailAddressEmail("*****@*****.**", ref steamError); //Console.WriteLine(steamError.nDetailedErrorCode); //Console.ReadLine(); Console.Write("Waiting for stats... "); CallbackMsg_t callbackMsg = new CallbackMsg_t(); bool statsReceived = false; while (!statsReceived) { while (Steamworks.GetCallback(pipe, ref callbackMsg) && !statsReceived) { Console.WriteLine(callbackMsg.m_iCallback); if (callbackMsg.m_iCallback == UserStatsReceived_t.k_iCallback) { UserStatsReceived_t userStatsReceived = (UserStatsReceived_t)Marshal.PtrToStructure(callbackMsg.m_pubParam, typeof(UserStatsReceived_t)); if (userStatsReceived.m_steamIDUser == steamuser.GetSteamID() && userStatsReceived.m_nGameID == steamutils.GetAppID()) { if (userStatsReceived.m_eResult == EResult.k_EResultOK) { Console.WriteLine("Ok"); statsReceived = true; } else { Console.WriteLine("Failed (" + userStatsReceived.m_eResult + ")"); return(-1); } } } Steamworks.FreeLastCallback(pipe); } System.Threading.Thread.Sleep(100); } Console.WriteLine("Stats for the current game :"); uint numStats = userstats002.GetNumStats(steamutils.GetAppID()); for (uint i = 0; i < numStats; i++) { string statName = userstats002.GetStatName(steamutils.GetAppID(), i); ESteamUserStatType statType = userstats002.GetStatType(steamutils.GetAppID(), statName); switch (statType) { case ESteamUserStatType.k_ESteamUserStatTypeINT: { int value = 0; Console.Write("\t" + statName + " "); if (userstats002.GetStat(steamutils.GetAppID(), statName, ref value)) { Console.WriteLine(value); } else { Console.WriteLine("Failed"); return(-1); } break; } case ESteamUserStatType.k_ESteamUserStatTypeFLOAT: { float value = 0; Console.Write("\t" + statName + " "); if (userstats002.GetStat(steamutils.GetAppID(), statName, ref value)) { Console.WriteLine(value); } else { Console.WriteLine("Failed"); return(-1); } break; } } } Console.Write("GetNumberOfCurrentPlayers: "); ulong getNumberOfCurrentPlayersCall = userstats010.GetNumberOfCurrentPlayers(); bool failed = false; while (!steamutils.IsAPICallCompleted(getNumberOfCurrentPlayersCall, ref failed) && !failed) { System.Threading.Thread.Sleep(100); } if (failed) { Console.WriteLine("Failed (IsAPICallCompleted failure)"); return(-1); } IntPtr pData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(NumberOfCurrentPlayers_t))); if (!Steamworks.GetAPICallResult(pipe, getNumberOfCurrentPlayersCall, pData, Marshal.SizeOf(typeof(NumberOfCurrentPlayers_t)), NumberOfCurrentPlayers_t.k_iCallback, ref failed)) { Console.WriteLine("Failed (GetAPICallResult failure: " + steamutils.GetAPICallFailureReason(getNumberOfCurrentPlayersCall) + ")"); return(-1); } NumberOfCurrentPlayers_t numberOfCurrentPlayers = (NumberOfCurrentPlayers_t)Marshal.PtrToStructure(pData, typeof(NumberOfCurrentPlayers_t)); if (!System.Convert.ToBoolean(numberOfCurrentPlayers.m_bSuccess)) { Console.WriteLine("Failed (numberOfCurrentPlayers.m_bSuccess is false)"); return(-1); } Console.WriteLine("Ok (" + numberOfCurrentPlayers.m_cPlayers + ")"); Marshal.FreeHGlobal(pData); //Console.Write("Games running: "); //for(int i = 0; i < clientuser.NumGamesRunning(); i++) //{ // CGameID gameID = clientuser.GetRunningGameID(i); // Console.Write(gameID); // if(i + 1 < clientuser.NumGamesRunning()) // Console.Write(", "); // else // Console.Write("\n"); //} Console.WriteLine("Current user SteamID: " + steamuser.GetSteamID()); FriendSessionStateInfo_t sessionStateInfo = clientfriends.GetFriendSessionStateInfo(clientuser.GetSteamID()); clientfriends.SetPersonaState(EPersonaState.k_EPersonaStateAway); Console.WriteLine("m_uiOnlineSessionInstances: " + sessionStateInfo.m_uiOnlineSessionInstances); Console.WriteLine("m_uiPublishedToFriendsSessionInstance: " + sessionStateInfo.m_uiPublishedToFriendsSessionInstance); Console.Write("RequestFriendProfileInfo: "); ulong requestFriendProfileInfoCall = clientfriends.RequestFriendProfileInfo(steamuser.GetSteamID()); while (!steamutils.IsAPICallCompleted(requestFriendProfileInfoCall, ref failed) && !failed) { System.Threading.Thread.Sleep(100); } if (failed) { Console.WriteLine("Failed (IsAPICallCompleted failure)"); return(-1); } pData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(FriendProfileInfoResponse_t))); if (!Steamworks.GetAPICallResult(pipe, requestFriendProfileInfoCall, pData, Marshal.SizeOf(typeof(FriendProfileInfoResponse_t)), FriendProfileInfoResponse_t.k_iCallback, ref failed)) { Console.WriteLine("Failed (GetAPICallResult failure: " + steamutils.GetAPICallFailureReason(requestFriendProfileInfoCall) + ")"); return(-1); } FriendProfileInfoResponse_t friendProfileInfoResponse = (FriendProfileInfoResponse_t)Marshal.PtrToStructure(pData, typeof(FriendProfileInfoResponse_t)); if (friendProfileInfoResponse.m_eResult != EResult.k_EResultOK) { Console.WriteLine("Failed (friendProfileInfoResponse.m_eResult = " + friendProfileInfoResponse.m_eResult + ")"); return(-1); } if (friendProfileInfoResponse.m_steamIDFriend == clientuser.GetSteamID()) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed (SteamIDs doesn't match)"); } Marshal.FreeHGlobal(pData); return(0); }
private int LoadSteam() { if (Steamworks.Load(true)) { Console.WriteLine("Ok, Steam Works!"); } else { MessageBox.Show("Failed, Steam Works!"); Console.WriteLine("Failed, Steam Works!"); return(-1); } steam006 = Steamworks.CreateSteamInterface <ISteam006>(); TSteamError steamError = new TSteamError(); version = new StringBuilder(); steam006.ClearError(ref steamError); steamclient = Steamworks.CreateInterface <ISteamClient012>(); clientengine = Steamworks.CreateInterface <IClientEngine>(); pipe = steamclient.CreateSteamPipe(); user = steamclient.ConnectToGlobalUser(pipe); steamuser = steamclient.GetISteamUser <ISteamUser016>(user, pipe); steamutils = steamclient.GetISteamUtils <ISteamUtils005>(pipe); userstats002 = steamclient.GetISteamUserStats <ISteamUserStats002>(user, pipe); userstats010 = steamclient.GetISteamUserStats <ISteamUserStats010>(user, pipe); steamfriends013 = steamclient.GetISteamFriends <ISteamFriends013>(user, pipe); steamfriends002 = steamclient.GetISteamFriends <ISteamFriends002>(user, pipe); clientuser = clientengine.GetIClientUser <IClientUser>(user, pipe); clientfriends = clientengine.GetIClientFriends <IClientFriends>(user, pipe); Console.WriteLine("\nSteam2 tests:"); if (steam006 == null) { Console.WriteLine("steam006 is null !"); return(-1); } Console.Write("GetVersion: "); if (steam006.GetVersion(version, (uint)version.Capacity) != 0) { Console.WriteLine("Ok (" + version.ToString() + "), Version!"); } else { Console.WriteLine("Failed, Get Version!"); return(-1); } Console.WriteLine("\nSteam3 tests:"); if (steamclient == null) { Console.WriteLine("steamclient is null !"); return(-1); } if (clientengine == null) { Console.WriteLine("clientengine is null !"); return(-1); } if (pipe == 0) { Console.WriteLine("Failed to create a pipe"); return(-1); } if (user == 0 || user == -1) { Console.WriteLine("Failed to connect to global user"); return(-1); } if (steamuser == null) { Console.WriteLine("steamuser is null !"); return(-1); } if (steamutils == null) { Console.WriteLine("steamutils is null !"); return(-1); } if (userstats002 == null) { Console.WriteLine("userstats002 is null !"); return(-1); } if (userstats010 == null) { Console.WriteLine("userstats010 is null !"); return(-1); } if (steamfriends013 == null) { Console.WriteLine("steamfriends013 is null !"); return(-1); } if (clientuser == null) { Console.WriteLine("clientuser is null !"); return(-1); } if (clientfriends == null) { Console.WriteLine("clientfriends is null !"); return(-1); } if (steamfriends002 == null) { Console.WriteLine("steamfriends002 is nulll!"); return(-1); } Console.Write("RequestCurrentStats: "); if (userstats002.RequestCurrentStats(steamutils.GetAppID())) { Console.WriteLine("Ok"); } else { Console.WriteLine("Failed"); return(-1); } return(0); }