public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Remote Control"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Weapon Helper"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Event Notifications"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Target Colors"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Weapon Helper"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Goonfleet Gateway"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Enemy Prioritizer"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Jabber Gateway"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Target Colors"); yield break; }
public override IEnumerator <object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Enemy Prioritizer"); yield break; }
public override IEnumerator<object> OnStatusWindowHidden(IStatusWindow statusWindow) { statusWindow.HideConfigurationPanel("Event Notifications"); yield break; }