public Maze(int width, int height, IStatesChangeRecall statesChangeRecall) { this.Height = height; this.Width = width; this.statesChangeRecall = statesChangeRecall; Board = new Cell[height, width]; Initialise(); }
public Engine(Size Size, IStatesChangeRecall statesChangeRecall) { this.Size = Size; this.statesChangeRecall = statesChangeRecall; Init(); }