コード例 #1
0
        public async Task EnableSshOptimisticCheckSuccessAsync()
        {
            sshKeyLoader.LoadOrCreateAsync().Returns(fakeKey);

            await sshManager.EnableSshAsync(fakeGamelet, fakeAction);

            sshKnownHostsWriter.Received().CreateOrUpdate(fakeGamelet);
            await remoteCommand.Received().RunWithSuccessAsync(
                new SshTarget(fakeGamelet), Arg.Any <string>());

            await gameletClient.DidNotReceiveWithAnyArgs().EnableSshAsync(null, null);
        }
コード例 #2
0
ファイル: SshManager.cs プロジェクト: googlestadia/vsi-lldb
        public async Task EnableSshAsync(Gamelet gamelet, Metrics.IAction action)
        {
            var sshKey = await sshKeyLoader.LoadOrCreateAsync();

            sshKnownHostsWriter.CreateOrUpdate(gamelet);
            action.UpdateEvent(new DeveloperLogEvent
            {
                GameletData = GameletData.FromGamelet(gamelet)
            });

            // Try to optimistically connect, but only if we already have a key file.
            try
            {
                await remoteCommand.RunWithSuccessAsync(new SshTarget(gamelet), "/bin/true");

                return;
            }
            catch (ProcessException e)
            {
                Trace.WriteLine("Optimistic SSH check failed; fallback to calling EnableSSH; " +
                                "error: " + e.ToString());
            }

            // Generate a new key, if necessary, and upload it to the gamelet.
            var gameletClient = gameletClientFactory.Create(cloudRunner.Intercept(action));
            await gameletClient.EnableSshAsync(gamelet.Id, sshKey.PublicKey);
        }