void Awake() { GameObject g = Instantiate(Spawn, transform.position, Quaternion.identity); ISpawnable sp = g.GetComponent(typeof(ISpawnable)) as ISpawnable; sp.spawn(gameObject); }
private void spawn_alien(Vector2 spawn_location) { if (spawnable.location_spawnable(spawn_location)) { spawnable.spawn(spawn_location); } }