コード例 #1
0
        public void Run()
        {
            IList <IQuelea> toRemove = new List <IQuelea>();

            foreach (IQuelea quelea in Quelea)
            {
                quelea.Environment = environment;
                quelea.Run();

                if (quelea.IsDead())
                {
                    toRemove.Add(quelea);
                }
            }

            foreach (AbstractEmitterType emitter in emitters)
            {
                if (emitter.ContinuousFlow && (timestep % emitter.CreationRate == 0))
                {
                    if ((emitter.NumAgents == 0) || (Quelea.Count < emitter.NumAgents))
                    {
                        Add(emitter);
                    }
                }
            }
            Quelea = UpdateDynamicSpatialDataStructure((IList <IQuelea>)Quelea.SpatialObjects);
            foreach (IQuelea deadParticle in toRemove)
            {
                Quelea.Remove(deadParticle);
            }
            timestep++;
        }
コード例 #2
0
ファイル: AbstractSystemType.cs プロジェクト: vctcn93/Quelea
        public void Run()
        {
            UpdateBounds();
            Quelea.UpdateDatastructure(min, max, (int)(Number.Clamp((min.DistanceTo(max) / 5), 5, 25)), (IList <T>)Quelea.SpatialObjects);
            IList <T> toRemove = new List <T>();

            foreach (T quelea in Quelea)
            {
                quelea.Run();
                if (environment != null)
                {
                    quelea.RefPosition = environment.ClosestRefPointOnRef(quelea.RefPosition);
                    quelea.Position    = environment.ClosestPointOnRef(quelea.RefPosition);
                }
                else
                {
                    quelea.RefPosition = quelea.Position;
                    quelea.Position    = quelea.RefPosition;
                }
                quelea.PositionHistory.Add(quelea.Position);
                if (quelea.IsDead())
                {
                    toRemove.Add(quelea);
                }
            }

            foreach (AbstractEmitterType emitter in emitters)
            {
                if (emitter.ContinuousFlow && (timestep % emitter.CreationRate == 0))
                {
                    if ((emitter.NumAgents == 0) || (Quelea.Count < emitter.NumAgents))
                    {
                        Add(emitter);
                    }
                }
            }

            foreach (T deadQuelea in toRemove)
            {
                Quelea.Remove(deadQuelea);
            }
            timestep++;
        }
コード例 #3
0
 public void RemoveCollider(Collider collider)
 {
     _colliders.Remove(collider);
 }