public static void PlaySoundClip(string preMake) { #if IN_GAME ISoundMan soundMan = EntryPoint.Instance.SoundMan; if (soundMan != null) { soundMan.Play2DAudio(preMake); } #else /* * if (Application.isPlaying) * { * GameObject g = GameObject.Find("AudioSources"); * if (g == null) g = new GameObject("AudioSources"); * * AudioSource audioSource = g.GetComponent<AudioSource>(); * if (audioSource == null) * { * audioSource = g.AddComponent<AudioSource>(); * } * * AudioClip clip = AssetDatabase.LoadAssetAtPath(preMake, typeof(AudioClip)) as AudioClip; * audioSource.clip = clip; * audioSource.volume = 1f; * audioSource.spatialBlend = 0f; * audioSource.Play(); * } */ #endif }
// private void _PlayFx(Transform hook, Transform anchor, string fx_path, float life_time, bool is_ui) // { // if (!is_ui) // { // if (hook == null) hook = _CachedT; //#if ART_USE && UNITY_EDITOR // GameObject obj = UnityEditor.AssetDatabase.LoadAssetAtPath(fx_path, typeof(GameObject)) as GameObject; // if (obj != null) // { // obj = Instantiate<GameObject>(obj); // Transform t = obj.transform; // t.SetParent(hook, false); // obj.SetActive(true); // Util.SetLayerRecursively(obj, LayerMask.NameToLayer("UIScene")); // //re-position // if (anchor != null && anchor != hook) // { // t.position = anchor.position; // } // if (life_time < 0.0001f) // { // FxDuration fxd = obj.GetComponent<FxDuration>(); // if (fxd != null) life_time = fxd.duration; // } // Destroy(obj, life_time > 0.0001f ? life_time : 5); // Debug.Log("PlayFx " + hook.name + ", " + fx_path + ", " + life_time); // } //#else // //Debug.Log("TODO: PlayFx"); //#if IN_Game // int fxId = 0; // CFxOne fx_one = CFxCacheMan.Instance.RequestFxOne(fx_path, -1, ref fxId); // if (fx_one != null) // { // Transform t_fx=fx_one.transform; // GameObject g_fx = fx_one.gameObject; // t_fx.SetParent(hook, false); // //re-position // if (anchor != null && anchor != hook) // { // t_fx.position = anchor.position; // } // //g_fx.SetActive(true); // Util.SetLayerRecursively(g_fx, LayerMask.NameToLayer("UIScene")); // fx_one.Play(life_time > 0.0001f ? life_time : 5); // } //#endif //#endif // } // else // { // UISfxBehaviour.Play(fx_path, anchor.gameObject, hook.gameObject, null, life_time > 0.0001f ? life_time : 5); // } // } private void _PlaySound(GameObject go, string snd_path, float life_time, bool is_2D) { if (go == null) { return; } #if ART_USE && UNITY_EDITOR AudioClip clip = UnityEditor.AssetDatabase.LoadAssetAtPath(snd_path, typeof(AudioClip)) as AudioClip; if (clip != null) { AudioSource source = go.AddComponent <AudioSource>(); source.clip = clip; source.spatialBlend = is_2D ? 0 : 1; source.Play(); Destroy(source, life_time > 0.0001f ? life_time : clip.length); } Debug.Log("PlaySound " + go.name + ", " + snd_path); #elif IN_GAME //Debug.Log("TODO: PlaySound"); ISoundMan soundMan = EntryPoint.Instance.SoundMan; if (soundMan != null) { if (is_2D) { soundMan.Play2DAudio(snd_path); } else { soundMan.PlayAttached3DAudio(snd_path, go.transform); } } #endif }
public void ExcEvent(TLEvent evt) { if (evt.EvtType == UEEventType.PlayAnim) { UEvtAnim block = evt as UEvtAnim; if (block != null && block.Anim != null) { block.Anim.Play(block.Path); } } else if (evt.EvtType == UEEventType.PlayDotween) { UEvtDot block = evt as UEvtDot; if (block != null && block.DotPlayer != null) { block.DotPlayer.Restart(block.Id); } } else if (evt.EvtType == UEEventType.UIFx) { UEvtUIFx block = evt as UEvtUIFx; if (block != null) { GNewUITools.PlayFx(block.Holder, block.Target, block.Clipper, block.Path, block.LifeTime, true, block.OrderOffset); } } else if (evt.EvtType == UEEventType.SetActive) { UEvtActive block = evt as UEvtActive; if (block != null && block.Go != null) { block.Go.SetActive(block.ActiveState); } } else if (evt.EvtType == UEEventType.ShakeScreen) { UEvtShake block = evt as UEvtShake; if (block != null) { CameraShaker cs = Main.PanelRoot.GetComponent <CameraShaker>(); if (cs != null) { cs.ShakeOnce(block.Mag, 10, 0.15f, 0.15f, block.LifeTime, "ui"); } } } else if (evt.EvtType == UEEventType.Lua) { UEvtLua block = evt as UEvtLua; if (block != null && block.LuaFunc != null) { block.LuaFunc.Call(); } } else if (evt.EvtType == UEEventType.UISound) { UEvtUISound block = evt as UEvtUISound; if (block != null) { #if IN_GAME ISoundMan soundMan = EntryPoint.Instance.SoundMan; if (soundMan != null) { soundMan.Play2DAudio(block.Path); } #endif } } }