private byte PlayWalkingSound(byte cubeId, DynamicEntitySoundTrack entityTrack) { List <SoundMetaData> sounds; byte soundIndex = 0; // play a water sound if (_stepsSounds.TryGetValue(cubeId, out sounds)) { // choose another sound to avoid playing the same sound one after another while (sounds.Count > 1 && entityTrack.LastSound == soundIndex) { soundIndex = (byte)_rnd.Next(0, sounds.Count); } if (entityTrack.isLocalSound) { _soundEngine.StartPlay2D(sounds[soundIndex].Alias, SourceCategory.FX); } else { _soundEngine.StartPlay3D(sounds[soundIndex].Alias, new Vector3((float)entityTrack.Entity.Position.X, (float)entityTrack.Entity.Position.Y, (float)entityTrack.Entity.Position.Z), SourceCategory.FX); } } return(soundIndex); }
private void PressableControlPressedSome(object sender, EventArgs e) { _soundEngine.StartPlay2D("ButtonPressed", SourceCategory.FX); }