コード例 #1
0
ファイル: FullTest.cs プロジェクト: iblaauw/NonogramSolver
        private static void TestImage(uint[,] image, uint maxColor)
        {
            IBoard       board  = CreateBoardFromImage(image, maxColor);
            ISolvedBoard solved = board.Solve();

            CompareSolution(image, solved);
        }
コード例 #2
0
ファイル: FullTest.cs プロジェクト: iblaauw/NonogramSolver
        public void Basic2()
        {
            // X X O R
            // O X R R
            // R R X O
            // R O X X

            const uint BlackColor = 1;
            const uint RedColor   = 2;

            Constraint blackConstr  = new Constraint(BlackColor, 1);
            Constraint blackConstr2 = new Constraint(BlackColor, 2);
            Constraint redConstr    = new Constraint(RedColor, 1);
            Constraint redConstr2   = new Constraint(RedColor, 2);

            var row0 = BoardFactory.CreateConstraintSet(new[] { blackConstr2, redConstr });
            var row1 = BoardFactory.CreateConstraintSet(new[] { blackConstr, redConstr2 });
            var row2 = BoardFactory.CreateConstraintSet(new[] { redConstr2, blackConstr });
            var row3 = BoardFactory.CreateConstraintSet(new[] { redConstr, blackConstr2 });

            var col0 = BoardFactory.CreateConstraintSet(new[] { blackConstr, redConstr2 });
            var col1 = BoardFactory.CreateConstraintSet(new[] { blackConstr2, redConstr });
            var col2 = BoardFactory.CreateConstraintSet(new[] { redConstr, blackConstr2 });
            var col3 = BoardFactory.CreateConstraintSet(new[] { redConstr2, blackConstr });

            var rowConstraints = new[] { row0, row1, row2, row3 };
            var colConstraints = new[] { col0, col1, col2, col3 };

            IBoard board = BoardFactory.CreateBoard(rowConstraints, colConstraints, RedColor);

            ISolvedBoard solvedBoard = board.Solve();

            Assert.True(solvedBoard[0, 0] == BlackColor);
            Assert.True(solvedBoard[0, 1] == BlackColor);
            Assert.True(solvedBoard[0, 2] == 0);
            Assert.True(solvedBoard[0, 3] == RedColor);

            Assert.True(solvedBoard[1, 0] == 0);
            Assert.True(solvedBoard[1, 1] == BlackColor);
            Assert.True(solvedBoard[1, 2] == RedColor);
            Assert.True(solvedBoard[1, 3] == RedColor);

            Assert.True(solvedBoard[2, 0] == RedColor);
            Assert.True(solvedBoard[2, 1] == RedColor);
            Assert.True(solvedBoard[2, 2] == BlackColor);
            Assert.True(solvedBoard[2, 3] == 0);

            Assert.True(solvedBoard[3, 0] == RedColor);
            Assert.True(solvedBoard[3, 1] == 0);
            Assert.True(solvedBoard[3, 2] == BlackColor);
            Assert.True(solvedBoard[3, 3] == BlackColor);
        }
コード例 #3
0
ファイル: FullTest.cs プロジェクト: iblaauw/NonogramSolver
        private static void CompareSolution(uint[,] image, ISolvedBoard solvedBoard)
        {
            int numRows = image.GetLength(0);
            int numCols = image.GetLength(1);

            for (int row = 0; row < numRows; row++)
            {
                for (int col = 0; col < numCols; col++)
                {
                    Assert.True(image[row, col] == solvedBoard[row, col]);
                }
            }
        }
コード例 #4
0
ファイル: Board.cs プロジェクト: iblaauw/NonogramSolver
        public ISolvedBoard Solve()
        {
            if (boardManager == null)
            {
                boardManager = new BoardManager(this);
            }

            SolverLoop();

            ISolvedBoard solved = boardManager.CurrentLayer.ExtractSolvedBoard();

            boardManager = null;
            return(solved);
        }
コード例 #5
0
ファイル: FullTest.cs プロジェクト: iblaauw/NonogramSolver
        public void SolvingTest()
        {
            ConstraintHelper Black     = new ConstraintHelper(1);
            ConstraintHelper Orange    = new ConstraintHelper(2);
            ConstraintHelper LightBlue = new ConstraintHelper(3);
            ConstraintHelper DarkBlue  = new ConstraintHelper(4);

            List <IConstraintHelper> rowConstraintHelpers = new List <IConstraintHelper>()
            {
                9 * LightBlue + 4 * Black + 9 * LightBlue,
                5 * LightBlue + 3 * LightBlue + 3 * Black + 5 * Black + 7 * LightBlue,
                3 * LightBlue + 2 * LightBlue + 2 * Black + 10 * Black + 6 * LightBlue,
                6 * LightBlue + 15 * Black + 2 * LightBlue,
                3 * LightBlue + 17 * Black + 5 * LightBlue,

                5 * LightBlue + 18 * Black + 5 * LightBlue,
                4 * LightBlue + 7 * Black + 3 * Black + 4 * Black + 3 * LightBlue,
                6 * Black + Black + 3 * Black + 3 * LightBlue,
                7 * Black + 3 * Black,
                6 * Black + 2 * Black + 2 * Black + 2 * Black,

                6 * Black + Black + 2 * Black + Black + 2 * Black + 2 * Black,
                6 * Black + Black + Black + Black + Black + 3 * Black,
                5 * Black + 4 * Black + 2 * Orange + 2 * Black + 3 * Black,
                4 * Black + Black + 4 * Orange + 2 * Black,
                4 * Black + Black + 3 * Orange + 2 * Black,

                3 * Black + Black + Orange + 2 * Black,
                9 * DarkBlue + 2 * Black + 3 * Black + 6 * DarkBlue,
                10 * DarkBlue + 6 * Black + 4 * Black + 7 * DarkBlue,
                6 * DarkBlue + 6 * Black + 2 * Black,
                6 * Black + 2 * Black + 4 * DarkBlue,

                4 * DarkBlue + 6 * Black + 4 * Black + 2 * DarkBlue,
                3 * DarkBlue + 7 * Black + 7 * Black,
                3 * DarkBlue + 6 * Black + 6 * Black,
                7 * Black + 5 * Black + 2 * DarkBlue,
                2 * DarkBlue + LightBlue + 6 * Black + 3 * Black,

                3 * LightBlue + 6 * Black + 2 * Black + 2 * LightBlue,
                3 * LightBlue + 6 * Black + Black + 3 * LightBlue,
                2 * LightBlue + 4 * Black + 2 * Black + 2 * Black + 2 * Black + 2 * Black + 2 * LightBlue,
                LightBlue + 2 * Black + 2 * Black + Black + Orange + Black + Orange + 2 * Black + Black + Orange + Black + LightBlue,
                2 * LightBlue + Black + Black + 2 * Black + Black + 5 * Orange + Black + 3 * Orange + Black + 2 * LightBlue,

                2 * LightBlue + 5 * Black + Black + 4 * Orange + Black + Black + 4 * Orange + Black + 3 * LightBlue,
                4 * LightBlue + 6 * Black + 4 * Orange + Black + 2 * Black + 3 * Orange + Black + 3 * LightBlue,
                DarkBlue + 6 * LightBlue + 6 * Black + 2 * Orange + 4 * Black + 2 * Orange + 2 * Black + 3 * LightBlue + 2 * DarkBlue,
                3 * DarkBlue + 6 * LightBlue + 4 * Black + 2 * Orange + Black + 3 * Black + 4 * LightBlue + 3 * DarkBlue,
                4 * DarkBlue + 4 * LightBlue + 2 * Black + 2 * LightBlue + 4 * DarkBlue,

                6 * DarkBlue + 4 * LightBlue + LightBlue + 3 * DarkBlue,
                5 * DarkBlue + 2 * LightBlue + 2 * LightBlue + 3 * DarkBlue,
                3 * DarkBlue + 5 * LightBlue + 3 * LightBlue + 3 * DarkBlue,
                4 * DarkBlue + 8 * LightBlue + 5 * LightBlue + 2 * DarkBlue,
                6 * DarkBlue + 20 * LightBlue + 3 * DarkBlue,

                8 * DarkBlue + 14 * LightBlue + 4 * DarkBlue,
                7 * DarkBlue + 12 * LightBlue + 4 * DarkBlue,
                10 * DarkBlue + 3 * LightBlue + 6 * DarkBlue,
                19 * DarkBlue,
                14 * DarkBlue
            };

            Assert.True(rowConstraintHelpers.Count == 45);

            List <IConstraintHelper> colConstraintHelpers = new List <IConstraintHelper>()
            {
                LightBlue + 2 * DarkBlue + DarkBlue + DarkBlue + 3 * LightBlue + 3 * DarkBlue,
                2 * LightBlue + LightBlue + 3 * DarkBlue + DarkBlue + DarkBlue + DarkBlue + 2 * LightBlue + 4 * LightBlue + 3 * DarkBlue,
                3 * LightBlue + LightBlue + 3 * DarkBlue + DarkBlue + DarkBlue + LightBlue + 3 * LightBlue + 3 * DarkBlue,
                2 * LightBlue + LightBlue + 2 * LightBlue + 3 * DarkBlue + 2 * DarkBlue + 2 * LightBlue + 3 * LightBlue + 3 * DarkBlue,
                2 * LightBlue + 4 * LightBlue + 3 * DarkBlue + 2 * DarkBlue + LightBlue + 4 * LightBlue + 2 * DarkBlue + DarkBlue,

                2 * LightBlue + 4 * LightBlue + 3 * DarkBlue + DarkBlue + 2 * LightBlue + 3 * LightBlue + 2 * DarkBlue + 2 * DarkBlue,
                LightBlue + 2 * LightBlue + LightBlue + 3 * DarkBlue + 5 * Black + 3 * LightBlue + 5 * DarkBlue,
                LightBlue + 2 * LightBlue + 2 * DarkBlue + 8 * Black + 3 * LightBlue + 5 * DarkBlue,
                3 * LightBlue + 5 * Black + 2 * DarkBlue + 10 * Black + LightBlue + 2 * LightBlue + 4 * DarkBlue,
                2 * LightBlue + 10 * Black + DarkBlue + 9 * Black + 4 * LightBlue + 3 * DarkBlue,

                2 * LightBlue + 12 * Black + 9 * Black + 2 * Black + LightBlue + 3 * LightBlue + 2 * DarkBlue,
                LightBlue + 13 * Black + 12 * Black + 2 * Black + 3 * LightBlue + 2 * DarkBlue + DarkBlue,
                22 * Black + 6 * Black + 3 * LightBlue + 4 * DarkBlue,
                10 * Black + 6 * Black + 4 * Black + 3 * LightBlue + 5 * DarkBlue,
                Black + 6 * Black + 3 * Black + 4 * Black + 2 * LightBlue + 5 * DarkBlue,

                6 * Black + 2 * Black + 2 * Black + 3 * Black + 3 * LightBlue + 4 * DarkBlue,
                5 * Black + Black + Black + Black + 7 * Black + 4 * LightBlue + 3 * DarkBlue,
                Black + 4 * Black + 2 * Black + Black + Black + 4 * Orange + 2 * Black + 3 * LightBlue + 3 * DarkBlue,
                6 * Black + 4 * Black + Black + 5 * Orange + Black + 3 * LightBlue + 3 * DarkBlue,
                7 * Black + Black + Orange + Black + Black + 6 * Orange + Black + 3 * LightBlue + 3 * DarkBlue,

                8 * Black + 3 * Orange + Black + 2 * Black + 3 * Orange + 2 * Black + 3 * LightBlue + 3 * DarkBlue,
                6 * Black + 2 * Black + 4 * Orange + Black + Orange + 3 * Black + 3 * LightBlue + 3 * DarkBlue,
                5 * Black + Black + Black + 2 * Orange + Black + 4 * LightBlue + 2 * DarkBlue,
                4 * Black + 2 * Black + Black + 2 * Black + 3 * Black + 4 * LightBlue + 2 * DarkBlue,
                5 * Black + 2 * Black + 4 * Black + 2 * Black + Orange + Black + 4 * LightBlue + 2 * DarkBlue,

                LightBlue + 6 * Black + 2 * Black + 3 * Black + Black + 3 * Orange + Black + 4 * LightBlue + 3 * DarkBlue,
                LightBlue + 9 * Black + 3 * Black + 4 * Black + 2 * Black + 3 * Orange + Black + 4 * LightBlue + 3 * DarkBlue,
                LightBlue + LightBlue + 11 * Black + 8 * Black + 4 * Orange + Black + 5 * LightBlue + 2 * DarkBlue,
                4 * LightBlue + 4 * Black + DarkBlue + 5 * Black + Black + 2 * Orange + Black + LightBlue + 4 * LightBlue + 3 * DarkBlue,
                5 * LightBlue + 2 * DarkBlue + 4 * Black + LightBlue + 2 * Black + 3 * LightBlue + 4 * LightBlue + 4 * DarkBlue,

                3 * LightBlue + 2 * LightBlue + LightBlue + 2 * DarkBlue + DarkBlue + 3 * Black + 2 * LightBlue + 6 * LightBlue + 6 * DarkBlue,
                3 * LightBlue + 2 * LightBlue + LightBlue + 2 * DarkBlue + DarkBlue + 2 * Black + LightBlue + 4 * LightBlue + 8 * DarkBlue,
                3 * LightBlue + 4 * LightBlue + 2 * DarkBlue + DarkBlue + 2 * LightBlue + 3 * LightBlue + 6 * DarkBlue + 2 * DarkBlue,
                2 * LightBlue + 3 * LightBlue + 2 * DarkBlue + 2 * DarkBlue + DarkBlue + 4 * LightBlue + 5 * DarkBlue,
                LightBlue + 2 * LightBlue + 2 * DarkBlue + DarkBlue + DarkBlue + 2 * DarkBlue
            };

            Assert.True(colConstraintHelpers.Count == 35);

            var rowConstraints = rowConstraintHelpers.Select(h => h.ToSet());
            var colConstraints = colConstraintHelpers.Select(h => h.ToSet());

            IBoard board = BoardFactory.CreateBoard(rowConstraints, colConstraints, 4);

            rowConstraints = null;
            colConstraints = null;

            ISolvedBoard solved = board.Solve();

            Assert.True(solved != null);
        }
コード例 #6
0
ファイル: FullTest.cs プロジェクト: iblaauw/NonogramSolver
        public void Complex()
        {
            // 0 0 G G G G 0 0
            // 0 G 0 0 0 0 G 0
            // 0 G 0 g g 0 G 0
            // G 0 g g g g 0 G
            // G 0 0 g g 0 0 G
            // 0 G G 0 0 G G 0
            // 0 0 G B B G 0 0
            // 0 0 0 B B 0 0 0
            // 0 0 0 B B 0 0 0

            const uint GreenColor      = 1;
            const uint LightGreenColor = 2;
            const uint BrownColor      = 3;

            Constraint greenConstr  = new Constraint(GreenColor, 1);
            Constraint greenConstr2 = new Constraint(GreenColor, 2);
            Constraint greenConstr4 = new Constraint(GreenColor, 4);

            Constraint lgreenConstr  = new Constraint(LightGreenColor, 1);
            Constraint lgreenConstr2 = new Constraint(LightGreenColor, 2);
            Constraint lgreenConstr3 = new Constraint(LightGreenColor, 3);
            Constraint lgreenConstr4 = new Constraint(LightGreenColor, 4);

            Constraint brownConstr2 = new Constraint(BrownColor, 2);
            Constraint brownConstr3 = new Constraint(BrownColor, 3);

            var row1 = BoardFactory.CreateConstraintSet(new[] { greenConstr4 });
            var row2 = BoardFactory.CreateConstraintSet(new[] { greenConstr, greenConstr });
            var row3 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr2, greenConstr });
            var row4 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr4, greenConstr });
            var row5 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr2, greenConstr });
            var row6 = BoardFactory.CreateConstraintSet(new[] { greenConstr2, greenConstr2 });
            var row7 = BoardFactory.CreateConstraintSet(new[] { greenConstr, brownConstr2, greenConstr });
            var row8 = BoardFactory.CreateConstraintSet(new[] { brownConstr2 });
            var row9 = BoardFactory.CreateConstraintSet(new[] { brownConstr2 });

            var col1 = BoardFactory.CreateConstraintSet(new[] { greenConstr2 });
            var col2 = BoardFactory.CreateConstraintSet(new[] { greenConstr2, greenConstr });
            var col3 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr, greenConstr2 });
            var col4 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr3, brownConstr3 });
            var col5 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr3, brownConstr3 });
            var col6 = BoardFactory.CreateConstraintSet(new[] { greenConstr, lgreenConstr, greenConstr2 });
            var col7 = BoardFactory.CreateConstraintSet(new[] { greenConstr2, greenConstr });
            var col8 = BoardFactory.CreateConstraintSet(new[] { greenConstr2 });

            var          rows   = new[] { row1, row2, row3, row4, row5, row6, row7, row8, row9 };
            var          cols   = new[] { col1, col2, col3, col4, col5, col6, col7, col8 };
            IBoard       board  = BoardFactory.CreateBoard(rows, cols, BrownColor);
            ISolvedBoard solved = board.Solve();

            Assert.True(solved[0, 0] == 0);
            Assert.True(solved[0, 1] == 0);
            Assert.True(solved[0, 2] == GreenColor);
            Assert.True(solved[0, 3] == GreenColor);
            Assert.True(solved[0, 4] == GreenColor);
            Assert.True(solved[0, 5] == GreenColor);
            Assert.True(solved[0, 6] == 0);
            Assert.True(solved[0, 7] == 0);

            Assert.True(solved[1, 0] == 0);
            Assert.True(solved[1, 1] == GreenColor);
            Assert.True(solved[1, 2] == 0);
            Assert.True(solved[1, 3] == 0);
            Assert.True(solved[1, 4] == 0);
            Assert.True(solved[1, 5] == 0);
            Assert.True(solved[1, 6] == GreenColor);
            Assert.True(solved[1, 7] == 0);

            Assert.True(solved[2, 0] == 0);
            Assert.True(solved[2, 1] == GreenColor);
            Assert.True(solved[2, 2] == 0);
            Assert.True(solved[2, 3] == LightGreenColor);
            Assert.True(solved[2, 4] == LightGreenColor);
            Assert.True(solved[2, 5] == 0);
            Assert.True(solved[2, 6] == GreenColor);
            Assert.True(solved[2, 7] == 0);

            Assert.True(solved[3, 0] == GreenColor);
            Assert.True(solved[3, 1] == 0);
            Assert.True(solved[3, 2] == LightGreenColor);
            Assert.True(solved[3, 3] == LightGreenColor);
            Assert.True(solved[3, 4] == LightGreenColor);
            Assert.True(solved[3, 5] == LightGreenColor);
            Assert.True(solved[3, 6] == 0);
            Assert.True(solved[3, 7] == GreenColor);

            Assert.True(solved[4, 0] == GreenColor);
            Assert.True(solved[4, 1] == 0);
            Assert.True(solved[4, 2] == 0);
            Assert.True(solved[4, 3] == LightGreenColor);
            Assert.True(solved[4, 4] == LightGreenColor);
            Assert.True(solved[4, 5] == 0);
            Assert.True(solved[4, 6] == 0);
            Assert.True(solved[4, 7] == GreenColor);

            Assert.True(solved[5, 0] == 0);
            Assert.True(solved[5, 1] == GreenColor);
            Assert.True(solved[5, 2] == GreenColor);
            Assert.True(solved[5, 3] == 0);
            Assert.True(solved[5, 4] == 0);
            Assert.True(solved[5, 5] == GreenColor);
            Assert.True(solved[5, 6] == GreenColor);
            Assert.True(solved[5, 7] == 0);

            Assert.True(solved[6, 0] == 0);
            Assert.True(solved[6, 1] == 0);
            Assert.True(solved[6, 2] == GreenColor);
            Assert.True(solved[6, 3] == BrownColor);
            Assert.True(solved[6, 4] == BrownColor);
            Assert.True(solved[6, 5] == GreenColor);
            Assert.True(solved[6, 6] == 0);
            Assert.True(solved[6, 7] == 0);

            Assert.True(solved[7, 0] == 0);
            Assert.True(solved[7, 1] == 0);
            Assert.True(solved[7, 2] == 0);
            Assert.True(solved[7, 3] == BrownColor);
            Assert.True(solved[7, 4] == BrownColor);
            Assert.True(solved[7, 5] == 0);
            Assert.True(solved[7, 6] == 0);
            Assert.True(solved[7, 7] == 0);

            Assert.True(solved[8, 0] == 0);
            Assert.True(solved[8, 1] == 0);
            Assert.True(solved[8, 2] == 0);
            Assert.True(solved[8, 3] == BrownColor);
            Assert.True(solved[8, 4] == BrownColor);
            Assert.True(solved[8, 5] == 0);
            Assert.True(solved[8, 6] == 0);
            Assert.True(solved[8, 7] == 0);
        }
コード例 #7
0
ファイル: FullTest.cs プロジェクト: iblaauw/NonogramSolver
        public void Basic()
        {
            // O O X
            // X X O
            // O O X

            const uint BlackColor = 1;

            List <Constraint> row1 = new List <Constraint>
            {
                new Constraint(BlackColor, 1),
            };
            List <Constraint> row2 = new List <Constraint>
            {
                new Constraint(BlackColor, 2),
            };
            List <Constraint> row3 = new List <Constraint>
            {
                new Constraint(BlackColor, 1),
            };

            var row1Set = BoardFactory.CreateConstraintSet(row1);
            var row2Set = BoardFactory.CreateConstraintSet(row2);
            var row3Set = BoardFactory.CreateConstraintSet(row3);

            List <Constraint> col1 = new List <Constraint>
            {
                new Constraint(BlackColor, 1),
            };
            List <Constraint> col2 = new List <Constraint>
            {
                new Constraint(BlackColor, 1),
            };
            List <Constraint> col3 = new List <Constraint>
            {
                new Constraint(BlackColor, 1),
                new Constraint(BlackColor, 1),
            };

            var col1Set = BoardFactory.CreateConstraintSet(col1);
            var col2Set = BoardFactory.CreateConstraintSet(col2);
            var col3Set = BoardFactory.CreateConstraintSet(col3);

            var rowConstraints = new[] { row1Set, row2Set, row3Set };
            var colConstraints = new[] { col1Set, col2Set, col3Set };

            IBoard       board  = BoardFactory.CreateBoard(rowConstraints, colConstraints, BlackColor);
            ISolvedBoard solved = board.Solve();

            Assert.True(solved[0, 0] == 0);
            Assert.True(solved[0, 1] == 0);
            Assert.True(solved[0, 2] == BlackColor);

            Assert.True(solved[1, 0] == BlackColor);
            Assert.True(solved[1, 1] == BlackColor);
            Assert.True(solved[1, 2] == 0);

            Assert.True(solved[2, 0] == 0);
            Assert.True(solved[2, 1] == 0);
            Assert.True(solved[2, 2] == BlackColor);
        }