public AbstractPredictionInfoProvider( ISnapshotSelectorContainer snapshotSelector, IGameContexts gameContexts) { _snapshotSelector = snapshotSelector; _gameContexts = gameContexts; }
public UserPredictionInfoProvider( ISnapshotSelectorContainer snapshotSelector, PlayerContext playerContext, IGameContexts gameContexts) : base(snapshotSelector, gameContexts) { _playerContext = playerContext; }
public SyncLatestHandler( ISnapshotSelectorContainer snapshotPool, IGameContexts gameContexts, ISnapshotEntityMapFilter snapshotEntityMapFilter) { _snapshotPool = snapshotPool; _gameContexts = gameContexts; _snapshotEntityMapFilter = snapshotEntityMapFilter; }
public VehiclePredictionInfoProvider( ISnapshotSelectorContainer snapshotSelector, IGameContexts gameContexts, VehicleContext vehicleContext, bool serverAuthorative) : base(snapshotSelector, gameContexts) { _vehicleContext = vehicleContext; _serverAuthorative = serverAuthorative; }
public ServerCompensationWorldFactory( ISnapshotSelectorContainer snapshotSelectorContainer, IHitBoxEntityManager hitboxHandler) : base(hitboxHandler) { _snapshotSelector = snapshotSelectorContainer; }