コード例 #1
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        /// <summary>
        /// Initialize Renderer
        /// </summary>
        /// <param name="iSize">Size of the i.</param>
        /// <param name="darkBrush">The dark brush.</param>
        /// <param name="lightBrush">The light brush.</param>
        /// <remarks></remarks>
        public GraphicsRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush)
        {
            m_iSize = iSize;

            m_DarkBrush = darkBrush;
            m_LightBrush = lightBrush;
        }
コード例 #2
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 /// <summary>
 /// Initializes a Encapsulated PostScript renderer.
 /// </summary>
 /// <param name="iSize">Size of the i.</param>
 /// <param name="darkColor">Color of the dark.</param>
 /// <param name="lightColor">Color of the light.</param>
 /// <remarks></remarks>
 public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, EPSColor darkColor, EPSColor lightColor)
 {
     m_iSize = iSize;
     DarkColor = darkColor;
     LightColor = lightColor;
     m_DrawingTechnique = EpsModuleDrawingTechnique.Squares;
 }
コード例 #3
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 /// <summary>
 /// Initializes a Encapsulated PostScript renderer.
 /// </summary>
 /// <param name="iSize">Size of the i.</param>
 /// <param name="darkColor">Color of the dark.</param>
 /// <param name="lightColor">Color of the light.</param>
 /// <remarks></remarks>
 public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, EPSColor darkColor, EPSColor lightColor)
 {
     m_iSize            = iSize;
     DarkColor          = darkColor;
     LightColor         = lightColor;
     m_DrawingTechnique = EpsModuleDrawingTechnique.Squares;
 }
コード例 #4
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        /// <summary>
        /// Initialize Renderer
        /// </summary>
        /// <param name="iSize">The way of calculate Size</param>
        public GraphicsRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush)
        {
            m_iSize = iSize;

            m_DarkBrush  = darkBrush;
            m_LightBrush = lightBrush;
        }
コード例 #5
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ファイル: SVGRenderer.cs プロジェクト: gritor/adfsmfa
        public SVGRenderer(ISizeCalculation isize, GColor darkcolor, GColor lightcolor)
        {
#endif

            m_iSize      = isize;
            m_DarkColor  = darkcolor;
            m_LightColor = lightcolor;
        }
コード例 #6
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 /// <summary>
 /// Initialize Renderer.
 /// </summary>
 public DrawingBrushRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush)
 {
     m_ISize      = iSize;
     m_DarkBrush  = darkBrush;
     m_LightBrush = lightBrush;
 }
コード例 #7
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 /// <summary>
 /// Initialize Renderer. Default brushes will be black and white.
 /// </summary>
 /// <param name="fixedModuleSize"></param>
 public DrawingBrushRenderer(ISizeCalculation iSize)
     : this(iSize, Brushes.Black, Brushes.White)
 {
 }
コード例 #8
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 /// <summary>
 /// Initialize Renderer. Default brushes will be black and white.
 /// </summary>
 /// <param name="iSize">Size of the i.</param>
 /// <remarks></remarks>
 public GraphicsRenderer(ISizeCalculation iSize)
     : this(iSize, Brushes.Black, Brushes.White)
 {
 }
コード例 #9
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 /// <summary>
 /// Initialize renderer
 /// </summary>
 /// <param name="iSize">Size calculation strategy</param>
 /// <param name="darkColor">Color for dark module</param>
 /// <param name="lightColor">Color for light module</param>
 public WriteableBitmapRenderer(ISizeCalculation iSize, Color darkColor, Color lightColor)
 {
     this.LightColor = lightColor;
     this.DarkColor  = darkColor;
     this.ISize      = iSize;
 }
コード例 #10
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 /// <summary>
 /// Initialize Renderer.
 /// </summary>
 public DrawingBrushRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush)
 {
     m_ISize = iSize;
     m_DarkBrush = darkBrush;
     m_LightBrush = lightBrush;
 }
コード例 #11
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ファイル: SVGRenderer.cs プロジェクト: gritor/adfsmfa
 public SVGRenderer(ISizeCalculation isize, Color darkcolor, Color lightcolor)
 {
コード例 #12
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        /// <summary>
        /// Initializes a Encapsulated PostScript renderer.
        /// </summary>
        /// <param name="darkColor">DarkColor used to draw Dark modules of the QrCode</param>
        /// <param name="lightColor">LightColor used to draw Light modules and QuietZone of the QrCode.
        /// Setting to a transparent color (A = 0) allows transparent light modules so the QR Code blends in the existing background.
        /// In that case the existing background should remain light and rather uniform, and higher error correction levels are recommended.</param>
        /// <param name="quietZoneModules"></param>
#if NETFX_CORE
        public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, Color darkColor, Color lightColor)
        {
コード例 #13
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 /// <summary>
 /// Initialize renderer
 /// </summary>
 /// <param name="iSize">Size of the i.</param>
 /// <param name="darkColor">Color of the dark.</param>
 /// <param name="lightColor">Color of the light.</param>
 /// <remarks></remarks>
 public WriteableBitmapRenderer(ISizeCalculation iSize, Color darkColor, Color lightColor)
 {
     LightColor = lightColor;
     DarkColor = darkColor;
     ISize = iSize;
 }
コード例 #14
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 /// <summary>
 /// Initialize renderer
 /// </summary>
 /// <param name="iSize">Size of the i.</param>
 /// <remarks></remarks>
 public WriteableBitmapRenderer(ISizeCalculation iSize)
     : this(iSize, Colors.Black, Colors.White)
 {
 }
コード例 #15
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 /// <summary>
 /// Initialize Renderer. Default brushes will be black and white.
 /// </summary>
 /// <param name="iSize">The way of calculate Size</param>
 public GraphicsRenderer(ISizeCalculation iSize)
     : this(iSize, Brushes.Black, Brushes.White)
 {
 }
コード例 #16
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 /// <summary>
 /// Initialize renderer
 /// </summary>
 /// <param name="iSize">Size calculation strategy</param>
 public WriteableBitmapRenderer(ISizeCalculation iSize)
     : this(iSize, Colors.Black, Colors.White)
 {
 }
コード例 #17
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 /// <summary>
 /// Initialize Renderer. Default brushes will be black and white.
 /// </summary>
 /// <param name="fixedModuleSize"></param>
 public DrawingBrushRenderer(ISizeCalculation iSize)
     : this(iSize, Brushes.Black, Brushes.White)
 {
 }