/// <summary> /// Initialize Renderer /// </summary> /// <param name="iSize">Size of the i.</param> /// <param name="darkBrush">The dark brush.</param> /// <param name="lightBrush">The light brush.</param> /// <remarks></remarks> public GraphicsRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush) { m_iSize = iSize; m_DarkBrush = darkBrush; m_LightBrush = lightBrush; }
/// <summary> /// Initializes a Encapsulated PostScript renderer. /// </summary> /// <param name="iSize">Size of the i.</param> /// <param name="darkColor">Color of the dark.</param> /// <param name="lightColor">Color of the light.</param> /// <remarks></remarks> public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, EPSColor darkColor, EPSColor lightColor) { m_iSize = iSize; DarkColor = darkColor; LightColor = lightColor; m_DrawingTechnique = EpsModuleDrawingTechnique.Squares; }
/// <summary> /// Initialize Renderer /// </summary> /// <param name="iSize">The way of calculate Size</param> public GraphicsRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush) { m_iSize = iSize; m_DarkBrush = darkBrush; m_LightBrush = lightBrush; }
public SVGRenderer(ISizeCalculation isize, GColor darkcolor, GColor lightcolor) { #endif m_iSize = isize; m_DarkColor = darkcolor; m_LightColor = lightcolor; }
/// <summary> /// Initialize Renderer. /// </summary> public DrawingBrushRenderer(ISizeCalculation iSize, Brush darkBrush, Brush lightBrush) { m_ISize = iSize; m_DarkBrush = darkBrush; m_LightBrush = lightBrush; }
/// <summary> /// Initialize Renderer. Default brushes will be black and white. /// </summary> /// <param name="fixedModuleSize"></param> public DrawingBrushRenderer(ISizeCalculation iSize) : this(iSize, Brushes.Black, Brushes.White) { }
/// <summary> /// Initialize Renderer. Default brushes will be black and white. /// </summary> /// <param name="iSize">Size of the i.</param> /// <remarks></remarks> public GraphicsRenderer(ISizeCalculation iSize) : this(iSize, Brushes.Black, Brushes.White) { }
/// <summary> /// Initialize renderer /// </summary> /// <param name="iSize">Size calculation strategy</param> /// <param name="darkColor">Color for dark module</param> /// <param name="lightColor">Color for light module</param> public WriteableBitmapRenderer(ISizeCalculation iSize, Color darkColor, Color lightColor) { this.LightColor = lightColor; this.DarkColor = darkColor; this.ISize = iSize; }
public SVGRenderer(ISizeCalculation isize, Color darkcolor, Color lightcolor) {
/// <summary> /// Initializes a Encapsulated PostScript renderer. /// </summary> /// <param name="darkColor">DarkColor used to draw Dark modules of the QrCode</param> /// <param name="lightColor">LightColor used to draw Light modules and QuietZone of the QrCode. /// Setting to a transparent color (A = 0) allows transparent light modules so the QR Code blends in the existing background. /// In that case the existing background should remain light and rather uniform, and higher error correction levels are recommended.</param> /// <param name="quietZoneModules"></param> #if NETFX_CORE public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, Color darkColor, Color lightColor) {
/// <summary> /// Initialize renderer /// </summary> /// <param name="iSize">Size of the i.</param> /// <param name="darkColor">Color of the dark.</param> /// <param name="lightColor">Color of the light.</param> /// <remarks></remarks> public WriteableBitmapRenderer(ISizeCalculation iSize, Color darkColor, Color lightColor) { LightColor = lightColor; DarkColor = darkColor; ISize = iSize; }
/// <summary> /// Initialize renderer /// </summary> /// <param name="iSize">Size of the i.</param> /// <remarks></remarks> public WriteableBitmapRenderer(ISizeCalculation iSize) : this(iSize, Colors.Black, Colors.White) { }
/// <summary> /// Initialize Renderer. Default brushes will be black and white. /// </summary> /// <param name="iSize">The way of calculate Size</param> public GraphicsRenderer(ISizeCalculation iSize) : this(iSize, Brushes.Black, Brushes.White) { }
/// <summary> /// Initialize renderer /// </summary> /// <param name="iSize">Size calculation strategy</param> public WriteableBitmapRenderer(ISizeCalculation iSize) : this(iSize, Colors.Black, Colors.White) { }