コード例 #1
0
ファイル: SingleInstance.cs プロジェクト: autodotua/FzLib
        public async Task <bool> CheckAndOpenWindow <T>(Application app, ISingleObject <T> obj) where T : Window, new()
        {
            if (ExistAnotherInstance)
            {
                await SendOpenWindowMessage();

                return(true);
            }
            else
            {
                RegistClient <T>(app, obj);
                return(false);
            }
        }
コード例 #2
0
ファイル: SingleInstance.cs プロジェクト: autodotua/FzLib
 private void RegistClient <T>(Application app, ISingleObject <T> obj) where T : Window, new()
 {
     SimplePipe.Clinet pipe = new SimplePipe.Clinet(Name + "_Mutex");
     pipe.Start();
     pipe.GotMessage += (p1, p2) =>
     {
         if (p2.Message == "OpenWindow")
         {
             app.Dispatcher.Invoke(() =>
             {
                 if (obj.SingleObject == null)
                 {
                     obj.SingleObject = new T();
                 }
                 try
                 {
                     obj.SingleObject.Show();
                 }
                 catch (InvalidOperationException)
                 {
                     obj.SingleObject = new T();
                     obj.SingleObject.Show();
                 }
                 if (obj.SingleObject.Visibility == Visibility.Hidden)
                 {
                     obj.SingleObject.Visibility = Visibility.Collapsed;
                 }
                 if (obj.SingleObject.Visibility != Visibility.Visible)
                 {
                     obj.SingleObject.Visibility = Visibility.Visible;
                 }
                 if (obj.SingleObject.WindowState == WindowState.Minimized)
                 {
                     obj.SingleObject.WindowState = WindowState.Normal;
                 }
                 obj.SingleObject.Activate();
                 //pipe.Dispose();
                 //pipe.Start();
                 //SetForegroundWindow(new WindowInteropHelper(app.MainWindow).Handle);
             });
         }
     };
 }