public void RaiseAction(ICharacter character, int raise, ISingleBet bet) { character.HasRaised = true; character.Raise(raise); bet.AddBet(raise); bet.LastBet = raise; }
public void Flush(ICharacter character, int call, ISingleBet pot, int raise) { int randomCall = this.random.GetRandomNumberInInterval(2, 6); int randomRaise = this.random.GetRandomNumberInInterval(3, 7); this.handClassificator.Smooth(character, randomCall, randomRaise, call, pot, raise); }
public void Flush(ICharacter character, int call, ISingleBet bet, int raise) { int randomCall = this.random.GetRandomNumberInInterval(2, 6); int randomRaise = this.random.GetRandomNumberInInterval(3, 7); this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); }
public void FourOfAKind(ICharacter character, int call, ISingleBet bet, int raise) { int randomCall = this.random.GetRandomNumberInInterval(1, 4); int randomRaise = this.random.GetRandomNumberInInterval(2, 5); if (character.CharacterType.Power <= 752 && character.CharacterType.Power >= 704) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } }
public void StraightFlush(ICharacter character, int call, ISingleBet bet, int raise) { int randomCall = this.random.GetRandomNumberInInterval(1, 3); int randomRaise = this.random.GetRandomNumberInInterval(1, 3); if (character.CharacterType.Power <= 913 && character.CharacterType.Power >= 804) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } }
public void Smooth(ICharacter character, int n, int r, int call, ISingleBet pot, int raise) { if (call <= 0) { this.actions.CheckAction(character); } else { if (call >= CalculationsHelper.RoundNumber(character.Chips, n)) { if (character.Chips > call) { this.actions.CallAction(character, call, pot); } else if (character.Chips <= call) { character.HasRaised = false; character.IsInTurn = false; character.Chips = 0; character.CharacterStatus.Text = "Call " + character.Chips; pot.AddBet(character.Chips); } } else { if (raise > 0) { if (character.Chips >= raise * 2) { raise *= 2; this.actions.RaiseAction(character, raise, pot); } else { this.actions.CallAction(character, call, pot); } } else { raise = call * 2; this.actions.RaiseAction(character, raise, pot); } } } if (character.Chips <= 0) { character.FoldTurn = true; } }
public void FullHouse(ICharacter character, int call, ISingleBet bet, int raise) { int randomhCall = this.random.GetRandomNumberInInterval(1, 5); int randomRaise = this.random.GetRandomNumberInInterval(2, 6); if (character.CharacterType.Power <= 626 && character.CharacterType.Power >= 620) { this.type.Smooth(character, randomhCall, randomRaise, call, bet, raise); } if (character.CharacterType.Power < 620 && character.CharacterType.Power >= 602) { this.type.Smooth(character, randomhCall, randomRaise, call, bet, raise); } }
public Engine(ICharacter player, ICollection <ICharacter> bots, ISingleBet bet, IPokerManager pokerManager, IDeck deck, IMessage message, IHandPower type, ICheckHand checkHandType) { this.player = player; this.bots = new List <ICharacter>(bots); this.Bet = bet; this.pokerManager = pokerManager; this.deck = deck; this.Message = message; this.winningHand = new Type(); this.BigBlind = GameConstants.DefautBigBlind; this.SmallBlind = GameConstants.DefautSmallBlind; this.SetDefaultCall(); this.Raise = 0; this.hasRaisedPlayers = false; this.ClassificattorType = type; this.CheckHandType = checkHandType; this.raisedTurn = 1; }
public Engine(ICharacter player, ICollection<ICharacter> bots, ISingleBet bet, IPokerManager pokerManager, IDeck deck, IMessage message, IHandPower type, ICheckHand checkHandType) { this.player = player; this.bots = new List<ICharacter>(bots); this.Bet = bet; this.pokerManager = pokerManager; this.deck = deck; this.Message = message; this.winningHand = new Type(); this.BigBlind = GameConstants.DefautBigBlind; this.SmallBlind = GameConstants.DefautSmallBlind; this.SetDefaultCall(); this.Raise = 0; this.hasRaisedPlayers = false; this.ClassificattorType = type; this.CheckHandType = checkHandType; this.raisedTurn = 1; }
public void ThreeOfAKind(ICharacter character, int call, ISingleBet bet, int raise) { int randomCall = this.random.GetRandomNumberInInterval(3, 7); int randomRaise = this.random.GetRandomNumberInInterval(4, 8); if (character.CharacterType.Power <= 390 && character.CharacterType.Power >= 330) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } if (character.CharacterType.Power <= 327 && character.CharacterType.Power >= 321) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } if (character.CharacterType.Power < 321 && character.CharacterType.Power >= 303) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } }
public void PairHand(ICharacter character, int call, ISingleBet bet, int raise, GameStateType state) { int randomCall = this.random.GetRandomNumberInInterval(10, 16); int randomRaise = this.random.GetRandomNumberInInterval(10, 13); if (character.CharacterType.Power <= 199 && character.CharacterType.Power >= 140) { this.type.PH(character, randomCall, 6, randomRaise, call, bet, raise, state); } if (character.CharacterType.Power <= 139 && character.CharacterType.Power >= 128) { this.type.PH(character, randomCall, 7, randomRaise, call, bet, raise, state); } if (character.CharacterType.Power < 128 && character.CharacterType.Power >= 101) { this.type.PH(character, randomCall, 9, randomRaise, call, bet, raise, state); } }
public void TwoPair(ICharacter character, int call, ISingleBet bet, int raise, GameStateType state) { int randomCall = this.random.GetRandomNumberInInterval(6, 11); int randomRaise = this.random.GetRandomNumberInInterval(6, 11); if (character.CharacterType.Power <= 290 && character.CharacterType.Power >= 246) { this.type.PH(character, randomCall, 3, randomRaise, call, bet, raise, state); } if (character.CharacterType.Power <= 244 && character.CharacterType.Power >= 234) { this.type.PH(character, randomCall, 4, randomRaise, call, bet, raise, state); } if (character.CharacterType.Power < 234 && character.CharacterType.Power >= 201) { this.type.PH(character, randomCall, 4, randomRaise, call, bet, raise, state); } }
public void Straight(ICharacter character, int call, ISingleBet bet, int raise) { int randomCall = this.random.GetRandomNumberInInterval(3, 6); int randomRaise = this.random.GetRandomNumberInInterval(3, 8); if (character.CharacterType.Power <= 480 && character.CharacterType.Power >= 410) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } if (character.CharacterType.Power <= 409 && character.CharacterType.Power >= 407) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } if (character.CharacterType.Power < 407 && character.CharacterType.Power >= 404) { this.type.Smooth(character, randomCall, randomRaise, call, bet, raise); } }
public void HighCard(ICharacter character, int call, ISingleBet pot, int raise) { this.handClassificator.HP(character, 20, 25, call, pot, raise); }
public void PairTable(ICharacter character, int call, ISingleBet pot, int raise) { this.handClassificator.HP(character, 16, 25, call, pot, raise); }
public void CallAction(ICharacter character, int call, ISingleBet bet) { character.HasRaised = false; character.Call(call); bet.AddBet(call); }
public void HP(ICharacter character, int n, int n1, int call, ISingleBet pot, int raise) { int randomInteger = this.random.GetRandomNumberInInterval(1, 4); if (call <= 0) { this.actions.CheckAction(character); } else { if (randomInteger == 1) { if (call <= CalculationsHelper.RoundNumber(character.Chips, n)) { this.actions.CallAction(character, call, pot); } else { this.actions.FoldAction(character); } } if (randomInteger == 2) { if (call <= CalculationsHelper.RoundNumber(character.Chips, n1)) { this.actions.CallAction(character, call, pot); } else { this.actions.FoldAction(character); } } } if (randomInteger == 3) { if (raise == 0) { raise = call * 2; this.actions.RaiseAction(character, raise, pot); } else { if (raise <= CalculationsHelper.RoundNumber(character.Chips, n)) { raise = call * 2; this.actions.RaiseAction(character, raise, pot); } else { this.actions.FoldAction(character); } } } if (character.Chips <= 0) { character.FoldTurn = true; } }
public void PairTable(ICharacter character, int call, ISingleBet bet, int raise) { this.type.HP(character, 16, 25, call, bet, raise); }
public void HighCard(ICharacter character, int call, ISingleBet bet, int raise) { this.type.HP(character, 20, 25, call, bet, raise); }
public void PH(ICharacter character, int n, int n1, int r, int call, ISingleBet bet, int raise, GameStateType state) { int rnd = this.random.GetRandomNumberInInterval(1, 3); if (state < GameStateType.Turn) { if (call <= 0) { this.actions.CheckAction(character); } if (call > 0) { if (call >= CalculationsHelper.RoundNumber(character.Chips, n1)) { this.actions.FoldAction(character); } if (raise > CalculationsHelper.RoundNumber(character.Chips, n)) { this.actions.FoldAction(character); } if (!character.FoldTurn) { if (call >= CalculationsHelper.RoundNumber(character.Chips, n) && call <= CalculationsHelper.RoundNumber(character.Chips, n1)) { this.actions.CallAction(character, call, bet); } if (raise <= CalculationsHelper.RoundNumber(character.Chips, n) && raise >= CalculationsHelper.RoundNumber(character.Chips, n) / 2) { this.actions.CallAction(character, call, bet); } if (raise <= CalculationsHelper.RoundNumber(character.Chips, n) / 2) { if (raise > 0) { raise = (int)CalculationsHelper.RoundNumber(character.Chips, n); this.actions.CallAction(character, call, bet); } else { raise = call * 2; this.actions.CallAction(character, call, bet); } } } } } if (state >= GameStateType.Turn) { if (call > 0) { if (call >= CalculationsHelper.RoundNumber(character.Chips, n1 - rnd)) { this.actions.FoldAction(character); } if (raise > CalculationsHelper.RoundNumber(character.Chips, n - rnd)) { this.actions.FoldAction(character); } if (!character.FoldTurn) { if (call >= CalculationsHelper.RoundNumber(character.Chips, n - rnd) && call <= CalculationsHelper.RoundNumber(character.Chips, n1 - rnd)) { this.actions.CallAction(character, call, bet); } if (raise <= CalculationsHelper.RoundNumber(character.Chips, n - rnd) && raise >= CalculationsHelper.RoundNumber(character.Chips, n - rnd) / 2) { this.actions.CallAction(character, call, bet); } if (raise <= CalculationsHelper.RoundNumber(character.Chips, n - rnd) / 2) { if (raise > 0) { raise = (int)CalculationsHelper.RoundNumber(character.Chips, n - rnd); this.actions.RaiseAction(character, raise, bet); } else { raise = call * 2; this.actions.RaiseAction(character, raise, bet); } } } } if (call <= 0) { raise = (int)CalculationsHelper.RoundNumber(character.Chips, r - rnd); this.actions.RaiseAction(character, raise, bet); } } if (character.Chips <= 0) { character.FoldTurn = true; } }