コード例 #1
0
        /// <summary>
        /// Sign all of the assembly files.  No need to consider nesting here and it can be done in a single pass.
        /// </summary>
        private void SignAssemblies()
        {
            Console.WriteLine("Signing assemblies");
            foreach (var name in _batchData.AssemblyNames)
            {
                Console.WriteLine($"\t{name.RelativePath}");
            }

            _signTool.Sign(_batchData.AssemblyNames.Select(x => _batchData.BinarySignDataMap[x]));
        }
コード例 #2
0
        /// <summary>
        /// Sign all of the assembly files.  No need to consider nesting here and it can be done in a single pass.
        /// </summary>
        private void SignFlatFiles()
        {
            Console.WriteLine("Signing files");
            var otherFiles = _batchData.FileNames.Where(x => !x.IsVsix);

            foreach (var name in otherFiles)
            {
                Console.WriteLine($"\t{name.RelativePath}");
            }

            _signTool.Sign(otherFiles.Select(x => _batchData.FileSignDataMap[x]));
        }
コード例 #3
0
ファイル: BatchSignUtil.cs プロジェクト: tmat/roslyn-tools
        /// <summary>
        /// Actually sign all of the described files.
        /// </summary>
        private bool SignFiles(ContentMap contentMap, Dictionary <FileName, ZipData> zipDataMap, TextWriter textWriter)
        {
            // Generate the list of signed files in a deterministic order. Makes it easier to track down
            // bugs if repeated runs use the same ordering.
            var toSignList = _batchData.FileNames.ToList();
            var round      = 0;
            var signedSet  = new HashSet <FileName>();

            void signFiles(IEnumerable <FileName> files)
            {
                textWriter.WriteLine($"Signing Round {round}");
                foreach (var name in files)
                {
                    textWriter.WriteLine($"\t{name}");
                }
                _signTool.Sign(round, files.Select(x => _batchData.FileSignInfoMap[x]).Where(x => !x.IsEmpty), textWriter);
            }

            void repackFiles(IEnumerable <FileName> files)
            {
                var any = false;

                foreach (var file in files)
                {
                    if (file.IsZipContainer)
                    {
                        if (!any)
                        {
                            textWriter.WriteLine("Repacking");
                            any = true;
                        }

                        textWriter.WriteLine($"\t{file}");
                        Repack(zipDataMap[file]);
                    }
                }
            }

            // Is this file ready to be signed? That is are all of the items that it depends on already
            // signed?
            bool isReadyToSign(FileName fileName)
            {
                if (!fileName.IsZipContainer)
                {
                    return(true);
                }

                var zipData = zipDataMap[fileName];

                return(zipData.NestedParts.All(x => signedSet.Contains(x.FileName)));
            }

            // Extract the next set of files that should be signed. This is the set of files for which all of the
            // dependencies have been signed.
            List <FileName> extractNextGroup()
            {
                var list = new List <FileName>();
                var i    = 0;

                while (i < toSignList.Count)
                {
                    var current = toSignList[i];
                    if (isReadyToSign(current))
                    {
                        list.Add(current);
                        toSignList.RemoveAt(i);
                    }
                    else
                    {
                        i++;
                    }
                }

                return(list);
            }

            try
            {
                while (toSignList.Count > 0)
                {
                    var list = extractNextGroup();
                    if (list.Count == 0)
                    {
                        throw new Exception("No progress made on signing which indicates a bug");
                    }

                    repackFiles(list);
                    signFiles(list);
                    round++;
                    list.ForEach(x => signedSet.Add(x));
                }

                return(true);
            }
            catch (Exception ex)
            {
                textWriter.WriteLine($"Signing failed: {ex.Message}");
                return(false);
            }
        }