public Shuffler(byte[, ][,] grid) { this.grid = grid; shuffler = new SudokuPuzzle.Shuffler(grid); gridHeight = grid.GetLength(0); gridWidth = grid.GetLength(1); }
public CardsDeck(IShuffler <T> shuffler) { _shuffler = shuffler; _nextCardToDeal = 0; InitDeck(); Shuffle(); }
public DecksController(Game game, IMapper <Deck, DeckViewModel> deckMapper, IDrawer drawer, IShuffler shuffler) { _game = game; _deckMapper = deckMapper; _drawer = drawer; _shuffler = shuffler; }
public void GenerateTeams_GivenFourPlayers_PerfectSolutionsExist_PerfectSolutionFound( int p1, int g1, int p2, int g2, int p3, int g3, int p4, int g4) { IShuffler shuffler = A.Fake <IShuffler>(); TeamGenerator teamGenerator = new TeamGenerator(shuffler); Player player1 = new Player() { Id = 1, Name = "Name1", Points = p1, GamesPlayed = g1 }; Player player2 = new Player() { Id = 2, Name = "Name2", Points = p2, GamesPlayed = g2 }; Player player3 = new Player() { Id = 3, Name = "Name3", Points = p3, GamesPlayed = g3 }; Player player4 = new Player() { Id = 4, Name = "Name4", Points = p4, GamesPlayed = g4 }; List <Player> selectedPlayers = new List <Player> { player1, player2, player3, player4 }; var result = teamGenerator.GenerateTeams(selectedPlayers); result.Item1.Sum(p => p.PointsPerGame).Should().Be(1); result.Item2.Sum(p => p.PointsPerGame).Should().Be(1); }
public Dealer( DeckGenerator deckGenerator, IShuffler shuffler) { DeckGenerator = deckGenerator ?? throw new ArgumentNullException(nameof(deckGenerator)); Shuffler = shuffler ?? throw new ArgumentNullException(nameof(shuffler)); }
public DataRecordAdapter(IDataConverter dataConverter, IDataReader dataReader, IRecordCache cache, IShuffler shuffler) { _dataConverter = dataConverter; _dataReader = dataReader; _cache = cache; _shuffler = shuffler; }
public void GenerateTeams_GivenThreePlayers_PerfectSolutionsExist_PerfectSolutionFound( int p1, int g1, int p2, int g2, int p3, int g3) { IShuffler shuffler = A.Fake <IShuffler>(); TeamGenerator teamGenerator = new TeamGenerator(shuffler); Player player1 = new Player() { Id = 1, Name = "Name1", Points = p1, GamesPlayed = g1 }; Player player2 = new Player() { Id = 2, Name = "Name2", Points = p2, GamesPlayed = g2 }; Player player3 = new Player() { Id = 3, Name = "Name3", Points = p3, GamesPlayed = g3 }; List <Player> selectedPlayers = new List <Player> { player1, player2, player3 }; var result = teamGenerator.GenerateTeams(selectedPlayers); var r1 = (double)p1 / g1; var r2 = (double)p2 / g2; var r3 = (double)p3 / g3; double expected = (r1 + r2 + r3) / 2; result.Item1.Sum(p => p.PointsPerGame).Should().Be(expected); result.Item2.Sum(p => p.PointsPerGame).Should().Be(expected); }
public Dealer(Card[] deck, IShuffler shuffler) { _deck = deck; _shuffler = (BasicShuffler)shuffler; ShuffleDeck(); PrepareDeck(); }
public void ShufflerAllChoicesTest() { foreach (string choice in ShufflerFactory.Choices) { IShuffler shuffler = ShufflerFactory.Create(choice); Assert.IsNotNull(shuffler); } }
public Deck(IShuffler shuffler) { _shuffler = shuffler; _cards = new List <Card>(); Initialize(); }
public CardFactory(int wordsCountInOneCard, IShuffler<string> shuffler, ICutter<string> cutter) { if (wordsCountInOneCard <= 0) throw new ArgumentException("Параметр wordsCountInOneCard должен быть больше нуля!"); this.MaxWordsCountInOneCard = wordsCountInOneCard; this.Shuffler = shuffler; this.Cutter = cutter; }
public static void TheShufflerShufflesTheDeckXTimes(IShuffler shuffler, Deck before, out Deck after, int numberOfShuffles) { after = (Deck)before.Clone(); while (numberOfShuffles > 0) { after = shuffler.Shuffle(before); numberOfShuffles--; } }
public StandardDeck(IShuffler shuffler, string gameId) : base() { _gameid = gameId; Shuffler = shuffler; Cards = new HashSet<Card>(); PokerCalculator.PokerLib.init_deck(deck); var ed = new HashSet<int>(expectedDeck); var actDeck = new HashSet<int>(deck); if (!actDeck.SetEquals(ed)) throw new ApplicationException("The deck returned from the PokerLib is corrupt"); }
public void ShufflerCreationTest() { IShuffler shuffler = ShufflerFactory.Create("Simple Knuth Shuffler"); Assert.IsNotNull(shuffler); Assert.AreEqual("KnuthShuffler", shuffler.GetType().Name); shuffler = ShufflerFactory.Create("Modified Knuth Shuffler"); Assert.IsNotNull(shuffler); Assert.AreEqual("ModifiedKnuthShuffler", shuffler.GetType().Name); shuffler = ShufflerFactory.Create("No Such Shuffler"); Assert.IsNull(shuffler); }
public PlayCoordinatorFactory( ITurnFactory turnFactory, IEndConditionDetector endConditionDetector, IPlayerCountConstraint playerCountConstraint, IShuffler playerShuffler, IGameStateConfigurationInitializer gameStateConfigurationInitializer) { _turnFactory = turnFactory; _endConditionDetector = endConditionDetector; _playerCountConstraint = playerCountConstraint; _playerShuffler = playerShuffler; _gameStateConfigurationInitializer = gameStateConfigurationInitializer; }
public static int[,] GenerateField(IShuffler shuffler, int width = 8, int height = 4) { if (width * height % 2 == 1) { throw new ArgumentException(); } var ids = Enumerable.Range(1, width * height / 2); var cardsIds = ids.Concat(ids); cardsIds = shuffler.Shuffle(cardsIds); return(ParseIdsToField(cardsIds, width, height)); }
public QuizzesController( IResultHelper resultHelper, IShuffler shuffler, UserManager <ApplicationUser> userManager, IQuizzesService quizService, IResultsService resultService, IDistributedCache distributedCache, IQuestionsService questionsService) { this.resultHelper = resultHelper; this.shuffler = shuffler; this.userManager = userManager; this.quizService = quizService; this.resultService = resultService; this.distributedCache = distributedCache; this.questionsService = questionsService; }
public PlantationDeck(int playerCount, int randomSeed) { _random = new Random(randomSeed); _shuffler = new FisherYatesShuffler(new CustomRandomWrapper(_random)); _deck = new List <IPlantation>(Config.Values.Sum()); _deck.AddRange(InitPlantationsForType <IndigoPlantation>(Config[typeof(IndigoPlantation)])); _deck.AddRange(InitPlantationsForType <SugarPlantation>(Config[typeof(SugarPlantation)])); _deck.AddRange(InitPlantationsForType <CornPlantation>(Config[typeof(CornPlantation)])); _deck.AddRange(InitPlantationsForType <TobaccoPlantation>(Config[typeof(TobaccoPlantation)])); _deck.AddRange(InitPlantationsForType <CoffeePlantation>(Config[typeof(CoffeePlantation)])); _deck = _deck.Shuffle(_shuffler); _visibleCount = playerCount + 1; Drawable = new IPlantation[_visibleCount]; DiscardAndDrawNew(); }
public ShuffleTests() { NumberGenerator.Enqueue(1); NumberGenerator.Enqueue(2); NumberGenerator.Enqueue(1); NumberGenerator.Enqueue(2); NumberGenerator.Enqueue(1); NumberGenerator.Enqueue(2); NumberGenerator.Enqueue(1); NumberGenerator.Enqueue(2); NumberGenerator.Enqueue(1); _shuffler = new FisherYatesShuffler <int>(ShuffleForTest); _numbers = new List <int>(); for (int i = 1; i <= NumbersCount; i++) { _numbers.Add(i); } }
public void GenerateTeams_GivenOddPlayers_EvenSplitReturned_Team1WithMorePlayers(int numberOfPlayers) { IShuffler shuffler = A.Fake <IShuffler>(); TeamGenerator teamGenerator = new TeamGenerator(shuffler); List <Player> selectedPlayers = new List <Player>(); for (int i = 1; i <= numberOfPlayers; i++) { selectedPlayers.Add(new Player() { Id = i, Name = "Name" + i, Points = 1, GamesPlayed = 1 }); } var result = teamGenerator.GenerateTeams(selectedPlayers); result.Item1.Count().Should().Be((numberOfPlayers + 1) / 2); result.Item2.Count().Should().Be((numberOfPlayers - 1) / 2); }
public Cards() { DeckOfCards = new StandardDeck(); shuffler = new ShufflerInt(); deckSorter = new SortByNewDeck(); }
public void TestInitialize() { _board = new Board(); _sorter = new Sorter(); _shuffler = new Shuffler(); }
public StandardDeck(IShuffler <ICard> shuffler) : base(shuffler) { cards = getFiftyTwoCardsStandardDeck(); }
public Dealer(IShuffler shuffler) { _Shuffler = shuffler; }
public PairOfSixSidedDice(IShuffler shuffler) { _randomDieRoller = shuffler; }
public Cards(IDeck deck, IShuffler shuffler, IDeckSorter deckSorter) { this.DeckOfCards = deck; this.shuffler = shuffler; this.deckSorter = deckSorter; }
public Dealer NewDealer(IShuffler shuffler) { return new Dealer(shuffler); }
public Deck() { Shuffler = new ShufflerFisherYates <ICard>(); }
public Deck(IShuffler <ICard> shuffler) { Shuffler = shuffler; }
public ShufflerTests(SystemUnderTestFixture <Shuffler> fixture) { _shuffler = fixture.SystemUnderTest; }
public DeckFactory( IShuffler shuffler) { _shuffler = shuffler; }
/// <summary> /// Deck constructor accepting the cards to be used in this deck instance. /// </summary> /// <param name="cards">The cards to be used for this specific deck.</param> /// <param name="shuffler"></param> public Deck(IEnumerable<Card> cards, IShuffler<Card> shuffler) { _cards = cards.ToList(); _shuffler = shuffler; }
public TurnOrderController(GameObject[] entities, IShuffler <GameObject> shuffler) : this(shuffler.shuffle(entities)) { }
public static Game CreateGame(string tableId, GameType gameType, IShuffler shuffler) { return new OFCP_Game(tableId, Guid.NewGuid().ToString(), shuffler); }
public TeamGenerator(IShuffler shuffler) { _shuffler = shuffler; }
public TeamGenerationModelBuilder(IPlayerRepository playerRepository, IShuffler shuffler) { _playerRepository = playerRepository; _shuffler = shuffler; }
/// <summary> /// Конструктор по умолчанию. /// </summary> public ShuffleService(IShuffler <ICard> shuffler, IOptionsMonitor <ShuffleSettings> settings) { _shuffler = shuffler; _settings = settings; }
public DeckServiceTests() { _shuffler = Substitute.For <IShuffler>(); _factory = new DeckFactory(_shuffler); }