コード例 #1
0
        public void SetUp()
        {
            initialState            = BattleshipGameState.Empty(gridSize);
            initialState.Grid[0][0] = BattleshipGridCell.Ship;
            initialState.Grid[0][1] = BattleshipGridCell.Ship;
            initialState.Grid[0][2] = BattleshipGridCell.Ship;

            state1            = BattleshipGameState.Empty(gridSize);
            state1.Grid[0][0] = BattleshipGridCell.Hit;
            state1.Grid[0][1] = BattleshipGridCell.Ship;
            state1.Grid[0][2] = BattleshipGridCell.Ship;

            state2            = BattleshipGameState.Empty(gridSize);
            state2.Grid[0][0] = BattleshipGridCell.Hit;
            state2.Grid[0][1] = BattleshipGridCell.Hit;
            state2.Grid[0][2] = BattleshipGridCell.Ship;

            state3            = BattleshipGameState.Empty(gridSize);
            state3.Grid[0][0] = BattleshipGridCell.Hit;
            state3.Grid[0][1] = BattleshipGridCell.Hit;
            state3.Grid[0][2] = BattleshipGridCell.Hit;

            _console      = Substitute.For <IConsole>();
            _stateBuilder = Substitute.For <IBattleshipStateBuilder>();
            _stateBuilder.Build().Returns(initialState);
            _gameShowService = Substitute.For <IShowGameState>();

            _serviceUnderTests = new BattleshipGame(_console,
                                                    _stateBuilder,
                                                    _gameShowService);
        }
コード例 #2
0
 public BattleshipGame(
     IConsole console,
     IBattleshipStateBuilder stateBuilder,
     IShowGameState gameShowService)
     : this(console, stateBuilder, gameShowService, stateBuilder.Build())
 {
 }
コード例 #3
0
 public BattleshipGame(
     IConsole console,
     IBattleshipStateBuilder stateBuilder,
     IShowGameState gameShowService,
     BattleshipGameState gameState
     )
 {
     _console         = console;
     _stateBuilder    = stateBuilder;
     _gameShowService = gameShowService;
     _gameState       = gameState;
 }
コード例 #4
0
        public void SetUp()
        {
            var charService = Substitute.For <IConvertCharService>();

            charService.GetLetter(0).Returns('A');
            charService.GetLetter(1).Returns('B');
            charService.GetLetter(2).Returns('C');
            charService.GetLetter(3).Returns('D');
            charService.GetLetter(4).Returns('E');
            charService.GetLetter(5).Returns('F');
            charService.GetLetter(6).Returns('G');
            charService.GetLetter(7).Returns('H');
            charService.GetLetter(8).Returns('I');
            charService.GetLetter(9).Returns('J');
            _consoleOut = "";
            var console = Substitute.For <IConsole>();

            console
            .When(c => c.WriteLine(Arg.Any <string>()))
            .Do(callinfo =>
            {
                var line    = callinfo.ArgAt <string>(0);
                _consoleOut = $"{_consoleOut}{line}\r\n";
            });
            var config = Substitute.For <IBattleshipsConfiguration>();

            config.GridSize.Returns(gridSize);
            config.Empty.Returns(' ');
            config.Hit.Returns('*');
            config.Miss.Returns('x');
            var mapper = Substitute.For <ICellMapper>();

            mapper.GetCellValueToDisplay(BattleshipGridCell.Empty).Returns(' ');
            mapper.GetCellValueToDisplay(BattleshipGridCell.Ship).Returns(' ');
            mapper.GetCellValueToDisplay(BattleshipGridCell.Hit).Returns('*');
            mapper.GetCellValueToDisplay(BattleshipGridCell.Miss).Returns('x');
            _serviceUnderTests = new ShowGameStateService(charService, console, config, mapper);
        }