コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class.
        /// </summary>
        /// <param name="tokenId">Token ID for translation.</param>
        /// <param name="tokenArguments">Arguments for provided token ID.</param>
        /// <param name="text">Menu item text.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        private MenuItem(
            R.sections.MenuItems.strings tokenId          = R.sections.MenuItems.strings.Count
            , object[]                     tokenArguments = null
            , string text         = null
            , bool enabled        = false
            , UnityAction onClick = null
            , IShortcutHandler shortcutHandler = null
            , KeyboardInput shortcut           = null
            , MenuRadioGroup radioGroup        = null
            )
            : base()
        {
            DebugEx.VerboseFormat("Created MenuItem(tokenId = {0}, tokenArguments = {1}, text = {2}, enabled = {3}, onClick = {4}, shortcutHandler = {5}, shortcut = {6}, radioGroup = {7}) object"
                                  , tokenId
                                  , tokenArguments
                                  , text
                                  , enabled
                                  , onClick
                                  , shortcutHandler
                                  , shortcut
                                  , radioGroup);

            mTokenId         = tokenId;
            mTokenArguments  = tokenArguments;
            mText            = text;
            mEnabled         = enabled;
            mOnClick         = onClick;
            mShortcutHandler = shortcutHandler;
            mShortcut        = shortcut;
            mRadioGroup      = null;

            if (mShortcut == null)
            {
                mShortcutHandler = null;
            }

            if ((mShortcutHandler != null) && mEnabled)
            {
                mShortcutHandler.RegisterShortcut(this);
            }

            if (radioGroup != null)
            {
                radioGroup.Register(this);
            }
        }
コード例 #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class.
        /// </summary>
        /// <param name="tokenId">Token ID for translation.</param>
        /// <param name="tokenArguments">Arguments for provided token ID.</param>
        /// <param name="text">Menu item text.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        private MenuItem(
                           R.sections.MenuItems.strings tokenId         = R.sections.MenuItems.strings.Count
                         , object[]                     tokenArguments  = null
                         , string                       text            = null
                         , bool                         enabled         = false
                         , UnityAction                  onClick         = null
                         , IShortcutHandler             shortcutHandler = null
                         , KeyboardInput                shortcut        = null
                         , MenuRadioGroup               radioGroup      = null
                        )
            : base()
        {
            DebugEx.VerboseFormat("Created MenuItem(tokenId = {0}, tokenArguments = {1}, text = {2}, enabled = {3}, onClick = {4}, shortcutHandler = {5}, shortcut = {6}, radioGroup = {7}) object"
                                  , tokenId
                                  , tokenArguments
                                  , text
                                  , enabled
                                  , onClick
                                  , shortcutHandler
                                  , shortcut
                                  , radioGroup);

            mTokenId         = tokenId;
            mTokenArguments  = tokenArguments;
            mText            = text;
            mEnabled         = enabled;
            mOnClick         = onClick;
            mShortcutHandler = shortcutHandler;
            mShortcut        = shortcut;
            mRadioGroup      = null;

            if (mShortcut == null)
            {
                mShortcutHandler = null;
            }

            if ((mShortcutHandler != null) && mEnabled)
            {
                mShortcutHandler.RegisterShortcut(this);
            }

            if (radioGroup != null)
            {
                radioGroup.Register(this);
            }
        }
コード例 #3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given text and with
        /// assigning to specified <see cref="Common.TreeNode`1"/> instance.
        /// </summary>
        /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param>
        /// <param name="text">Menu item text.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        public static TreeNode <CustomMenuItem> Create(
            TreeNode <CustomMenuItem> owner
            , string text
            , UnityAction onClick = null
            , bool enabled        = true
            , IShortcutHandler shortcutHandler = null
            , string shortcut           = null
            , MenuRadioGroup radioGroup = null
            )
        {
            DebugEx.VerboseFormat("MenuItem.Create(owner = {0}, text = {1}, onClick = {2}, enabled = {3}, shortcutHandler = {4}, shortcut = {5}, radioGroup = {6})"
                                  , owner
                                  , text
                                  , onClick
                                  , enabled
                                  , shortcutHandler
                                  , shortcut
                                  , radioGroup);

            MenuItem item = new MenuItem(
                R.sections.MenuItems.strings.Count                            // Token ID
                , null                                                        // Token arguments
                , text                                                        // Text
                , enabled                                                     // Enabled
                , onClick                                                     // Click event handler
                , shortcutHandler                                             // Shortcut handler
                , KeyboardInput.FromString(shortcut)                          // Shortcut
                , radioGroup                                                  // Menu radio group
                );

            TreeNode <CustomMenuItem> node = owner.AddChild(item);

            item.mNode = node;

            return(node);
        }
コード例 #4
0
ファイル: MenuItem.cs プロジェクト: HaKDMoDz/UnityEditor
        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class.
        /// </summary>
        /// <param name="tokenId">Token ID for translation.</param>
        /// <param name="tokenArguments">Arguments for provided token ID.</param>
        /// <param name="text">Menu item text.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        private MenuItem(
						   R.sections.MenuItems.strings tokenId         = R.sections.MenuItems.strings.Count
						 , object[]                     tokenArguments  = null
						 , string                       text            = null
						 , bool                         enabled         = false
						 , UnityAction                  onClick         = null
						 , IShortcutHandler             shortcutHandler = null
						 , KeyboardInput                shortcut        = null
						 , MenuRadioGroup               radioGroup      = null
						)
            : base()
        {
            mTokenId         = tokenId;
            mTokenArguments  = tokenArguments;
            mText            = text;
            mEnabled         = enabled;
            mOnClick         = onClick;
            mShortcutHandler = shortcutHandler;
            mShortcut        = shortcut;
            mRadioGroup      = null;

            if (mShortcut == null)
            {
                mShortcutHandler = null;
            }

            if ((mShortcutHandler != null) && mEnabled)
            {
                mShortcutHandler.RegisterShortcut(this);
            }

            if (radioGroup != null)
            {
                radioGroup.Register(this);
            }
        }
コード例 #5
0
ファイル: ManagedFileSystem.cs プロジェクト: vadsaaa/Emby
 public void AddShortcutHandler(IShortcutHandler handler)
 {
     _shortcutHandlers.Add(handler);
 }
コード例 #6
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given text and with
        /// assigning to specified <see cref="Common.TreeNode`1"/> instance.
        /// </summary>
        /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param>
        /// <param name="text">Menu item text.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        public static TreeNode<CustomMenuItem> Create(
                                                        TreeNode<CustomMenuItem> owner
                                                      , string 		             text
                                                      , UnityAction              onClick         = null
                                                      , bool                     enabled         = true
                                                      , IShortcutHandler         shortcutHandler = null
                                                      , string                   shortcut        = null
                                                      , MenuRadioGroup           radioGroup      = null
                                                     )
        {
            DebugEx.VerboseFormat("MenuItem.Create(owner = {0}, text = {1}, onClick = {2}, enabled = {3}, shortcutHandler = {4}, shortcut = {5}, radioGroup = {6})"
                                  , owner
                                  , text
                                  , onClick
                                  , enabled
                                  , shortcutHandler
                                  , shortcut
                                  , radioGroup);

            MenuItem item = new MenuItem(
                                           R.sections.MenuItems.strings.Count // Token ID
                                         , null                               // Token arguments
                                         , text                               // Text
                                         , enabled                            // Enabled
                                         , onClick                            // Click event handler
                                         , shortcutHandler                    // Shortcut handler
                                         , KeyboardInput.FromString(shortcut) // Shortcut
                                         , radioGroup                         // Menu radio group
                                        );

            TreeNode<CustomMenuItem> node = owner.AddChild(item);

            item.mNode = node;

            return node;
        }
コード例 #7
0
 public void AddShortcutHandler(IShortcutHandler handler)
 {
     _shortcutHandlers.Add(handler);
 }
コード例 #8
0
ファイル: MenuItem.cs プロジェクト: HaKDMoDz/UnityEditor
        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given token ID and with
        /// assigning to specified <see cref="Common.TreeNode`1"/> instance.
        /// </summary>
        /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param>
        /// <param name="tokenId">Token ID for translation.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        public static TreeNode<CustomMenuItem> Create(
													    TreeNode<CustomMenuItem>     owner
													  , R.sections.MenuItems.strings tokenId
													  , UnityAction                  onClick         = null
													  , bool                         enabled         = true
												      , IShortcutHandler             shortcutHandler = null
													  , string                       shortcut        = null
													  , MenuRadioGroup               radioGroup      = null
													 )
        {
            MenuItem item = new MenuItem(
                                           tokenId                            // Token ID
                                         , null                               // Token arguments
                                         , null                               // Text
                                         , enabled                            // Enabled
                                         , onClick                            // Click event handler
                                         , shortcutHandler    			      // Shortcut handler
                                     	 , KeyboardInput.FromString(shortcut) // Shortcut
                                 		 , radioGroup                         // Menu radio group
                                        );

            TreeNode<CustomMenuItem> node = owner.AddChild(item);

            item.mNode = node;

            return node;
        }