public override void ActivateShootingTargetAt(IShootingTargetSpawnPoint point) { IGlidingTargetSpawnPoint typedPoint = (IGlidingTargetSpawnPoint)point; IGlidingTarget nextTarget = GetNext(); nextTarget.ActivateAt(typedPoint); }
public override void ActivateShootingTargetAt(IShootingTargetSpawnPoint point) { IStaticShootingTarget target = GetNext(); IStaticTargetSpawnPoint typedPoint = (IStaticTargetSpawnPoint)point; target.ActivateAt(typedPoint); }
public override void ActivateShootingTargetAt(IShootingTargetSpawnPoint point) { IFlyingTargetWaypointManager waypointManager = ((IFlyingTargetSpawnPoint)point).GetWaypointManager(); IFlyingTarget target = GetNext(); target.ActivateAt(waypointManager); }
public SpawnPointEventPointPair( IShootingTargetSpawnPoint spawnPoint, float eventPoint ) { thisSpawnPoint = spawnPoint; thisEventPoint = eventPoint; }
public ConstArg( IShootingTargetReserve reserve, IShootingTargetSpawnPoint point, float eventPoint, ILevelSectionShootingTargetSpawner spawner ) : base( eventPoint ) { thisReserve = reserve; thisPoint = point; thisSapwner = spawner; }
ISpawnPointEventPointPair[] CreatePairs(SpawnPointAdaptorEventPointPair[] adaptorPairs) { List <ISpawnPointEventPointPair> pairs = new List <ISpawnPointEventPointPair>(); foreach (SpawnPointAdaptorEventPointPair adaptorPair in adaptorPairs) { IShootingTargetSpawnPoint spawnPoint = adaptorPair.adaptor.GetSpawnPoint(); float eventPoint = adaptorPair.eventPoint; pairs.Add(new SpawnPointEventPointPair( spawnPoint, eventPoint )); } return(pairs.ToArray()); }
void DeactivateSpawnedTargets() { IShootingTargetSpawnWaypointEvent[] spawnEvents = thisSpawnEvents; if (spawnEvents != null) { foreach (IShootingTargetSpawnWaypointEvent spawnEvent in spawnEvents) { IShootingTargetSpawnPoint spawnPoint = spawnEvent.GetSpawnPoint(); IShootingTarget spawnedTarget = spawnPoint.GetSpawnedTarget(); if (spawnedTarget != null) { spawnedTarget.Deactivate(); } } } }
public abstract void ActivateShootingTargetAt(IShootingTargetSpawnPoint point);
protected IShootingTargetSpawnWaypointEvent[] CreateSpawnEventsForEntry( IShootingTargetSpawnPoint[] spawnPoints, IShootingTargetReserve reserve, int[] indicesToSpawn ) { List <IShootingTargetSpawnWaypointEvent> resultList = new List <IShootingTargetSpawnWaypointEvent>(); float sumOfTargetRareProbability = GetSumOfTargetTypeRareChance( indicesToSpawn.Length, reserve.GetTargetTypeRareProbability() ); float sumOfRelativeRareChance = GetSumOfRelativeRareChance( spawnPoints, indicesToSpawn ); foreach (int spawnPointIndex in indicesToSpawn) { IShootingTargetSpawnPoint spawnPoint = spawnPoints[spawnPointIndex]; IShootingTargetReserve resultReserve = reserve; float rareProbability = GetRareProbability( spawnPoint.GetRelativeRareChance(), sumOfRelativeRareChance, sumOfTargetRareProbability ); bool isRare = false; if (this.ShouldSpawnRare(rareProbability)) { isRare = true; IShootingTargetReserve rareTargetReserve = GetRareTargetReserve(reserve.GetTargetType()); int currentTier = reserve.GetTier(); rareTargetReserve.SetTier(currentTier); resultReserve = rareTargetReserve; } else { resultReserve = reserve; } float eventPoint = spawnPoint.GetEventPoint(); ShootingTargetSpawnWaypointEvent.IConstArg eventConstArg = new ShootingTargetSpawnWaypointEvent.ConstArg( resultReserve, spawnPoint, eventPoint, this ); IShootingTargetSpawnWaypointEvent spawnWaypointEvent = new ShootingTargetSpawnWaypointEvent( eventConstArg ); if (isRare) { spawnWaypointEvent.MarkRare(); } resultList.Add(spawnWaypointEvent); } return(resultList.ToArray()); }