コード例 #1
0
    public ParticipationCreateViewModel()
    {
      if (!DesignTimeHelper.IsInDesignMode)
      {
        IConfiguration config = ConfigurationSource.Configuration;
        _participationDataStore = config.GetParticipationDataStore();
        _shooterCollectionDataStore = config.GetShooterCollectionDataStore();
        _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore();
        _collectionShooterDataStore = config.GetCollectionShooterDataStore();
        _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
        _shooterDataStore = config.GetShooterDataStore();
        _personDataStore = config.GetPersonDataStore();
        _windowService = config.GetWindowService();
        _events = config.GetUIEvents();
        _events.FetchSelectedParticipation += () => _selectedUiParticipation;

        LoadParticipations();
        LoadAvailableShooters();
      }

      OkCommand = new RelayCommand<ParticipationDraft>(ExecuteCreateParticipationCommand, CanExecuteCreateParticipationCommand);
      CancelCommand = new RelayCommand<object>(ExecuteCancelCommand);

      AssignCommand = new RelayCommand<UiShooter>(ExecuteAssignCommand, CanExecuteAssignCommand);
      RemoveCommand = new RelayCommand<UiShooter>(ExecuteRemoveCommand, CanExecuteRemoveCommand);
      DeleteCommand = new RelayCommand<UiShooterCollection>(ExecuteDeleteShooterCollectionCommand,
        CanExecuteDeleteShooterCollectionCommand);
      CreateCommand = new RelayCommand<UiParticipation>(ExecuteCreateShooterCollectionParticipation,
        CanExecuteShooterCollectionParticipation);
    }
コード例 #2
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        public ShooterCreateViewModel()
        {
            AddToAssingedParticipationCommand = new RelayCommand <ParticipationListItem>(ExecuteAddToAssignedParticipationCommand,
                                                                                         CanExecuteAddtoAssignedParticipationCommand);
            RemoveFromAssingedParticipationCommand =
                new RelayCommand <ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand,
                                                                CanExecuteRemoveFromAssignedParticipationCommand);
            CancelCommand        = new RelayCommand <object>(ExecuteCloseCommand);
            CreateShooterCommand = new RelayCommand <UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand);

            if (!DesignTimeHelper.IsInDesignMode)
            {
                IConfiguration config = ConfigurationSource.Configuration;
                _participationDataStore        = config.GetParticipationDataStore();
                _windowService                 = config.GetWindowService();
                _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
                _uiEvents = config.GetUIEvents();
                _uiEvents.PersonSelected += person => { UiPerson = person; };
                _uiEvents.RequireSelectedPerson();
                _shooterNumberService        = config.GetShooterNumberService();
                _shooterDataStore            = config.GetShooterDataStore();
                _shooterParticipationView    = config.GetShooterParticipationView();
                _ssvShooterDataWriterService = config.GetSsvShooterDataWriterService();
                LoadAvailableParticipationList();
                LoadAssignedParticipationList();
            }
        }
コード例 #3
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        private void RegisterRemoveParticipationFromShooterDialog(IShooterParticipationDataStore shooterParticipationDataStore)
        {
            _messenger.Register <RemoveParticipationFromShooterDialogMessage>(this,
                                                                              x =>
            {
                YesNoMessageBoxViewModel vm = new YesNoMessageBoxViewModel
                {
                    Caption    = "Wettkampf löschen",
                    DefaultYes = false,
                    Message    =
                        string.Format("Wettkampfzuordnung '{0}' wirklich löschen?", x.Participation.ProgramName)
                };

                IWindow w   = _vs.ExecuteFunction <YesNoMessageBoxViewModel, IWindow>((IWindow)Current.MainWindow, vm);
                bool?result = w.ShowDialog();

                if (!result.HasValue || !result.Value)
                {
                    return;
                }

                ShooterParticipation shooterParticipation =
                    shooterParticipationDataStore.FindByShooterId(x.ShooterId)
                    .SingleOrDefault(sp => sp.ProgramNumber == x.Participation.ProgramNumber);
                shooterParticipationDataStore.Delete(shooterParticipation);

                _messenger.Send(new RefreshDataFromRepositoriesMessage());
            });
        }
コード例 #4
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    public ShooterCreateViewModel()
    {
      AddToAssingedParticipationCommand = new RelayCommand<ParticipationListItem>(ExecuteAddToAssignedParticipationCommand,
        CanExecuteAddtoAssignedParticipationCommand);
      RemoveFromAssingedParticipationCommand =
        new RelayCommand<ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand,
          CanExecuteRemoveFromAssignedParticipationCommand);
      CancelCommand = new RelayCommand<object>(ExecuteCloseCommand);
      CreateShooterCommand = new RelayCommand<UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand);

      if (!DesignTimeHelper.IsInDesignMode)
      {
        IConfiguration config = ConfigurationSource.Configuration;
        _participationDataStore = config.GetParticipationDataStore();
        _windowService = config.GetWindowService();
        _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
        _uiEvents = config.GetUIEvents();
        _uiEvents.PersonSelected += person => { UiPerson = person; };
        _uiEvents.RequireSelectedPerson();
        _shooterNumberService = config.GetShooterNumberService();
        _shooterDataStore = config.GetShooterDataStore();
        _shooterParticipationView = config.GetShooterParticipationView();
        _ssvShooterDataWriterService = config.GetSsvShooterDataWriterService();
        LoadAvailableParticipationList();
        LoadAssignedParticipationList();
      }
    }
コード例 #5
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        public ParticipationCreateViewModel()
        {
            if (!DesignTimeHelper.IsInDesignMode)
            {
                IConfiguration config = ConfigurationSource.Configuration;
                _participationDataStore     = config.GetParticipationDataStore();
                _shooterCollectionDataStore = config.GetShooterCollectionDataStore();
                _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore();
                _collectionShooterDataStore    = config.GetCollectionShooterDataStore();
                _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
                _shooterDataStore = config.GetShooterDataStore();
                _personDataStore  = config.GetPersonDataStore();
                _windowService    = config.GetWindowService();
                _events           = config.GetUIEvents();
                _events.FetchSelectedParticipation += () => _selectedUiParticipation;

                LoadParticipations();
                LoadAvailableShooters();
            }

            OkCommand     = new RelayCommand <ParticipationDraft>(ExecuteCreateParticipationCommand, CanExecuteCreateParticipationCommand);
            CancelCommand = new RelayCommand <object>(ExecuteCancelCommand);

            AssignCommand = new RelayCommand <UiShooter>(ExecuteAssignCommand, CanExecuteAssignCommand);
            RemoveCommand = new RelayCommand <UiShooter>(ExecuteRemoveCommand, CanExecuteRemoveCommand);
            DeleteCommand = new RelayCommand <UiShooterCollection>(ExecuteDeleteShooterCollectionCommand,
                                                                   CanExecuteDeleteShooterCollectionCommand);
            CreateCommand = new RelayCommand <UiParticipation>(ExecuteCreateShooterCollectionParticipation,
                                                               CanExecuteShooterCollectionParticipation);
        }
コード例 #6
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        public ShooterEditViewModel()
        {
            AddToAssingedParticipationCommand = new RelayCommand <ParticipationListItem>(ExecuteAddToAssignedParticipationCommand,
                                                                                         CanExecuteAddtoAssignedParticipationCommand);
            RemoveFromAssingedParticipationCommand =
                new RelayCommand <ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand,
                                                                CanExecuteRemoveFromAssignedParticipationCommand);
            CancelCommand = new RelayCommand <object>(ExecuteCloseCommand);
            AssignShooterCollectionCommand = new RelayCommand <UiShooterCollection>(ExecuteAssignShooterCommand,
                                                                                    CanExecuteAssignShooterCommand);

            if (!DesignTimeHelper.IsInDesignMode)
            {
                IConfiguration config = ConfigurationSource.Configuration;
                _participationDataStore        = config.GetParticipationDataStore();
                _windowService                 = config.GetWindowService();
                _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
                _collectionShooterDataStore    = config.GetCollectionShooterDataStore();
                _personDataStore               = config.GetPersonDataStore();
                _uiEvents = config.GetUIEvents();
                _uiEvents.ShooterSelected += shooter => { UiShooter = shooter; };
                _uiEvents.RequireSelectedShooter();
                _shooterNumberService       = config.GetShooterNumberService();
                _shooterDataStore           = config.GetShooterDataStore();
                _shooterParticipationView   = config.GetShooterParticipationView();
                _shooterCollectionDataStore = config.GetShooterCollectionDataStore();
                _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore();
                LoadData();

                UiShooterCollections = new ObservableCollection <UiShooterCollection>(_shooterCollectionDataStore.GetAll().Select(UiBusinessObjectMapper.ToUiShooterCollection).OrderBy(_ => _.CollectionName));
            }
        }
コード例 #7
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        private void RegisterAddParticipationToShooterDialog(IShooterParticipationDataStore shooterParticipationDataStore)
        {
            _messenger.Register <AddParticipationToShooterDialogMessage>(this,
                                                                         x =>
            {
                SelectParticipationViewModel vm = new SelectParticipationViewModel
                {
                    Title = "Wettkampf auswählen"
                };

                vm.Initialize(x.ShooterId);

                IWindow w   = _vs.ExecuteFunction <SelectParticipationViewModel, IWindow>((IWindow)Current.MainWindow, vm);
                bool?result = w.ShowDialog();

                if (!result.HasValue || !result.Value)
                {
                    return;
                }

                ShooterParticipation sp = new ShooterParticipation
                {
                    ProgramNumber = int.Parse(vm.SelectedParticipationDescription.ProgramNumber),
                    ShooterId     = x.ShooterId
                };

                shooterParticipationDataStore.Create(sp);

                _messenger.Send(new RefreshDataFromRepositoriesMessage());
            });
        }
コード例 #8
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        public void Initialize(Shooter shooter)
        {
            _shooterParticipationDataStore = ServiceLocator.Current.GetInstance <IShooterParticipationDataStore>();
            _collectionShooterDataStore    = ServiceLocator.Current.GetInstance <ICollectionShooterDataStore>();
            _shooterCollectionDataStore    = ServiceLocator.Current.GetInstance <IShooterCollectionDataStore>();
            _sessionDataStore         = ServiceLocator.Current.GetInstance <ISessionDataStore>();
            _sessionSubtotalDataStore = ServiceLocator.Current.GetInstance <ISessionSubtotalDataStore>();
            _shotDataStore            = ServiceLocator.Current.GetInstance <IShotDataStore>();
            _sdk = ServiceLocator.Current.GetInstance <ServiceDeskConfiguration>();

            SelectedGrouping      = null;
            SelectedParticipation = null;
            Shooter        = shooter;
            Participations = new ObservableCollection <ParticipationViewModel>(FetchParticipationsByShooter(Shooter));
            Groupings      = new ObservableCollection <GroupingViewModel>(FetchGroupsByShooter(Shooter));
            SelectedPersonChanged(shooter.ShooterId);

            MessengerInstance.Register <RefreshDataFromRepositoriesMessage>(this,
                                                                            x =>
            {
                Groupings      = new ObservableCollection <GroupingViewModel>(FetchGroupsByShooter(Shooter));
                Participations = new ObservableCollection <ParticipationViewModel>(FetchParticipationsByShooter(Shooter));
                SelectedPersonChanged(Shooter.ShooterId);
            });
        }
コード例 #9
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    public ShooterEditViewModel()
    {
            AddToAssingedParticipationCommand = new RelayCommand<ParticipationListItem>(ExecuteAddToAssignedParticipationCommand,
        CanExecuteAddtoAssignedParticipationCommand);
      RemoveFromAssingedParticipationCommand =
        new RelayCommand<ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand,
          CanExecuteRemoveFromAssignedParticipationCommand);
      CancelCommand = new RelayCommand<object>(ExecuteCloseCommand);
      AssignShooterCollectionCommand = new RelayCommand<UiShooterCollection>(ExecuteAssignShooterCommand,
        CanExecuteAssignShooterCommand);

      if (!DesignTimeHelper.IsInDesignMode)
      {
        IConfiguration config = ConfigurationSource.Configuration;
        _participationDataStore = config.GetParticipationDataStore();
        _windowService = config.GetWindowService();
        _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
        _collectionShooterDataStore = config.GetCollectionShooterDataStore();
        _personDataStore = config.GetPersonDataStore();
        _uiEvents = config.GetUIEvents();
        _uiEvents.ShooterSelected += shooter => { UiShooter = shooter; };
        _uiEvents.RequireSelectedShooter();
        _shooterNumberService = config.GetShooterNumberService();
        _shooterDataStore = config.GetShooterDataStore();
        _shooterParticipationView = config.GetShooterParticipationView();
        _shooterCollectionDataStore = config.GetShooterCollectionDataStore();
        _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore();
        LoadData();

        UiShooterCollections = new ObservableCollection<UiShooterCollection>(_shooterCollectionDataStore.GetAll().Select(UiBusinessObjectMapper.ToUiShooterCollection).OrderBy(_ => _.CollectionName));
      }
    }
コード例 #10
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        public void Initialize(Shooter shooter)
        {
            _shooterParticipationDataStore = ServiceLocator.Current.GetInstance<IShooterParticipationDataStore>();
            _collectionShooterDataStore = ServiceLocator.Current.GetInstance<ICollectionShooterDataStore>();
            _shooterCollectionDataStore = ServiceLocator.Current.GetInstance<IShooterCollectionDataStore>();
            _sessionDataStore = ServiceLocator.Current.GetInstance<ISessionDataStore>();
            _sessionSubtotalDataStore = ServiceLocator.Current.GetInstance<ISessionSubtotalDataStore>();
            _shotDataStore = ServiceLocator.Current.GetInstance<IShotDataStore>();
            _sdk = ServiceLocator.Current.GetInstance<ServiceDeskConfiguration>();

            SelectedGrouping = null;
            SelectedParticipation = null;
            Shooter = shooter;
            Participations = new ObservableCollection<ParticipationViewModel>(FetchParticipationsByShooter(Shooter));
            Groupings = new ObservableCollection<GroupingViewModel>(FetchGroupsByShooter(Shooter));
            SelectedPersonChanged(shooter.ShooterId);

            MessengerInstance.Register<RefreshDataFromRepositoriesMessage>(this,
    x =>
    {
        Groupings = new ObservableCollection<GroupingViewModel>(FetchGroupsByShooter(Shooter));
        Participations = new ObservableCollection<ParticipationViewModel>(FetchParticipationsByShooter(Shooter));
        SelectedPersonChanged(Shooter.ShooterId);
    });
        }
コード例 #11
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        public MainViewModel()
        {
            if (DesignTimeHelper.IsInDesignMode)
            {
                _personDataStore        = new FakePersonDataStore();
                _shooterDataStore       = new FakeShooterDataStore();
                _participationDataStore = new FakeParticipationDataStore();
                _groupMemberDetailsView = new FakeGroupMemberDetailsView();
                _groupDetailsView       = new FakeGroupDetailsView();
            }
            else
            {
                IConfiguration config = ConfigurationSource.Configuration;
                _personDataStore                         = config.GetPersonDataStore();
                _shooterDataStore                        = config.GetShooterDataStore();
                _participationDataStore                  = config.GetParticipationDataStore();
                _shooterParticipationDataStore           = config.GetShooterParticipationDataStore();
                _groupMemberDetailsView                  = config.GetGroupMemberDetailsView();
                _shooterParticipationView                = config.GetShooterParticipationView();
                _groupDetailsView                        = config.GetGroupDetailsView();
                _sessionDetailsView                      = config.GetSessionDetailsView();
                _shooterDataWriterService                = config.GetSsvShooterDataWriterService();
                _collectionShooterDataStore              = config.GetCollectionShooterDataStore();
                _shooterCollectionDataStore              = config.GetShooterCollectionDataStore();
                _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore();
                _shooterNumberService                    = config.GetShooterNumberService();
                _windowService         = config.GetWindowService();
                _barcodePrintService   = config.GetBarcodePrintService();
                _barcodeBuilderService = config.GetBarcodeBuilderService();
                _events   = config.GetEvents();
                _uiEvents = config.GetUIEvents();
                _uiEvents.RequireSelectedPerson   += () => _uiEvents.PersonSelected(SelectedUiPerson);
                _uiEvents.SelectPersonById        += (id) => { SelectedUiPerson = UiPeople.FirstOrDefault(_ => _.PersonId == id); };
                _uiEvents.RequireSelectedShooter  += () => _uiEvents.ShooterSelected(SelectedUiShooter);
                _uiEvents.FetchSelectedShooter    += () => SelectedUiShooter;
                _uiEvents.PersonDataStoreChanged  += LoadPersonList;
                _uiEvents.ShooterDataStoreChanged += LoadShooterList;
                _shooterNumberService.Configure(_shooterDataStore);

                LoadPersonList();
                LoadShooterList();
                LoadParticipationList();
            }

            CreatePersonCommand = new RelayCommand <object>(ExecuteCreatePersonCommand);
            EditPersonCommand   = new RelayCommand <UiPerson>(ExecuteEditPersonCommand, CanExecuteEditPersonCommand);
            DeletePersonCommand = new RelayCommand <UiPerson>(ExecuteDeletePersonCommand, CanExecuteDeletePersonCommand);

            CreateShooterCommand = new RelayCommand <UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand);
            EditShooterCommand   = new RelayCommand <UiShooter>(ExecuteEditShooterCommand, CanExecuteEditShooterCommand);
            DeleteShooterCommand = new RelayCommand <UiShooter>(ExecuteDeleteShooterCommand, CanExecuteDeleteShooterCommand);

            CreateParticipationCommand = new RelayCommand <object>(ExecuteCreateParticipationCommand);
            //EditParticipationCommand = new RelayCommand<UiParticipation>
            //DeleteParticipationCommand = new RelayCommand<UiParticipation>

            PrintBarcodeCommand = new RelayCommand <UiShooter>(ExecutePrintBarcodeCommand, CanExecutePrintBarcodeCommand);
            EditPassCommand     = new RelayCommand <SessionDetails>(ExecuteEditPassCommand);
        }
コード例 #12
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    public MainViewModel()
    {
      if (DesignTimeHelper.IsInDesignMode)
      {
        _personDataStore = new FakePersonDataStore();
        _shooterDataStore = new FakeShooterDataStore();
        _participationDataStore = new FakeParticipationDataStore();
        _groupMemberDetailsView = new FakeGroupMemberDetailsView();
        _groupDetailsView = new FakeGroupDetailsView();
      }
      else
      {
        IConfiguration config = ConfigurationSource.Configuration;
        _personDataStore = config.GetPersonDataStore();
        _shooterDataStore = config.GetShooterDataStore();
        _participationDataStore = config.GetParticipationDataStore();
        _shooterParticipationDataStore = config.GetShooterParticipationDataStore();
        _groupMemberDetailsView = config.GetGroupMemberDetailsView();
        _shooterParticipationView = config.GetShooterParticipationView();
        _groupDetailsView = config.GetGroupDetailsView();
        _sessionDetailsView = config.GetSessionDetailsView();
        _shooterDataWriterService = config.GetSsvShooterDataWriterService();
        _collectionShooterDataStore = config.GetCollectionShooterDataStore();
        _shooterCollectionDataStore = config.GetShooterCollectionDataStore();
        _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore();
        _shooterNumberService = config.GetShooterNumberService();
        _windowService = config.GetWindowService();
        _barcodePrintService = config.GetBarcodePrintService();
        _barcodeBuilderService = config.GetBarcodeBuilderService();
        _events = config.GetEvents();
        _uiEvents = config.GetUIEvents();
        _uiEvents.RequireSelectedPerson += () => _uiEvents.PersonSelected(SelectedUiPerson);
        _uiEvents.SelectPersonById += (id) => { SelectedUiPerson = UiPeople.FirstOrDefault(_ => _.PersonId == id); };
        _uiEvents.RequireSelectedShooter += () => _uiEvents.ShooterSelected(SelectedUiShooter);
        _uiEvents.FetchSelectedShooter += () => SelectedUiShooter;
        _uiEvents.PersonDataStoreChanged += LoadPersonList;
        _uiEvents.ShooterDataStoreChanged += LoadShooterList;
        _shooterNumberService.Configure(_shooterDataStore);

        LoadPersonList();
        LoadShooterList();
        LoadParticipationList();
      }

      CreatePersonCommand = new RelayCommand<object>(ExecuteCreatePersonCommand);
      EditPersonCommand = new RelayCommand<UiPerson>(ExecuteEditPersonCommand, CanExecuteEditPersonCommand);
      DeletePersonCommand = new RelayCommand<UiPerson>(ExecuteDeletePersonCommand, CanExecuteDeletePersonCommand);
      
      CreateShooterCommand = new RelayCommand<UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand);
      EditShooterCommand = new RelayCommand<UiShooter>(ExecuteEditShooterCommand, CanExecuteEditShooterCommand);
      DeleteShooterCommand = new RelayCommand<UiShooter>(ExecuteDeleteShooterCommand, CanExecuteDeleteShooterCommand);

      CreateParticipationCommand = new RelayCommand<object>(ExecuteCreateParticipationCommand);
      //EditParticipationCommand = new RelayCommand<UiParticipation>
      //DeleteParticipationCommand = new RelayCommand<UiParticipation>

      PrintBarcodeCommand = new RelayCommand<UiShooter>(ExecutePrintBarcodeCommand, CanExecutePrintBarcodeCommand);
      EditPassCommand = new RelayCommand<SessionDetails>(ExecuteEditPassCommand);
    }
コード例 #13
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 public void Initialize()
 {
     _personDataStore               = ServiceLocator.Current.GetInstance <IPersonDataStore>();
     _shooterDataStore              = ServiceLocator.Current.GetInstance <IShooterDataStore>();
     _sessionDataStore              = ServiceLocator.Current.GetInstance <ISessionDataStore>();
     _sessionSubtotalDataStore      = ServiceLocator.Current.GetInstance <ISessionSubtotalDataStore>();
     _shotDataStore                 = ServiceLocator.Current.GetInstance <IShotDataStore>();
     _shooterParticipationDataStore = ServiceLocator.Current.GetInstance <IShooterParticipationDataStore>();
     _sdk = ServiceLocator.Current.GetInstance <ServiceDeskConfiguration>();
 }
コード例 #14
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 public void Initialize()
 {
     _personDataStore = ServiceLocator.Current.GetInstance<IPersonDataStore>();
     _shooterDataStore = ServiceLocator.Current.GetInstance<IShooterDataStore>();
     _sessionDataStore = ServiceLocator.Current.GetInstance<ISessionDataStore>();
     _sessionSubtotalDataStore = ServiceLocator.Current.GetInstance<ISessionSubtotalDataStore>();
     _shotDataStore = ServiceLocator.Current.GetInstance<IShotDataStore>();
     _shooterParticipationDataStore = ServiceLocator.Current.GetInstance<IShooterParticipationDataStore>();
     _sdk = ServiceLocator.Current.GetInstance<ServiceDeskConfiguration>();
 }
コード例 #15
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        public void Initialize(int shooterId)
        {
            ServiceDeskConfiguration serviceDeskConfiguration =
                ServiceLocator.Current.GetInstance <ServiceDeskConfiguration>();
            IShooterDataStore           shooterDataStore           = ServiceLocator.Current.GetInstance <IShooterDataStore>();
            IPersonDataStore            personDataStore            = ServiceLocator.Current.GetInstance <IPersonDataStore>();
            ICollectionShooterDataStore collectionShooterDataStore =
                ServiceLocator.Current.GetInstance <ICollectionShooterDataStore>();
            IShooterCollectionDataStore shooterCollectionDataStore =
                ServiceLocator.Current.GetInstance <IShooterCollectionDataStore>();
            IShooterParticipationDataStore shooterParticipationDataStore =
                ServiceLocator.Current.GetInstance <IShooterParticipationDataStore>();

            // Get PrgramNumbers in which the shooter is enroled.
            List <int> programNumbers = (from sp in shooterParticipationDataStore.FindByShooterId(shooterId)
                                         select sp.ProgramNumber).ToList();

            // Get all CollectionShooters grouped by their ShooterCollections Participation ProgramNumber
            IEnumerable <IGrouping <int, CollectionShooter> > collectionShootersGroupedByProgramNumber =
                from p in programNumbers
                join sc in shooterCollectionDataStore.GetAll() on p equals sc.ProgramNumber
                join
                cs in collectionShooterDataStore.GetAll() on sc.ShooterCollectionId equals cs.ShooterCollectionId
                group cs by p;

            // Program Numbers with which the current shooter is not yet enroled as a CollectionShooter
            IEnumerable <int> programNumbersAlreadyEnroled = from scg in collectionShootersGroupedByProgramNumber
                                                             where scg.Any(x => x.ShooterId == shooterId)
                                                             select scg.Key;

            // Final list of ShooterCollections which are relevant for the current shooter
            IEnumerable <ShooterCollection> shooterCollectionsFinal = from p in programNumbers
                                                                      join sc in shooterCollectionDataStore.GetAll() on p equals sc.ProgramNumber
                                                                      where !programNumbersAlreadyEnroled.Contains(p)
                                                                      select sc;

            IEnumerable <GroupingViewModel> groupingViewModels = from sc in shooterCollectionsFinal
                                                                 join p in serviceDeskConfiguration.ParticipationDescriptions.GetAll() on sc.ProgramNumber.ToString()
                                                                 equals
                                                                 p.ProgramNumber
                                                                 select new GroupingViewModel
            {
                ShooterCollectionId = sc.ShooterCollectionId,
                GroupingName        = sc.CollectionName,
                ParticipationName   = p.ProgramName,
                Shooters            =
                    new ObservableCollection <PersonShooterViewModel>(from cs in collectionShooterDataStore.GetAll()
                                                                      join s in shooterDataStore.GetAll() on cs.ShooterId equals s.ShooterId
                                                                      join person in personDataStore.GetAll() on s.PersonId equals person.PersonId
                                                                      where cs.ShooterCollectionId == sc.ShooterCollectionId
                                                                      select new PersonShooterViewModel(person, s))
            };

            Groupings = new ObservableCollection <GroupingViewModel>(groupingViewModels);
        }
コード例 #16
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        public void Initialize(int shooterId)
        {
            ServiceDeskConfiguration       sdk = ServiceLocator.Current.GetInstance <ServiceDeskConfiguration>();
            IShooterParticipationDataStore shooterParticipationDataStore = ServiceLocator.Current.GetInstance <IShooterParticipationDataStore>();

            var programNumberToShooterParticipations = from sp in shooterParticipationDataStore.GetAll()
                                                       join p in sdk.ParticipationDescriptions.GetAll() on sp.ProgramNumber.ToString() equals
                                                       p.ProgramNumber
                                                           where sp.ShooterId == shooterId
                                                       group sp by p.ProgramNumber into gj select new
            {
                ProgramNumber         = gj.Key,
                ShooterParticipations = gj.Select(x => x)
            };

            var selectableParticipations = from p in sdk.ParticipationDescriptions.GetAll()
                                           where
                                           (!programNumberToShooterParticipations.Any(x => x.ProgramNumber == p.ProgramNumber) ||
                                            !programNumberToShooterParticipations.Single(x => x.ProgramNumber == p.ProgramNumber)
                                            .ShooterParticipations.Any()) select p;

            ParticipationDescriptions = new ObservableCollection <ParticipationDescription>(selectableParticipations);
        }
コード例 #17
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        public void Initialize(int programNumber)
        {
            IPersonDataStore               personDataStore               = ServiceLocator.Current.GetInstance <IPersonDataStore>();
            IShooterDataStore              shooterDataStore              = ServiceLocator.Current.GetInstance <IShooterDataStore>();
            ICollectionShooterDataStore    collectionShooterDataStore    = ServiceLocator.Current.GetInstance <ICollectionShooterDataStore>();
            IShooterCollectionDataStore    shooterCollectionDataStore    = ServiceLocator.Current.GetInstance <IShooterCollectionDataStore>();
            IShooterParticipationDataStore shooterParticipationDataStore =
                ServiceLocator.Current.GetInstance <IShooterParticipationDataStore>();

            // ShooterIds enroled in ProgramNumber
            IEnumerable <int> shooters = from sp in shooterParticipationDataStore.FindByProgramNumber(programNumber)
                                         select sp.ShooterId;

            // ShooterIds with a ShooterCollection participating in ProgramNumber
            IEnumerable <int> shootersWithCollectionInProgramNumber = from cs in collectionShooterDataStore.GetAll()
                                                                      join sc in shooterCollectionDataStore.GetAll() on cs.ShooterCollectionId equals sc.ShooterCollectionId
                                                                      where sc.ProgramNumber == programNumber
                                                                      select cs.ShooterId;

            IEnumerable <int> shootersFinal = shooters.Except(shootersWithCollectionInProgramNumber);

            IEnumerable <PersonShooterViewModel> result = from shooterId in shootersFinal
                                                          join s in shooterDataStore.GetAll() on shooterId equals s.ShooterId
                                                          join p in personDataStore.GetAll() on s.PersonId equals p.PersonId
                                                          select
                                                          new PersonShooterViewModel
            {
                PersonId      = p.PersonId,
                FirstName     = p.FirstName,
                LastName      = p.LastName,
                DateOfBirth   = p.DateOfBirth,
                ShooterId     = s.ShooterId,
                ShooterNumber = s.ShooterNumber
            };

            Shooters = new ObservableCollection <PersonShooterViewModel>(result);
        }
コード例 #18
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        private IEnumerable <Tuple <Person, int, decimal, decimal> > GetBestResults(int programNumber)
        {
            IShooterDataStore shooterDataStore = ServiceLocator.Current.GetInstance <IShooterDataStore>();
            IShooterParticipationDataStore shooterParticipationDataStore =
                ServiceLocator.Current.GetInstance <IShooterParticipationDataStore>();
            ISessionDataStore         sessionDataStore         = ServiceLocator.Current.GetInstance <ISessionDataStore>();
            ISessionSubtotalDataStore sessionSubtotalDataStore =
                ServiceLocator.Current.GetInstance <ISessionSubtotalDataStore>();
            IShotDataStore   shotDataStore   = ServiceLocator.Current.GetInstance <IShotDataStore>();
            IPersonDataStore personDataStore = ServiceLocator.Current.GetInstance <IPersonDataStore>();

            List <Shooter> shooters = (from s in shooterDataStore.GetAll()
                                       join sp in shooterParticipationDataStore.GetAll() on s.ShooterId equals sp.ShooterId
                                       where sp.ProgramNumber == programNumber
                                       select s).ToList();

            // Person, ShooterId, TotalScore, DeepShot
            List <Tuple <Person, int, decimal, decimal> > result = new List <Tuple <Person, int, decimal, decimal> >();

            foreach (Shooter shooter in shooters)
            {
                // Get the relevant sessions
                var lShooter = shooter;
                IEnumerable <Session> sessions = from s in sessionDataStore.GetAll()
                                                 where s.ShooterId == lShooter.ShooterId && s.ProgramNumber == programNumber
                                                 select s;

                // Get the results to the sessions
                var maxScoreGrouping = from session in sessions
                                       join subTotal in sessionSubtotalDataStore.GetAll() on session.SessionId equals subTotal.SessionId
                                       join shot in shotDataStore.GetAll() on subTotal.SessionSubtotalId equals shot.SubtotalId
                                       group shot by session
                                       into grouping
                                       select new
                {
                    Session    = grouping.Key,
                    TotalScore = grouping.Sum(x => x.PrimaryScore)
                };

                // Get the max scores of each session
                var bestGrouping = maxScoreGrouping.OrderByDescending(x => x.TotalScore).FirstOrDefault();

                if (bestGrouping != null)
                {
                    // select the max score as the result which shall go into ranking
                    decimal maxScore = bestGrouping.TotalScore;
                    decimal?deepShot = (from subTotal in sessionSubtotalDataStore.GetAll()
                                        join shot in shotDataStore.GetAll() on subTotal.SessionSubtotalId equals shot.SubtotalId
                                        where subTotal.SessionId == bestGrouping.Session.SessionId
                                        orderby shot.SecondaryScore descending
                                        select shot.SecondaryScore).FirstOrDefault();

                    if (lShooter.PersonId.HasValue)
                    {
                        Person person = personDataStore.FindById(lShooter.PersonId.Value);
                        result.Add(new Tuple <Person, int, decimal, decimal>(person, shooter.ShooterId, maxScore, deepShot ?? 0));
                    }
                }
            }

            return(result);
        }
コード例 #19
0
        private void RegisterRemoveParticipationFromShooterDialog(IShooterParticipationDataStore shooterParticipationDataStore)
        {
            _messenger.Register<RemoveParticipationFromShooterDialogMessage>(this,
                x =>
                {
                    YesNoMessageBoxViewModel vm = new YesNoMessageBoxViewModel
                    {
                        Caption = "Wettkampf löschen",
                        DefaultYes = false,
                        Message =
                            string.Format("Wettkampfzuordnung '{0}' wirklich löschen?", x.Participation.ProgramName)
                    };

                    IWindow w = _vs.ExecuteFunction<YesNoMessageBoxViewModel, IWindow>((IWindow) Current.MainWindow, vm);
                    bool? result = w.ShowDialog();

                    if (!result.HasValue || !result.Value) return;

                    ShooterParticipation shooterParticipation =
                        shooterParticipationDataStore.FindByShooterId(x.ShooterId)
                            .SingleOrDefault(sp => sp.ProgramNumber == x.Participation.ProgramNumber);
                    shooterParticipationDataStore.Delete(shooterParticipation);

                    _messenger.Send(new RefreshDataFromRepositoriesMessage());
                });
        }
コード例 #20
0
        private void RegisterAddParticipationToShooterDialog(IShooterParticipationDataStore shooterParticipationDataStore)
        {
            _messenger.Register<AddParticipationToShooterDialogMessage>(this,
                x =>
                {
                    SelectParticipationViewModel vm = new SelectParticipationViewModel
                    {
                        Title = "Wettkampf auswählen"
                    };

                    vm.Initialize(x.ShooterId);

                    IWindow w = _vs.ExecuteFunction<SelectParticipationViewModel, IWindow>((IWindow) Current.MainWindow, vm);
                    bool? result = w.ShowDialog();

                    if (!result.HasValue || !result.Value) return;

                    ShooterParticipation sp = new ShooterParticipation
                    {
                        ProgramNumber = int.Parse(vm.SelectedParticipationDescription.ProgramNumber),
                        ShooterId = x.ShooterId
                    };

                    shooterParticipationDataStore.Create(sp);

                    _messenger.Send(new RefreshDataFromRepositoriesMessage());
                });
        }