private void Start() { targetStats = target.GetCharacterStats(); targetStats.OnHealthChanged += HandleHealthChanged; thumb.sprite = target.GetThumb(); targetName.SetText(target.GetCharacterName()); if (isEnemy) { foreground.color = redBar[0]; foreground2.color = redBar[1]; } else { foreground.color = greenBar[0]; foreground2.color = greenBar[1]; } foreground.fillAmount = 1; foreground2.fillAmount = 1; }